My1xT wrote:Seventh wrote:Whether or not the SI has choices doesn't make them not an SI.My1xT wrote:and what is that "plethora of reasons" well you dont have choices and the SI acts as written beforehand which can sometimes be bad, like in that scene in PP with Noire and obviously the male yuri fans, okay thats what I give you, but what's else?
I didnt say that an SI is not an SI give a player a lot more chance to relate to an SI, that was the point
@DKK true it's probably a bit hard to relate to some empty SI with literally nothing, and equally hard to relate to one who is too much off from oneself, I give you that and that's where we could use some choices like in PP
@7 and many things like "those games needs/doesnt need one" or similar are imo more subjective than objective, also as I said as the SI s supposed to be oneself unless you dont like noire there's no problem with a bit of relationship between the 2.
bit that's just my opinion
The issue more so lies in the choices themselves. The more personality they show the more like a personality it is.
Instead of just saying something. Like below where I made some fake dialogue to show for example.
Noire wrote: Hurry up and get to work! What kind of an idiot does it take to take an hour to file papers!
secretary wrote: S-Sorry! I'll get back to work!
That kind of line is too bland for a lot of people to care about. A thing that can be done, might be to show some backbone. Like making him talk back about how hard it is to file thousands of papers for a human and throwing in a one liner. One of the reasons I like Dante so much in the DMC series (Reboot not included) is his witty banter and one liners. Aside from his desire to do awesome things just because even if no one is there to see.