just finished totori

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just finished totori

Postby perrandy » Thu Nov 03, 2011 12:48 pm

well, i just finished totori and got the bad ending. all in all, i give this game a 7.5 from a scale from one to ten. don't get me wrong this game's graphics are gorgeous but what killed for me was the story and the repetitive music throughout the game. the characters were charming enough but also i'm just tired of games with multiple endings.
i mean its a drag that you have to be perfect in order to get the true ending :|
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Re: just finished totori

Postby vampko » Thu Nov 03, 2011 12:57 pm

That's the point of the 'true end'. Also, it gets easier as you do more playthroughs.
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Re: just finished totori

Postby perrandy » Thu Nov 03, 2011 1:17 pm

vampko wrote:That's the point of the 'true end'. Also, it gets easier as you do more playthroughs.
its just that i'm not the type of guy that play the same title over and over just to get its real ending,just saying
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Re: just finished totori

Postby thrembo » Thu Nov 03, 2011 3:21 pm

I'm almost done with my 2nd go through. I'm trying to get all the character endings this time. There are more reasons to do multiple playthroughs than just the endings. You almost have to go through multiple times just to go to all of the areas, and fight all of the bosses. I agree that the music does get a little grating after awhile, but you can download difwerent tunes if you like.
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Re: just finished totori

Postby perrandy » Thu Nov 03, 2011 3:45 pm

thrembo wrote:I'm almost done with my 2nd go through. I'm trying to get all the character endings this time. There are more reasons to do multiple playthroughs than just the endings. You almost have to go through multiple times just to go to all of the areas, and fight all of the bosses. I agree that the music does get a little grating after awhile, but you can download difwerent tunes if you like.
see,why do i have to download something that shoulda/coulda been added in to the game for free? or better yet why gust didnt allowed us to play custom soundtracks? meaning music from our hard drives...heck, the ateliers of the ps2 era had alot of nice and different music tracks in to them.i would think that this generation should have been better because of the blu-ray space and all that jazz
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Re: just finished totori

Postby thrembo » Fri Nov 04, 2011 6:14 am

Yeah, I think there is one free download with some optional music. The Japanese must not be into custom soundtracks in their games? It does seem kinda shifty though when there's DLC available on the release day.
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Re: just finished totori

Postby vampko » Fri Nov 04, 2011 6:50 am

I dunno what your problem is with the soundtrack. It was perfectly great for me. I never felt the music was annoying/repetitive at any point. My second playthrough I initiated custom soundtracks, but story music is always great to hear ~
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Re: just finished totori

Postby Mlada » Sat Nov 05, 2011 1:47 am

I'm another person that doesn't care for platinuming games or getting all the endings and so forth, but I will say I loved this game enough to do so. It was my first of many, many games that I actually conquered really. I don't understand the music deal, as I personally loved it, but to each their own I guess.

I did get all endings on the second playthrough though, and if I hadn't missed two events (that were easily seen by the way) I would have gotten all endings on the first playthrough. This is just one of those games that if you're decent at time management, it can be done. Then again, the money deal is a bitch, but at least there's an cheat (if you can even call it that...) to get more than enough money...which was how I was able to view all on my second playthrough...

I do kind of agree with you on one point though, and that I'm tired of every game I play having a crap-ton of endings. I miss the times where you got the same ending no matter how you chose to play...
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Re: just finished totori

Postby vampko » Sat Nov 05, 2011 6:09 am

Mlada wrote:I'm another person that doesn't care for platinuming games or getting all the endings and so forth, but I will say I loved this game enough to do so. It was my first of many, many games that I actually conquered really. I don't understand the music deal, as I personally loved it, but to each their own I guess.

I did get all endings on the second playthrough though, and if I hadn't missed two events (that were easily seen by the way) I would have gotten all endings on the first playthrough. This is just one of those games that if you're decent at time management, it can be done. Then again, the money deal is a bitch, but at least there's an cheat (if you can even call it that...) to get more than enough money...which was how I was able to view all on my second playthrough...

I do kind of agree with you on one point though, and that I'm tired of every game I play having a crap-ton of endings. I miss the times where you got the same ending no matter how you chose to play...

I don't miss that at ALL

I like having different possibilities to how you play. If it always ends the same, then it's just not as interesting.
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Re: just finished totori

Postby Alura--x--Uneii » Sat Nov 05, 2011 9:34 pm

Well Arcana Heart and Otomedius have the same ending no matter what you do x.x I think..
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Re: just finished totori

Postby Mlada » Sun Nov 06, 2011 4:51 am

I guess it really depends on what gaming generation one started in. Don't get me wrong, I like games with multiple endings, but I don't like EVERY game I play to do it. Every once in a while I just want to play a game that gives you a generic ending instead of possibly making the player go around in circles to get the best ending. Some games do this well, and others push my buttons. With the Atelier games, I actually prefer multiple endings...

LOL @ Saturnine...Which is probably the reason why a lot more games have been pissing me off lately. I play games to watch an interactive story to emerse myself into it. That, and I got spoiled by early gems where games relied on story-telling since graphics weren't a major issue...That's why I get furious when I find out someone bashed a particular game because of graphics alone. It's like, "Why? Are they so chock-full of ADHD that if it doesn't look real or pretty that there's no tolerating it despite how original, fun, or wonderfully told the story is?"

FF6 had one ending, and even then, some may argue that the ending was too simple, but I'll be damned if I hear someone bash it for graphics alone without grading it for it's golden qualities in story, characters, and music...because I won't keep quiet...LOL...

I'm starting to wonder about the current generation (generally speaking of course) with their lack of imagination if graphics is going to stunt their ability to actually enjoy a game. I remember a time when graphics were a luxury and not a requirement. *shakes cane at the young'uns and prepares the story about walking five miles in the snow to go to school*
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Re: just finished totori

Postby vampko » Sun Nov 06, 2011 6:10 am

I've been gaming since the Atari days >.>

It's not always the 'generation' that this matters about. And having a really strong imagination is what makes these 'games with no story' all the more interesting, because I make the story more than it is. And if no one were to tell me differently, I'd just think that was the original story, and wouldn't know that I was using my imagination to turn something simple into something epic :lol:
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Re: just finished totori

Postby Obake » Sun Nov 06, 2011 6:45 am

I pretty much agree with everything Mlada said.

Playing through a 20 hour story several times for a few different endings is not a substitute for a 50+ hour epic tale. It can be a good alternative - case in point Atelier, which is charming and I love to death. But I do so miss my old-school Final Fantasy's and Breath of Fires.
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Re: just finished totori

Postby Mlada » Sun Nov 06, 2011 8:19 am

That's actually comforting to hear that it's not a generation thing though. Graphics at least seem to be a bit, as anyone I know that started off with the older gamer generations usually won't rate that the most important factor to a game review. Granted, I love great graphics. I consider it a real treat, but I also don't expect every game to use top-notch graphic engines or anything like that.

As for story, I would love to use imagination for those as well when character pasts weren't always as clear as they could have been, but if there's no major groundwork to truly structure the potential plot points, then...it's a bit of a bummer, but not a disaster with games. I also loved using imagination for what characters sounded like, what might have happened after the ending credits, and some other minor things, which isn't left much to the imagination so much anymore (at least as far as graphics-wise, voice-wise, and the higher demand to have a much more defined ending it seems...which isn't entirely a bad thing once again either).

For me, Atelier was my break away from the "epic must-save-the-world" genres, which is most RPG's reasonably enough. I found it quite refreshing and all, so I guess that's my main reason for loving it so much. With the endings concept, what I was fond of were games that had an ending, and then a bonus ending depending on completion values. To me, that felt more motivating than playing a game over numerous times (or potentially if it's not possible to get all endings in one playthrough and a special save file) to get that special bonus of an ending. Trophies for the most part mean crap to me, but because other gamers obsess over it and I want to prove that I love a particular game, I'll force myself to get more trophies...which is really stupid on my part...LOL

Legend of Dragoon, Final Fantasy 6, and Xenogears were probably the most satisfying games I've ever played, and while some (or all) of them had some cheesy qualities to them and maybe not the most stunning of qualities in today's standards, they had the most impacting effect on me. Now, I'm not saying all games since then were crap or anything, because like Saturnine said, "They aren't absent, though. Just buried." There have been tons of games since then that I've enjoyed a great deal, or else I probably wouldn't still be playing games. But when I do find a game that clearly focuses on better stories and entertainment value (gameplay wise), it's quite refreshing...

Unfortunately, I just can't trust the FF series anymore...LOL...
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Re: just finished totori

Postby vampko » Sun Nov 06, 2011 8:28 am

Understandable. And I think I enjoy GUST/Atelier games mostly because of the characters and their interactions.

Graphics, like yourself, are usually a nice treat. Sometimes though, bad graphics can really bring a game down. And yeah, those who have been gaming for the long haul, generally will be able to look past 'bad' graphics moreso than those who are newer to gaming.

I see the appeal in very story-oriented games, and I see the appeal in multiple ends, and I definitely see the appeal in getting to make your own endings. Though, if you think about it, that's an example of a weak story :lol:

I really want to play Meruru xD

Stupid NISA wanting to spread the localizations apart so much...>_<

I mean, I understand where they're coming from, but it doesn't make the wait any easier...
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