ZekeFreek wrote:LazamairAMD wrote:ZekeFreek wrote:LazamairAMD wrote:Just like Disgaea 1 introduced us to the concept of an Item World, and Disgaea 3 gave us the Class World, why not a Skill World? The goal is not to trivialize the skill store, you'll still need to visit there to obtain the skill (which may have to be proportionally higher given this mechanic), but why not use Skill World to give the +1 all the way to +9, or increase the spell critical, hit, or its overall power?
That's kind of what the Class/Chara World does already, more or less.
I think an individual world for skills is just over-complicating things. Plus, it gives Mana less uses, unless you want their to be like a "mana cost" to enter the "Skill World", but I just see that as redundant and again, over-complicated.
Hey, man. Not trying to shoot down your ideas without merit here. I'm just savvy to game design that way.
And I respect that. Taking a step back and looking what I suggested, it would make mana relatively redundant, especially with Class World the way it is currently. Perhaps I was looking at Skills as another means to grind, considering that Class World can TRANSFER skills to other characters, and unlock unique Evilities.