The_Dood_Abides wrote:So, I'm actually the script editor for Operation Abyss and hopefully I can clear up some misconceptions about the reasons why this title lack dual audio.
The one thing that keeps going unmentioned in this discussion is that Operation Abyss is actually two full length games from the Generation Xth series crammed into one Vita cartridge, which takes up a lot of space. Unlike the Vita release of Danganronpa 1 and 2, the option of separating the games into two cartridges to release them them separately was not made available to us. For this reason, there was only enough space on the cartridge to accommodate one voice track.
According to Japanese PSN the game is barely 1,2 GB
The standard Vita cartridge can accommodate for up to 4 GB. Games like the Atelier series that take up 3GB with dual audio are very typical.
So Operation Abyss will take 1,2 GB out of 4 GB. But somehow there isn't enough space for Japanese audio?
Is this dishonesty from NISA? Are we being deceived and manipulated?
No, you're not being deceived and manipulated. Chalk this up to a misunderstanding on my part.
When I asked around internally, I was told that accommodating two language tracks was not possible due to cartridge limitations. In my mind, I interpreted that to mean cartridge volume before relaying my findings to you guys. As evidenced by your post, the limitations have nothing to do with the volume of space on the cartridge, and now I have egg on my face for not being more thorough in obtaining this information. My apologies. It was not my intention to come across as duplicitous. The lesson here is, if you think you understand what someone's talking about, double-check just to be extra sure because there's always a chance that you're actually wrong.
Now that I think about it, the cartridge limitations may have something to do with how the game itself was originally programmed. But I'm not a programmer so I honestly can't provide anything more than speculation on the nature of those limitations. Plus, I have a distaste for being publicly wrong twice. However, even if those limitations were not in place, we still would not be able to provide the JP audio as dual audio or as future DLC for the aforementioned reasons that I cannot disclose without violating NDA.
Hope that clears things up further. I'm sorry I can't provide more information than that, and once again, I'm sorry for telling you inaccurate information the first time.