The Sneaky Prinny wrote:The Item duping seems to come up a lot. I've found that duping items for their own sake is rarely time effective. Duping the innocents inside the item however is very helpful, so why not just cut out item duping and include a (relatively) easy way to dupe innocents instead? I never really used the innocent path in the item world, but if for every item general/king/god kill a subdued innocent got copied instead, that would be a real consideration. It would not be too OP'd early on, as an extra 20 attack from a gladiator would help, but not destroy the game balence, while later on it could be a godsend since you will be reliebly getting a 300 statistician every 10 minutes or so. It would still be up to the player to get their 3 maxed, rarity-matched trapz, but stacking them with the innocents would be less of a time-sucking chore.
On an unrelated note, Unique monster-types at least need 4 skills like the other monsters do, maybe a forth skill for all uniques.
Bringing back all the older classes would be nice too, even if it was a lot of work (I miss some of the cooler D1 monsters, like Manticores, Pumpkin guys, and Land Sharks! ) some of the very similar classes could simply be alternitive designs for the same class, similar to the gender swap with R2 someone else brought up. Examples include EDF soldiers and power suits, Majin and Androids, or Mothmen and Winged. (possibly even human-overlord Priere, hmm? )
Lastly, i'd like to see some interaction between your characters at the classroom/cam-pain equivilant. you can already talk to your characters, how 'bout letting them talk to eath other? think of the possibilities! mushrooms chatting up knights, professors questioning ghosts, dragons making wimpy characters wet themselves! It could easily be incorperated with the any base control character previously mentioned. This would create an enormous pool of diologue to create, but it's possible.
the def. problem could be fixed with an evility that re-orders def. calculation (Galactic Demons, perhaps?)
Side conversations in the base might be nice, Mugen Souls does that and while I don't think they have enough of them, it is something I would be interested in Disgaea doing.