MizuMikomi wrote:But yeah, saw that scan earlier, and I still can't understand how some claim it's PS2/GCN graphics. The PS2 in most developers hands, was still incapable of producing a perfect circle, and fluid character movement; for the most part-- some proved that wrong.
I'm not complaining about it-- I just don't understand how people can claim this is PS2 level graphics at best-- when we've yet to even see the game in action... =/
I was discussing some time ago with somebody else about how the first Neptunia looked like it could have been done on the Dreamcast... The main reason being that Dead or Alive 2 had character models that featured just as much detail as Neptunia's. The catch being, DOA2 had that much detail for the characters only, and the backgrounds looked like crap, while Neptunia was way more balanced and featured the same amount of detail everywhere. Also DOA2 pushes the hardware pretty hard in terms of processing power to get all those vertices.
In other words, no, Neptunia wouldn't be doable on a sixth generation console without reducing the background detail tremendously (and getting rid of stuff like bloom). The second game is even worse at this since it has some more detail for the scenery, simply making it undoable without reducing the polygon count everywhere.
Sik is pronounced like "seek", not like "sick".
Porecomesis wrote:That's like a country asking to stockpile all the nukes in the world. Or vertical09 offering to let the cast of the game sleep in his house.