Castlevania: Lords of Shadow (PS3)

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Castlevania: Lords of Shadow (PS3)

Postby lopez » Sun Sep 04, 2011 2:02 pm

An excellent game that PS3 owners can definitely sink their teeth into... :? ... :D

Story:

The world is on the brink of destruction. The connection between Heaven and Earth has been severed, resulting in demonic beasts ravaging the poor inhabitants of Earth and the souls of the dead becoming stranded in a state of limbo (they're stuck as ghosts on Earth). The Brotherhood of Light (BoL), an order of battle zealots who fight the forces of evil, has been contacted by Heaven and been given a message. The BoL contacts Gabriel, a member of the BoL, and tells him that this message is related to his beloved wife Marie, who recently died. Gabriel thus embarks on a quest to save his dear wife and ultimately save the world.

The overall story of saving the world is cliche, but the real underlying story here is about Gabriel and his spiritual journey of reflection, self-discovery and redemption. I don't want to spoil anything, but Gabriel's story and personal journey is very touching and meaningful.

My only criticism here is that there were plenty of plot holes and loose ends involving the story. I heard that some of them were intentional b/c of DLC, which is fine (I suppose), but others were areas that needed to be fleshed out some more. Also, the cliffhanger ending is a major WTF!!! that really makes the player reflect on the events of the game (though the DLC seems to deflate some of its' initial impact).

Score: 8.5/10

Graphics:

The visuals are amazing! The main draw here is the environments, they are truly breath-taking. The environments are lush with color, full of detail and diverse in presentation. Castlevania is known for dreary castles full of decay and death, but LoS is full of lush green forests, sun-drenched deserts, ice-encrusted castles, poisonous and nausea-inducing bogs and much more. Every environment is unique in visual design and full of character. For example, the forest area is full of tranquil waterfalls, dilapidated ruins and giant cliffs, while a castle area has libraries packed full of ancient tomes, decaying furniture and ice crystals that seem to drain the life and color out of the once majestic halls and rooms. This is the most amazing environmental designs I've seen in a game (next to Uncharted).

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The character and enemy visuals are good, but pale in comparison to the environmental visuals.

Overall, the visuals are quite good, with the background visuals taking center stage. The backgrounds help immensely with player immersion and building upon the story and Gabriel's personal journey.

Score: 9.5/10

Gameplay:

If you've ever played Dante's Inferno, God of War, Devil May Cry, Bayonetta and/or Shadow of the Colossus, then you'll be at home here. Castlevania: LoS is basically the bastard child of a union between God of War (GoW) and Shadow of the Colossus (SotC).

Gabriel has a whip-like weapon called the Combat Cross that he swings around like Kratos (GoW) and his Blades of Chaos. There is a "heavy" vertical attack button, a "light" horizontal area attack button and the obligatory jump/grab buttons. Gabriel even has a "rage" meter like Kratos for doing stronger "flaming" attacks and a different meter for "healing" attacks. The combat controls are tight and easy to pick-up and play. This game requires a bit more strategy to combat than it's button mashing counterparts. Almost all the enemies dart across the screen, can block/counter and utilize other move sets to disrupt people who attack recklessly.

A handful of boss encounters play out like the boss battles from SotC. Gabriel must climb up giant golems and damage various weakpoints to kill the boss. These battles are quite fun, but not as enjoyable or as sophisticated as the battles from SotC. The battles here have more "action sequences" mixed in than actual manual climbing and player controlled attacking. The action sequences are scripted events that require the player to follow a few button prompts and timed button presses to advance the event. These make the battles feel more like interactive cutscenes than actual player controlled fights. Basically, they disconnect the player from being fully immersed in the game.

Gabriel never obtains any new "main" weapons (like swords, spears, etc...) just 4 sub-weapons like knives and holy water. New weapons aren't necessary, but they sure would've helped spice up the gameplay by offering more options in combat.

Overall, the combat is fun and effective.

Score: 8/10

Sound:

The music is absolutely phenomenonal!!! It is all orchestral pieces with a sound that is a mix between the Gladiator + Pirates of the Caribbean movies. There is full of sweeping melodic strings, heart pounding drums and blaring horns, all of which set the various moods/themes marvelously.

The VA is quite good, with all the characters having various unique ethnic accents (English, Gaelic, etc...) that really bring them to life. Patrick Stewart is the star here. He gives a riveting performance as both a NPC and as the narrator of the game.

The sound effects are meaningful and good.

Score: 10/10

Replayability:

The game is a one playthrough only, but there are a couple unlockables (Solid Eye and Bandana from MGS4, new difficulty and artwork) and plenty of Metroidvania type hidden items to discover after obtaining a particular new ability. The story, music and gameplay are enjoyable enough to warrant subsequent playthrough.

Score: 7.5/10

Final Score: 9/10

I highly recommend this game to anyone who owns a PS3/360. The music and environmental visuals are the hook that will draw players in and the compelling story will keep people playing till the end.
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Re: Castlevania: Lords of Shadow (PS3)

Postby Redhorse » Tue Sep 13, 2011 6:26 am

Sounds awesome.. :o
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Re: Castlevania: Lords of Shadow (PS3)

Postby Prinapocalypse » Mon Oct 10, 2011 3:40 pm

I finished Castlevania LoS just around a week ago and I can agree with Lopez in saying this is a great game~

Some of my favorite things about the game are:

It's Castlevania and although it's a reboot it still has most of the elements I love from the series.

Patrick Stewart, Enough said!~ he's awesome and I'm a big fan~ :lol:

The story is fantastic, And that ending leaves you thinking WTF?!?!



The only thing's I disliked were:

In a couple area's I was totally unsure where to go (which might be my fault or the designer's).

The designs in a couple levels (enemies and the level design it self) were sort of depressingly dark and not my style. It was only 3 or 4 levels that I can think of that weren't that fun because of this.

Those are my thoughts on the game and if you enjoy action games it comes highly recommended from me, I'd give it an 8-9 out of 10. :)
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Re: Castlevania: Lords of Shadow (PS3)

Postby lopez » Tue Oct 25, 2011 5:32 am

Redhorse wrote:Sounds awesome.. :o


Indeed ;)

Prinapocalypse wrote:
The story is fantastic, And that ending leaves you thinking WTF?!?!

In a couple area's I was totally unsure where to go (which might be my fault or the designer's).

The designs in a couple levels (enemies and the level design it self) were sort of depressingly dark and not my style. It was only 3 or 4 levels that I can think of that weren't that fun because of this.

Those are my thoughts on the game and if you enjoy action games it comes highly recommended from me, I'd give it an 8-9 out of 10. :)


The ending was cool, until I heard about the 2 DLC add-ons. It helps the ending make sense, but it also deflates the impact the ending originally had.

Spoiler:
If you noticed, the visual design of the game seemed like it was directly related to Gabriel's journey (in every sense of the word). At first he was a very pious man with a strong and unwavering faith in God....but as the game progressed...well... he descends into madness as he questions his actions, beliefs and his faith. The levels followed this progression, from lush green forests full of life and beauty to barren deserts-like ruins floating within a turbulent maelstorm of destruction and negative energy.
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Re: Castlevania: Lords of Shadow (PS3)

Postby Prinapocalypse » Tue Oct 25, 2011 6:50 am

I'm still really torn whether to get the DLC because it would take 1600 points on Xbox live, but a card is 1400 points. So I'd have to spend $40 on the DLC, while the game only cost me $8, because I got a great deal on the 360 version... :o :?

Spoiler:
I got the feeling of the levels getting darker as the game went on too, which I thought was very well designed. But the levels I personally didn't care for much were, two in the vampire castle and two in the zombie wasteland type area, They just seemed sort of depressing but It didn't spoil how fun the game was for me. I loved it. 8-) I can't imagine how they'd do a sequel though hahaha.
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Re: Castlevania: Lords of Shadow (PS3)

Postby lopez » Tue Oct 25, 2011 2:27 pm

Spoiler:
The sequel could easily make a connection between Gabriel Belmont (Dracula) and Simon Belmont (1st "official" slayer of Dracula). I would be so freaking stoked if they do something with Simon :o 8-)
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Re: Castlevania: Lords of Shadow (PS3)

Postby Prinapocalypse » Tue Oct 25, 2011 2:52 pm

Spoiler:
That would be a fantastic direction to go in 8-). I hope they don't make Gabriel the main character again because I don't think it would be as fun as playing a human character, preferably Simon or Trevor .Oh and the bigger role Patrick Stewart has the better hahaha :D
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Re: Castlevania: Lords of Shadow (PS3)

Postby lopez » Sat Oct 29, 2011 3:10 am

Spoiler:
They'll probably re-use Gabriel somehow, seeing as how Lucifer is trying to control him (as mentioned at the end of this game). Maybe it'll be a half-half experience. Dracula (aka Gabriel) will fight Lucifer and his army, but somehow get brainwashed/controlled. At this point Simon Belmont will enter and kill off Dracula and/or Lucifer 8-)
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Re: Castlevania: Lords of Shadow (PS3)

Postby Prinapocalypse » Sat Oct 29, 2011 5:30 am

Spoiler:
Yeah, I think they'll use Gabriel as the main character again but hopefully Simon will be playable as the main in the second half of the game or something like that.


Will be an interesting game since it will most likely be set in modern times. Probably going to start hearing about it at E3, I'd guess. 8-)
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Re: Castlevania: Lords of Shadow (PS3)

Postby lopez » Sat Oct 29, 2011 6:35 pm

I wonder how Patrick Stewart's character Zobek will fit into this new game?
Spoiler:
Also, I wonder if they'll make the connection that he could be Death, thus explaining how hd survived at the end of Gabriel's fight with Lucifer :shock: 8-)
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Re: Castlevania: Lords of Shadow (PS3)

Postby Prinapocalypse » Sun Oct 30, 2011 12:35 pm

Spoiler:
I think that's exactly what their planning and I approve since that means he can't die, and his role in any more sequels is secure forever~ 8-) .

I'm thinking they'll have a few stages at the start of the next game being in that city at the end of the last cut-scene(New York?), then a castle will appear some where and Gabriel will make his way there to find Lucifer and to cut to the end he'll end up owning the castle aka dracula's castle~. That's my theory if they go with Gabriel as the main character throughout the whole game again anyway.
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Re: Castlevania: Lords of Shadow (PS3)

Postby lopez » Sun Nov 06, 2011 3:32 pm

Spoiler:
That reminds me. Did Gabriel become a Lord of Shadow at the end of the fight with Lucifer? That was the only plot point I was unsure of. I don't think he did, though others on various forums think he did, what with the mystic lights/souls leaving his body when Lucifer is killed. Gabriel staying human/normal helps build on the whole brooding Dracula ending and all 8-)
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Re: Castlevania: Lords of Shadow (PS3)

Postby Prinapocalypse » Mon Nov 07, 2011 8:17 am

Spoiler:
I don't personally think he did become one but he had all their magical items so was more powerful than them all, even though he was human. That's my take on it anyway. But there was a lot of strange stuff going on at the end, so it's kind of hard to tell for sure.


Speaking of the game. I bought a 2800 Xbox points card the other day, it was on sale half price!~ Will be able to get both DLC packs now~ 8-)

Will be enjoying that in a few days. :mrgreen:
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Re: Castlevania: Lords of Shadow (PS3)

Postby lopez » Mon Nov 07, 2011 1:35 pm

Dude, I'm so jealous -3-

If you get a chance, let me know how they are~ :)
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Re: Castlevania: Lords of Shadow (PS3)

Postby Prinapocalypse » Mon Nov 07, 2011 4:23 pm

lopez wrote:Dude, I'm so jealous -3-

If you get a chance, let me know how they are~ :)

I'll make a post here, after I finish the DLC and let you know whether I think it's worth the money, etc. :)

I'm hyped to play it but I'm out of town til Wednesday evening. Must.... have....patience... :cry:
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