gagoko2001 wrote:Spoiler:I've been reading about the whole Innocents boosting faqs. I'm not sure if I fully understand it yet but let me put a scenario and can you guys correct me where I'm wrong and given me suggestions?
1. Move your subdued innocents to an legendary item that has unsubdued innocents (w enforcers) of the same type and merge them which will result in half of originally subdued innocents + your unsudued.
eg. lvl 160 subdued Manager + lvl 10 unsudued Manager = lvl 90 unsubdued manager?
2. Travel through the item to floor 96 taking only the Innocents Boost paths. After 96, subdue your innocent Mr.Gency out of the item.
Your Innocent level would 90 x 3 = 270? Did I get it right?
Now I was wondering if I could tweak the formula bit by using a common item instead (I'm only on Episode 2 so my characters aren't that strong yet to survive a Legendary item to floor 96) and subdue my lvl 90 unsubdued manager (from subdued Manager + lvl 10 unsudued Manager) how much would it increase my innocents by? Would I end up with more innocents or less, or no change at all?
A bit late of a response, so hopefully you figured it out already, but here's the answer in case someone else stumbles in here.
Every 5 floors, there's a choice between Innocent Gate and Treasure Gate. Every Innocent Gate you enter will increase the bonus you get to Innocent subduing by 10%. The base bonus is +100% (you get 100% more Innocent levels when you subdue an Innocent).
For a common item, since you can only get 5 Innocent Gates before completing the item, your ending bonus is 150%. If your unsubdued Manager level is 90, it would end up being 225 if you kill it on floor 26+ after taking all Innocent Gates.