Official Neptunia Victory Topic

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Re: Official Neptunia V (For Victory) Topic

Postby MizuMikomi » Sat Apr 14, 2012 12:30 pm

Empty Overture wrote:
MizuMikomi wrote:I'd rather I get in our house tomorrow--- then the info, so I can run around my basement room screaming like a banshee, and no one would be any the wiser.

I would be.

Because I would miraculously know. I would. Just. Know.

Telepathy powers-- or do you really know me that well?
Wait-- don't answer that, we'd be going off-topic ~
Eyeshield wrote:Pore, he is MIZUMikomi. Mizu is water. Water is formless, constantly changing shape, adapting to the surroundings... To succeed in life, one must be formless, like water... :ugeek:
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Re: Official Neptunia V (For Victory) Topic

Postby Sik » Sat Apr 14, 2012 12:38 pm

MizuMikomi wrote:But yeah, saw that scan earlier, and I still can't understand how some claim it's PS2/GCN graphics. The PS2 in most developers hands, was still incapable of producing a perfect circle, and fluid character movement; for the most part-- some proved that wrong.

I'm not complaining about it-- I just don't understand how people can claim this is PS2 level graphics at best-- when we've yet to even see the game in action... =/

I was discussing some time ago with somebody else about how the first Neptunia looked like it could have been done on the Dreamcast... The main reason being that Dead or Alive 2 had character models that featured just as much detail as Neptunia's. The catch being, DOA2 had that much detail for the characters only, and the backgrounds looked like crap, while Neptunia was way more balanced and featured the same amount of detail everywhere. Also DOA2 pushes the hardware pretty hard in terms of processing power to get all those vertices.

In other words, no, Neptunia wouldn't be doable on a sixth generation console without reducing the background detail tremendously (and getting rid of stuff like bloom). The second game is even worse at this since it has some more detail for the scenery, simply making it undoable without reducing the polygon count everywhere.
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Porecomesis wrote:That's like a country asking to stockpile all the nukes in the world. Or vertical09 offering to let the cast of the game sleep in his house.
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Re: Official Neptunia V (For Victory) Topic

Postby vampko » Sat Apr 14, 2012 12:42 pm

I'm only going to say that I do not find it possible for the Dreamcast to display models as detailed as Mk2.

That out of the way, I wonder if the humans will show up at all this game?
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Re: Official Neptunia V (For Victory) Topic

Postby MizuMikomi » Sat Apr 14, 2012 12:45 pm

I've always liked to think that Compile Heart balances out the graphics each game. Rather than going all out and improving ONE thing, they slowly improve all of it with each release.

At least-- that's how I look at it.


vampko wrote:That out of the way, I wonder if the humans will show up at all this game?

I am starting to doubt it, but-- I do expect newer characters, based on older companies to appear. Compa might be possible with Compile being founded in the 80s-- the others however? Ehh, I don't think they will.
Eyeshield wrote:Pore, he is MIZUMikomi. Mizu is water. Water is formless, constantly changing shape, adapting to the surroundings... To succeed in life, one must be formless, like water... :ugeek:
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Re: Official Neptunia V (For Victory) Topic

Postby PringlesXD » Sat Apr 14, 2012 1:40 pm

It would be nice if they could all travel back in time, then. :roll:
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Re: Official Neptunia V (For Victory) Topic

Postby zazza345 » Sat Apr 14, 2012 3:17 pm

MizuMikomi wrote:I've always liked to think that Compile Heart balances out the graphics each game. Rather than going all out and improving ONE thing, they slowly improve all of it with each release.

At least-- that's how I look at it.



Like Gust, they refine the middleware they're using (since they don't have the money for an in-house engine). The main difference is that Gust has (and will have, since they're Koei Tecmo now) more money.
As for the new info, the site probably won't open till the exclusivity deal with Dengeki expires. Also, usually CH updates Thursdays/Fridays, so unless there's new info in this week magazines (I doubt) the end of the next week seems a possibility.
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Re: Official Neptunia V (For Victory) Topic

Postby president_cup » Sat Apr 14, 2012 3:59 pm

Going by mk2's website activity, iirc... it opened a week after it was teased which was Thursday, so I'd expect the pattern, no? or am I remembering wrong...
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Re: Official Neptunia V (For Victory) Topic

Postby zazza345 » Sat Apr 14, 2012 4:28 pm

president_cup wrote:Going by mk2's website activity, iirc... it opened a week after it was teased which was Thursday, so I'd expect the pattern, no? or am I remembering wrong...


Yes, I was referring exactly to that.
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Re: Official Neptunia V (For Victory) Topic

Postby president_cup » Sat Apr 14, 2012 4:40 pm

Ah, okay! :3
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Re: Official Neptunia V (For Victory) Topic

Postby Akeashar » Sat Apr 14, 2012 6:56 pm

MizuMikomi wrote:I've always liked to think that Compile Heart balances out the graphics each game. Rather than going all out and improving ONE thing, they slowly improve all of it with each release.

At least-- that's how I look at it.


vampko wrote:That out of the way, I wonder if the humans will show up at all this game?

I am starting to doubt it, but-- I do expect newer characters, based on older companies to appear. Compa might be possible with Compile being founded in the 80s-- the others however? Ehh, I don't think they will.


Well, hopefully we'll have an Atari, Namco and other companies that were of the era.

Some of the references in HDN Mk 2 feels dated now, and I weep every time that Gemega turns up in Chirper events.
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Re: Official Neptunia V (For Victory) Topic

Postby Emerald Emblem » Sat Apr 14, 2012 7:03 pm

I think it's a necessity to have an Atari personification, as a CPU that is losing her faith and power.
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Re: Official Neptunia V (For Victory) Topic

Postby zazza345 » Sat Apr 14, 2012 9:14 pm

Someone on another forum pointed me a thing and I actually verified it - in the battle image the bar with the "4" above the commands is called Drive Gauge (you can really check it but it's barely visible), purpose of course is unknown.
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Re: Official Neptunia V (For Victory) Topic

Postby vertical09 » Sat Apr 14, 2012 10:35 pm

zazza345 wrote:Someone on another forum pointed me a thing and I actually verified it - in the battle image the bar with the "4" above the commands is called Drive Gauge (you can really check it but it's barely visible), purpose of course is unknown.

Maybe this is to replace the missing AP bar?
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Re: Official Neptunia V (For Victory) Topic

Postby FireVerde25 » Sat Apr 14, 2012 11:12 pm

vertical09 wrote:
zazza345 wrote:Someone on another forum pointed me a thing and I actually verified it - in the battle image the bar with the "4" above the commands is called Drive Gauge (you can really check it but it's barely visible), purpose of course is unknown.

Maybe this is to replace the missing AP bar?


I can only think of it as a way to activate the super skill or finishing moves.
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Re: Official Neptunia V (For Victory) Topic

Postby vampko » Sat Apr 14, 2012 11:31 pm

zazza345 wrote:
MizuMikomi wrote:I've always liked to think that Compile Heart balances out the graphics each game. Rather than going all out and improving ONE thing, they slowly improve all of it with each release.

At least-- that's how I look at it.



Like Gust, they refine the middleware they're using (since they don't have the money for an in-house engine). The main difference is that Gust has (and will have, since they're Koei Tecmo now) more money.
As for the new info, the site probably won't open till the exclusivity deal with Dengeki expires. Also, usually CH updates Thursdays/Fridays, so unless there's new info in this week magazines (I doubt) the end of the next week seems a possibility.

True, Gust games have been more profitable in Japan than CH's games have been.

And yeah, we're going to have to wait on info pretty much.
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