I stand by all the improvements I've mentioned in this thread. I don't really have new ones, so just jumping in to show that I am still here, just sort of lurking as I read through everyone else's posts.
On this current topic, I want the number you can send out taken back up to 16, (if only so training in the item world isn't such a pain with my lower level characters who I switch out when they die to train the next one up)
(I send out five, when one dies I replace it), and only switch to the highest level story characters when the number remaining available goes to two or three depending on how many enemies are left; but that happens too quickly with only ten units allowed out per stage.
Also revive would be interesting, but the bodies sitting around may be a pain in the Disgaea engine *differs greatly from the Phantom Brave one*. The sacrifice spell seems easily abused (people keeping lower level characters just to sacrifice them), but if they do an equal or levels add up to the unit you want brought back (requiring multiple sacrifices *if you can't summon enough units then pointless waste of units* to bring them back)
Actually yeah, you have a level 100 story character, slew in battle, but you really needed a spell they had to complete your strategy, they just got overwhelmed by a few mages you couldn't reach yet on that map.
so you bring out two lv.50 characters, sacrifice both into the revive pool to be able to bring back your one level 100 character.
Good? Evil? I am what I am; a force of nature.
Overlord? Diety? I wasn't aware I was in charge, I am just the creator.