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Why a step back in the PS3 games?

Posted: Sun Mar 29, 2015 5:29 pm
by Caiterz
I get that the PS3 Atelier games are supposed to be more like the PS1 ones.. But I don't see why the PS2 ones don't get more attention?

I feel they are more rounded. They have:

-Battles with skills, HP, Mana, plenty of skills
-Decent amount of weapons to choose from
-AWESOME storyline with plot twists
-Mana that you can use out of battles (Like to jump on to get to the next area)
-Gathering items and gathering power through mana extraction
-Alchemy system
-Alchemy MYSTERY. (Put a different item for an ingredient, get a different item in return)
-Actual walking on the overworld
-Lots of areas to explore with pretty watercolor-esque backgrounds
-Better voice acting & Music (IMO)
-Multiple Barrel VAing
-Forgiving on time for those who have a hard time exploring or need to grind
-This is one thing that i think Iris did an awful job explaining... was the "equipping mana crystals" thing. PS3s had a much better system for that.


I feel like the Ps3 ones are an enormous step backwards....

-Have an extremely limited battle system. I'm 14 hours in on Totori and she doesn't have a SINGLE skill
-Weapons seem limited. PS2 didn't have a TON TON of weapons, but it seems even more restricted here.
-Storylines are dull. "I want to be an adventure". "I want to save the shop" etc.. no plot twists or "OMG" moments
-Nothing to do out of battle....
-Gathering Items, multiples at a time (Which is good)
-Alchemy system....
-No alchemy mystery. Every item is what it says it is
-Almost no overworld, esp in Rorona
-Very few maps.
-Sometimes awful VAing (Totori's "YIP!" is annoying as heck)
-Only 1 Barrel D:
-Time Limits v___v
-Rorona does an awful job at explaining weapon synthesis, but Totori fixes that... better than the PS2 ones.



Soo... yeah. I'd love to see the PS2 style come back. :'|

Re: Why a step back in the PS3 games?

Posted: Tue Apr 14, 2015 2:21 pm
by AtelierAlchemy
It would be pretty cool to see more RPG adventure oriented Atelier games on the PS3/PS4 like Iris and Mana Khemia. Maybe once they finish up the current series, they'll consider going back to the PS2 style of games.

Re: Why a step back in the PS3 games?

Posted: Wed Apr 15, 2015 11:18 am
by TheOneMostSlithered
I'd hardly consider it a step back. More like a return to form alongside what was learned from the Iris and Mana Khemia titles.

Re: Why a step back in the PS3 games?

Posted: Wed Apr 15, 2015 8:44 pm
by AtelierAlchemy
TheOneMostSlithered wrote:I'd hardly consider it a step back. More like a return to form alongside what was learned from the Iris and Mana Khemia titles.

I don't think it's a step back either but it would still be cool to see a more RPG oriented Atelier game like the PS2 games but with contemporary graphics.

Re: Why a step back in the PS3 games?

Posted: Fri Apr 17, 2015 7:37 pm
by vampko
Caiterz wrote:-Battles with skills, HP, Mana, plenty of skills

This is in the PS3 games too. All but the original Rorona. And that's only missing MP
Caiterz wrote:-Decent amount of weapons to choose from

Yet again, all the PS3 games have this
Caiterz wrote:-AWESOME storyline with plot twists

I'd say the PS3 games don't focus as much on this, but all the same I consider their stories "AWESOME". Plot twists are in a few of them.
Caiterz wrote:-Mana that you can use out of battles (Like to jump on to get to the next area)

I only really recall the first Iris doing this. Or even utilizing mana outside of battle.
Caiterz wrote:-Gathering items and gathering power through mana extraction

Again, the first Iris was pretty much the only one that utilized this
Caiterz wrote:-Alchemy system

Uh....the PS3 games do this about 10,000 times better than the PS2 games
Caiterz wrote:-Alchemy MYSTERY. (Put a different item for an ingredient, get a different item in return)

Unfortunatetly, the Dusk series broke this tradition. But the Arland games used this.
Caiterz wrote:-Actual walking on the overworld

Wasn't this also only the first Iris game...? I know the Al Revis games didn't have it.
Caiterz wrote:-Lots of areas to explore with pretty watercolor-esque backgrounds

Exploration in that sense did get dumbed down. The Dusk series improves on this some. The backgrounds are really improved in Shallie.
Caiterz wrote:-Better voice acting & Music (IMO)

Completely opinionated statement there.
Caiterz wrote:-Multiple Barrel VAing

Every PS3 game has had this. Just, the EN dub was lacking it in some. JP track was just fine.
Caiterz wrote:-Forgiving on time for those who have a hard time exploring or need to grind

Get gud :P
Caiterz wrote:-This is one thing that i think Iris did an awful job explaining... was the "equipping mana crystals" thing. PS3s had a much better system for that.

Yeah I don't even know what you're talking about here....

Moving onto more of what you said:
Caiterz wrote:-Have an extremely limited battle system. I'm 14 hours in on Totori and she doesn't have a SINGLE skill

Alchemists don't normally get attack skills, because they have access to all the alchemy items, which can be far more deadly than any of the skills.
Caiterz wrote:-Weapons seem limited. PS2 didn't have a TON TON of weapons, but it seems even more restricted here.

Less than the PS2 games...maybe? But still a good amount.
Caiterz wrote:-Storylines are dull. "I want to be an adventure". "I want to save the shop" etc.. no plot twists or "OMG" moments

Which is fine. You might like the Dusk series more, but I dunno. You seem to want a not Atelier story. Atelier stories are quite enjoyable, but they're not meant to be epic JRPG plots

I'll just stop addressing everything.

Anyway, you probably should skip to the Dusk trilogy. It'd probably be more of what you want. Especially Shallie.

Re: Why a step back in the PS3 games?

Posted: Tue Jun 09, 2015 3:37 pm
by Magician_Type_0
Both PS3 branches of Atelier have their advantages. While I don't have time to go into detail, the few questions you should be asking yourself are:

1. Do you prefer more lighthearted affairs or stories with a more somber, stern tone?
Lighthearted: Arland
Somber/Stern: Dusk

2. Do you prefer having a greater emphasis on battle?

If your answer is yes, then Dusk is better for you than Arland from that alone.

3. Do you prefer more gritty visuals and a more earthen palette versus colorful, almost pastel in nature.

Dusk has the darker palette minus Shallie, and Arland has the more vivid palette.

~~~

Both franchises are fine in their own rights. Each game has a game that I'd regard as the apex of the journey, Arland has Meruru and Dusk has Ayesha ( story prospect ) and Eschatology ( game mechanics prospect ). I can't say any particular game in Arland is particularly flawed though Totori is a tough introduction for the first-time Atelier player. Shallie in the Dusk franchise is the woefully mediocre title in that respected trilogy.

I'm sure I can find other reasons but those questions should serve as a good start if you see yourself delving into the franchise on the PS3.

Re: Why a step back in the PS3 games?

Posted: Mon Nov 16, 2015 7:01 pm
by addseo2015
PS3s had a much better system for that.
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