RandomR wrote:Hmmm I see some problems with it
- First of all every game would need to be programmed like that, it means bigger development costs.
Small companies like NIS, Marvelous/xseed and idea factory will just target a rating and go with it because they have a smaller budget, AAA game devs already create expensive games with gigantic budgets so I see them doing the same to keep those budgets from going further through the roof.
It wouldn't need to be every game. Just the games which want to make a lower age rating available. Many publishers try to target younger ages to broaden the ages they can market to.
This could also same them money depending on how they system is implemented. For example, with this kind of system developers could be extra careful when making lower age edits to make sure it doesn't go over the rating, because the original version will always be there.
In other words it would just be an optional feature which would be used by developers/publishers who see the value of using it.
I think smaller publishers like NISA or IFI would benefit from it most because censorship scandals can have bigger effects on their net sales compared to AAA and often worry about age ratings.
RandomR wrote:- That idea is based on the assumption that every parent will sit down and set the games up, the majority won't, so you need a "default" age rating, as a precaution.
If the parents don't implement the controls then they only have themselves to blame. If you wanted to be careful it could play as the lowest available rating unless your age is set, though that might annoy some people. In any case I would leave the exact logistics to the companies themselves. There are a lot of different possibilities.
RandomR wrote:- That is all fine for consoles, what about PC? The second the game lands on a PC there will be no parent control on earth that will stop a modder from removing the limitations/making the 18+ assets available, and THAT impacts the rating on a PC. Games on the platform might not need rating, but big companies will want to rate them anyway to shield themselves from potential legal trouble.
That's why my primary target is consoles. Today there's nothing really stopping games from being modded on PC anyway, so it's not really going to be much different. PC versions of games don't even need to be rated and in come cases pc has uncensored version of games that are censored on console. But someone like steam could do something like this and less tech savvy children wouldn't know about working about it.
RandomR wrote:That's just off the top of my head, really in my opinion the biggest problem is impact on budget and development time
That's all theory anyway, I doubt that anything will change
I don't think it would really impact budget or development time of the individual games much. Most games just need 1 or 2 settings or scenes toned down. They would be especially easy to implement if you plan them from the beginning instead of needing to edit them at a later stage.
The games would just need some globally available value stating the age of the player or the current age rating or something similar and just do some things differently based on if statements.
Once such systems are in place I'm also sure game engines would handle getting that value and making it available as part of the engine itself.