Hyperdimension Neptunia MK2 General Chat

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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Sat Mar 03, 2012 10:19 am

Aphrah wrote:Even better. Yep, that's fine. Oh, and what levels are your party members? Would you say you're underleveled, overleveled, or neither? xD


I'd say I'm neither, since I'm sitting at about 42 right now...
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Aphrah » Sat Mar 03, 2012 10:23 am

Yep, that sounds fine. Keep the information coming ~
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Sat Mar 03, 2012 10:44 am

My Team is currently Nisa, IF, Nepgear, and 5pb, it's a pretty enjoyable party set up right now :lol:
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Aphrah » Sat Mar 03, 2012 10:46 am

Mhm ~ 5pb is great with her ranged skills ~
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Sat Mar 03, 2012 1:53 pm

Yup, though she didn't fare too well against CFW Trick (aka Trick the Hard :P)...but I think he has a high magic resist or something alongside his heavy damage

On a side note...I wonder how awkward it was to record Trick's lines...Derek Steve Prince really fits him though :P
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Ghaleon » Sun Mar 04, 2012 3:04 am

Im trying to do all lily events and such as i play, and keep all my shares arfoire free within reason, but i hope i dont stumble across the dominance ending. Ill be sad, and ill cry, and, and... *sobs*.

But anyway, im thinking of toning down on the shares. It doesnt seem possible to do them well without becoming Overlevel as a side effect. I just beat killachine, and it was quite frankly a joke... Though it took a long time to die. I forget my levels, 20-22 iirc. Kinda miffed at how the story acts like it was too hard to fight, but in reality i never felt threatened. Sure, id need 2 characters to heal if it picked on compa or nisa, but nepgear could tank hits much better, and iffy could as well due to dodging some.

Actually, thats one feature i like... Iffy can dodge. So many other rpgs make player-dodging some kind of fluke of nature more than an actual aspect that you could factor in. But iffy, despite her low damage, seems pretty balanced since she misses less and dodges alot. Though i imagine she sucks if your high enough a level that everyone can hit all the time.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby MizuMikomi » Sun Mar 04, 2012 3:15 am

Ghaleon wrote:Actually, thats one feature i like... Iffy can dodge. So many other rpgs make player-dodging some kind of fluke of nature more than an actual aspect that you could factor in. But iffy, despite her low damage, seems pretty balanced since she misses less and dodges alot. Though i imagine she sucks if your high enough a level that everyone can hit all the time.

She can build up SP fast, her MOV and AVD are high, and one of her specials can take a huge chunk off the enemies HP bar. More than worth using for a good majority of the game IMO.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Sun Mar 04, 2012 3:57 am

MizuMikomi wrote:
Ghaleon wrote:Actually, thats one feature i like... Iffy can dodge. So many other rpgs make player-dodging some kind of fluke of nature more than an actual aspect that you could factor in. But iffy, despite her low damage, seems pretty balanced since she misses less and dodges alot. Though i imagine she sucks if your high enough a level that everyone can hit all the time.

She can build up SP fast, her MOV and AVD are high, and one of her specials can take a huge chunk off the enemies HP bar. More than worth using for a good majority of the game IMO.


Yup, that's why I'm a little iffy about switching her out, even after getting all CPU candidates and CPUs heh
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Re: Hyperdimension Neptunia MK2 General Chat

Postby XCronoX » Sun Mar 04, 2012 3:59 am

Am I the first one that beat the US version?
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Re: Hyperdimension Neptunia MK2 General Chat

Postby PringlesXD » Sun Mar 04, 2012 4:09 am

Darcnova wrote:Yup, that's why I'm a little iffy about switching her out, even after getting all CPU candidates and CPUs heh

You're iffy about switching Iffy out? 8-)
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Ghaleon » Sun Mar 04, 2012 4:13 am

I think ill replace nisa first. She doesnt seem bad, in fact she seems great. Her attacks hurt as much as nep's, she has a better heal than compa, and she has an attack buff. But i really just dont like her as a character. Her constant shouting bellowing is a minus for me too.
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Re: Hyperdimension Neptunia MK2 General Chat

Postby XCronoX » Sun Mar 04, 2012 4:20 am

I used the CPU Candidates and had them all wearing their Lastation outfits with black cat ears. XD
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Elston87 » Sun Mar 04, 2012 4:21 am

Going to play it later tonight, because it arrived at my post office today!!! :D

Oooh, this means no sleep tonight... 8-)
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Re: Hyperdimension Neptunia MK2 General Chat

Postby Darcnova » Sun Mar 04, 2012 5:30 am

PringlesXD wrote:
Darcnova wrote:Yup, that's why I'm a little iffy about switching her out, even after getting all CPU candidates and CPUs heh

You're iffy about switching Iffy out? 8-)


Yup...that pun was intended as well :P

And yeah Chrono, you might be...not sure, I know I'm taking my time to make the wait for Graces f a little more bearable...though I still have WKC to play, so I think I'm good
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Re: Hyperdimension Neptunia MK2 General Chat

Postby XCronoX » Sun Mar 04, 2012 6:33 am

I didn't rush either, I did all of the guild quests and spent a few hours alone just getting the Metal Dogoo to drop Metal Jelly, I beat the game with a time of 27 hours, it took me 40 to beat the first IIRC but this game is more streamlined and the plot moves along a lot quicker.
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