NiNekoNe wrote:All in all, please settle down people, you're scaring the children!
NiNekoNe wrote:Oh dear, this got grimy quickly. Although everyone's putting good points up, I do believe the original question was whether you want a female lead or not not what the perfect female lead is...both parties have very good comments but I do believe in the end that there is no "professional" or "correct" way to make a female lead character...all it comes down to is what NISA want to make her into. I've seen every possible form of female lead, from silent to spazzy, dead-set serious and unbelievable floozy. They all have people whom love and relate to them, and they all have people who'd personally throw them off the nearest cliff. If you say "A Female lead should have [X]." I guarantee you I can find at least five female leads whom do not have that quality. Success is what you make of it, the characters imperfections are, in fact, what makes them perfect! (like Etna's chest....*cough*)
All in all, please settle down people, you're scaring the children!
LordLaharlsVassal wrote:railar wrote:Alrighty. And humans aren't just differentiated from those couple aspects alone.
Of course not! Human psychology is way more complicated than that, but we were talking about what would be different if nixt Disgaea game had a femal lead, not all the things that makes characters and humans different from each other, that is a way bigger topic to cover.
railar wrote:but it's not what makes them "feel human" that can be related to on a massive scale.
Well of course no writer can please everyone, it is impossible to do that. And "enjoy, love and relate to" are just a few examples I wrote up quickly (I should have added a etc., sorry), however a character was meant or intended to be perceived depends on what a writer wants and what use the character has in the narrative. If the writer wants the villain of the story to be hated by the audience as much as possible, then the villain will most likely be about as un-relatable as writer can manage to make them.
But we are talking about leads today, they are the once we follow thoughout the story, and the writer probably wants the target audience to be interested in the leading character, so that they will keep on playing/watching/reading etc.
There are many reasons why writers tends to make leads act human, one is relatability, because while not everyone can relate to the same character no one will (most likely) relate to a character that does not act human at all.
Making the lead character act human also allows the writer to explore the human condition, and teach the audience something about themselves and/or other people that the audience might not have thought of before.
I certainly don't mind; I rather enjoyed it. I think we were still talking in relevance to the topic anywho xDAnd I apologize if I caused the topic to derail.
Usagi-Zakura wrote:I'm female myself but I don't really get the obsession over "OMG this female character is too girly and so and so!" yet we don't hear complaints like that about male characters. Nobody seems to have huge complaints about the wimpy guys like Almaz (at times) and Taro. But if a female character shows weakness its stereotypical and mean. Girls aren't perfect either.
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