So why are custom names randomized again?

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Re: So why are custom names randomized again?

Postby Uiru » Wed Jan 25, 2012 2:53 am

Ringwraith wrote:Nope, as they're not responsible either, you have to go and thank the people who put these kind of restrictions of unregulated user-made content if you want the right people.


You are telling me that neither NIS nor NISA are responsible for map editing being neutered into worthlessness? There is a difference between (misguided) responsibility, and complete paranoia, and the latter is what we have gotten.

Ringwraith wrote:At least half of those things aren't even remotely related to the same topic, and thus are entirely different issues, either being inherent to the game's design (Land of Carnage, Pirate Duels), are controlled by factors relating to the cost and development time of them in the first place (DLC being released at the same rate as it was in Japan and for cheaper), or were exploitable bugs that sped up a process and which were patched out as they were never meant to be there in the first place (item duping).
If you have an issue with how the extra DLC characters have to be paid for 'again' each game, or how the game was designed, then that's what NIS is directly responsible for. You could just not buy it if you don't feel like it's worth it to you, buying something regardless of the fact you think it's a rip-off when you don't have to seems a bit counter-productive to me.


They are related as they are all very real issues plaguing this otherwise excellent game. I am already planning on buying less than half of the DLC when I bought it all last game. If these shenanigans continue, I may very well stop buying it altogether. I have already decided not to buy any Disgaea 2 PSP DLC due to the gross mishandling of it in that game. This is not an outcome that I want.

As for duping, duping in Disgaea 3 with the PPS was not a glitch. However, in D4, the PPS was made much harder to find, the appearance rate of Chara World clones is much lower, and the success rate of the duping has also been cut down. Neither of these rates were particularly high in D3, making this artificial game lengthening. Duping items is part of the game, and it can easily be argued that the availability and level of vital innocents like statisticians were designed with it in mind. Making it take longer by making you roll for a smaller success rate is not fun for anyone. Players are completely justified in holding onto their old system 1.1 update so they can utilize the shop until they're done with it. When dealing with a two-step roll, one of them needs to be reasonably common for the player to enjoy it. In D3's case, the 2.0 patch made dropouts spawn on every floor, and it was wonderful. Why that was removed is beyond me (you can bet I didn't update until I had the apts maxed on every character I wanted). Something similar should be put in place for D4, where there are either a lot of heart conservatives, or when you DO find one, duping an item has a high chance of success.
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Re: So why are custom names randomized again?

Postby Ringwraith » Wed Jan 25, 2012 4:15 am

Uiru wrote:
Ringwraith wrote:Nope, as they're not responsible either, you have to go and thank the people who put these kind of restrictions of unregulated user-made content if you want the right people.


You are telling me that neither NIS nor NISA are responsible for map editing being neutered into worthlessness? There is a difference between (misguided) responsibility, and complete paranoia, and the latter is what we have gotten.

That's exactly what I'm telling you as it's the truth, they wouldn't have been able to release the game with such an array of unmoderated user-made content otherwise, and at least some of the functionality is better than none at all.
Uiru wrote:They are related as they are all very real issues plaguing this otherwise excellent game.

Sure they are issues with the games as a whole, but what was being discussed was the changes made to the way user-made content was created and distributed, thus aren't relevant to the topic at hand.
Uiru wrote:I am already planning on buying less than half of the DLC when I bought it all last game. If these shenanigans continue, I may very well stop buying it altogether. I have already decided not to buy any Disgaea 2 PSP DLC due to the gross mishandling of it in that game. This is not an outcome that I want.

The way I see it, the character DLC is designed in such a way that you are more or less expected to simply pick and choose your favourite characters/ship designs/whatever and not simply buy all of it, although that's obviously an option. Besides, if you were really taking such an issue with the price when you wanted all of the DLC anyway, you would be waiting for the very likely chance of a discounted complete pack being made available once everything's been released, or maybe even a possible sale later down the line.
Anyway, this is going off-topic now, and there's already threads for the issues regarding the DLC and item duplication situations, so I won't go into detail here.
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Re: So why are custom names randomized again?

Postby Shads » Thu Feb 16, 2012 11:49 am

I'm actually joining these forums only to post in this thread.
Ringwraith wrote:That's exactly what I'm telling you as it's the truth, they wouldn't have been able to release the game with such an array of unmoderated user-made content otherwise, and at least some of the functionality is better than none at all.

Even though they might have been forced to by strict in their restrictions, they could still have done a much better job. I have plenty of complaints regarding the mapmaking itself, but what completely kills the whole idea of being able to play other player's custom maps is the fact that you have no way of telling what kind of map "map x" is, what kind of rating "map x" has etc, etc without actually pressing on every single darn map and having the screen load for a while each time. I figure these silly restrictions prevent NISA from letting players actually name the maps themselves, but heck... at the very least they could incorperate a map-naming system similar to the "description/hobby" stuff. Of course, I'd appreciate if people could name their maps something more informative than "Prinny Juice".

Something as incredibly simple as being able to tell whenever this is a "grinding map", "boss map" or "puzzle map" before you actually load the map would do a lot. And perhaps a selection of at least 50 different additional words to give your map's title something a little unique. It took me two seconds to think of such a solution, and I'm 100% certain that NISA would have no trouble allowing something like that.

Even if the actual map creation had no limitations at all, the activity of custom online maps would die out quickly without the ability to tell maps apart before going through a loading screen a million times. I could see myself scrolling through a list of maps and suddenly stopping at "puzzle map - bacon", but why would anyone bother when the absolutely only thing you see is strength-ranked numbers? This part could have been handled better, with little additional effort and no risk of allowing players to be offensive.



Regarding the map creation itself, it really do feel more crippled than it should need to be. I can't think of a single reason to disallow two boxes being placed beside and/or on top of each other. Sure, if you could place hundreds of boxes however you wanted, you could create a giant penis out of them or something like that. Then, just set a limitation to the amount of "connected" similar objects instead of disallowing them being connected completely.

And I wouldn't have as much of an issue with the premade parts you build your maps with, if they had actually been better thought out and made any sense. There are so many parts that can't be connected to other parts in a way that makes it look natural. Certain parts could really use a "mirror" option rather than just turning them around, since it's absolutely impossible to create something symetrical out of non-symetrical parts otherwise. And to be honest, if they were forced to use such ridiculous restrictions for the parts, how come they were even able to allow geo panels and geo blocks? Even without kuroineko's hilarious screenshots, it doesn't take much to figure out that geo panels are far easier to use for "bad purposes" than actual terrain in any shape or form.

Finally, I will admit that I have seen and played a few actually good custom made maps that I was able to enjoy and find interesting. A very few, but at least they exist. Too bad others won't be able to easily find them without going through an incredible amount of garbage and pure CP-farming maps, but oh well.

Ringwraith wrote:Seeing as the naming is in-engine, it would have to built completely differently to accommodate different names, not to mention the way is it works is that it takes the names of the characters you put in it, so even the normal naming system would be restricted using this method of pre-set words and names.

Even so, I doubt they would have lots of trouble simply incorperating a function that allows you to pick online aliases for your characters, combining a maximum of two words/names from a list.
Ringwraith wrote:Also, you can't really put a filter in, as people will always find always around it, so it won't do much.

People will always find their way around it, just like they will always find their way around absolutely anything - like the map parts and exploiting geo panels. So the only way to be safe, is to simply make all these online-related things DLC. Make it free DLC, and it's actually a quite good idea that I would approve of if it allowed more freedom in map creation and making your pirates unique by giving them your very own names.

I know this is the first time Disgaea has online features and allows map making, but... my expectations were so high before I actually tried these features out that I was left with a massive disappointment when I found out how many ridiculous restrictions there was.


When all is said and done, I have found some enjoyment in Disgaea 4's online features. But the shortcomings and all the limitations that I feel shouldn't even be there brings down something that could have been freaking amazing, to just being "average". Unless NISA finds a better way to pull it off in Disgaea 5, I'll seriously import the japanese version instead and just watch the story scenes in english on YouTube (assuming I it would be possible to go online with a japanese version of the game on a PAL PS3). In fact, I would probably have gotten the japanese Disgaea 4, if it wasn't because I've already spent a little over 200 hours on this game and really don't feel like starting from scratch ( I doubt my PAL savefile would work on the japanese version ).


...okay, I'm done with my long rant now.


Oh, and I might as well take this opportunity to say that if anyone ever duels Shads777's pirates or plays on Shads777's maps (and yes, that's me), know that the big, beefy black Baciel with over 300 million HP has a real name, which is "Artificial Ass". And he got that name because of an accident in the bathroom, when he was taking a dump. You see, when he was going to wipe his ass, he accidently tried to use his gun-arm to do so. Big mistake. Lacking health insurance, he asked Mao to help him quite literary "save his ass". Even bigger mistake.
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Re: So why are custom names randomized again?

Postby UnknownWorld » Mon Mar 05, 2012 7:40 am

I just read they are limiting the map editor for this game... WTF suriously, no reason whatsoever I mean are they trying to make americans more disadvantage with the game???? I dont have the game but it pisses me off that they are limiting us.... Suriously!!! We arent communists for crying out loud!!!
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Re: So why are custom names randomized again?

Postby Ringwraith » Mon Mar 05, 2012 11:41 am

If you haven't read the thread, it's because of restrictions outside of NISA's control regarding user-made content of this scale, as they can't afford to moderate it and there's room for abuse, so it had to hamstrung or it wouldn't get released at all.
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Re: So why are custom names randomized again?

Postby kanade2 » Mon Mar 05, 2012 12:36 pm

UnknownWorld wrote:I just read they are limiting the map editor for this game... WTF suriously, no reason whatsoever I mean are they trying to make americans more disadvantage with the game???? I dont have the game but it pisses me off that they are limiting us.... Suriously!!! We arent communists for crying out loud!!!


I linked you this thread so you can get a better understanding on why NISA did this .Copy,and pasting from the topic you made just makes it seems like you didn't even bother to read anything presented in this topic ,and just want to get a reaction out of someone .

If you do want a civil discussion that has some meaning I would suggest redoing your post as the current one won't have a positive out come.
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Re: So why are custom names randomized again?

Postby UnknownWorld » Wed Mar 14, 2012 10:39 pm

kuroineko wrote:So how come every online game isn't rated Adults Only? Who do the pure and innocent little babies cry to when there is written and/or verbal communication with vile subhumans? Should I send a message via PSN to all the usernames I see (oh no what if I find their name offensive?) and cuss them out there to get my jollies instead of by mangling my senators and maps? Of course not, I'd get banned.

And yeah, I also love how they crippled the map making system in order to prevent people from writing words out with tiles. I hope they realized a lot of people were let down when they couldn't design their own maps how they wanted, but could only put down O's and +'s that can't even overlap on blank tiles. The kind of content they want to restrict would A) Be downloaded/played very rarely, B) Be rated very poorly, C) Reported and deleted, or D) All of the above, so scrapping all the good valid fun is a useless sacrifice.

Ringwraith wrote:
kuroineko wrote:If it really bothered you, [...] they could have had the option to toggle the crybaby mode yourself, perhaps inheriting the parental control settings of the console

Thus cutting out quite a significant portion of content, and one of its rather majorly advertised features. It's also not a question of whether you would be offended or not, no-one should have have to put with it.
As in, custom names would be randomized on your end (as it is now) ONLY if you have that option enabled. Otherwise you can opt to suffer through others' unoriginality as the consenting adult that you are. As it stands, "a significant portion of content" already WAS cut out, rather pointlessly, and I would very much like to see it.


But aughh, you're all brushing off the fact that characters are called "bitch" several times in the main story dialogue, and the random names include gems like "Whore," "Death Satan," sexual remarks and genitalia references. If someone is going to be offended, it's not going to be from seeing my Alraune named "Strawberry Muffins" (oh no what if they're allergic?!)

I understand your point but apparently its the stupid people being too sensitive (wimps D:<) also who gives a damn if their characters names are like that it doesnt show that crap anyway... If thats the reason why they limited the map maker then they just screwed their sales >:D. Its their fault for making such a stupid decision. No offence to them but still if your going make a map editor don't limit your options because then it would be utterly pointless to no effect. So they are totally fricken up their sales up their ally XD
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Re: So why are custom names randomized again?

Postby myskaros » Wed Mar 14, 2012 10:46 pm

UnknownWorld wrote:I understand your point but apparently its the stupid people being too sensitive (wimps D:<) also who gives a damn if their characters names are like that it doesnt show that crap anyway... If thats the reason why they limited the map maker then they just screwed their sales >:D. Its their fault for making such a stupid decision. No offence to them but still if your going make a map editor don't limit your options because then it would be utterly pointless to no effect. So they are totally fricken up their sales up their ally XD

"Stupid people being too sensitive" is probably the online content rating board. It's almost 100% a given that NISA wanted to straight-up port this game without any modifications, but sometimes they have to know when to back down and just get the game released rather than waste time and money pursuing an issue that probably won't generate much additional profit. This isn't a Blizzard game, there isn't a guaranteed 100 million sales no matter when the game is released. They have to hit deadlines and sales quotas in order to support their other current and future projects.
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Re: So why are custom names randomized again?

Postby UnknownWorld » Wed Mar 14, 2012 10:49 pm

myskaros wrote:
UnknownWorld wrote:I understand your point but apparently its the stupid people being too sensitive (wimps D:<) also who gives a damn if their characters names are like that it doesnt show that crap anyway... If thats the reason why they limited the map maker then they just screwed their sales >:D. Its their fault for making such a stupid decision. No offence to them but still if your going make a map editor don't limit your options because then it would be utterly pointless to no effect. So they are totally fricken up their sales up their ally XD

"Stupid people being too sensitive" is probably the online content rating board. It's almost 100% a given that NISA wanted to straight-up port this game without any modifications, but sometimes they have to know when to back down and just get the game released rather than waste time and money pursuing an issue that probably won't generate much additional profit. This isn't a Blizzard game, there isn't a guaranteed 100 million sales no matter when the game is released. They have to hit deadlines and sales quotas in order to support their other current and future projects.

I see thanks :D
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Re: So why are custom names randomized again?

Postby UnknownWorld » Wed Mar 14, 2012 10:53 pm

myskaros wrote:
UnknownWorld wrote:I understand your point but apparently its the stupid people being too sensitive (wimps D:<) also who gives a damn if their characters names are like that it doesnt show that crap anyway... If thats the reason why they limited the map maker then they just screwed their sales >:D. Its their fault for making such a stupid decision. No offence to them but still if your going make a map editor don't limit your options because then it would be utterly pointless to no effect. So they are totally fricken up their sales up their ally XD

"Stupid people being too sensitive" is probably the online content rating board. It's almost 100% a given that NISA wanted to straight-up port this game without any modifications, but sometimes they have to know when to back down and just get the game released rather than waste time and money pursuing an issue that probably won't generate much additional profit. This isn't a Blizzard game, there isn't a guaranteed 100 million sales no matter when the game is released. They have to hit deadlines and sales quotas in order to support their other current and future projects.

Blizzard ugh... Its annoying that you have to freaking pay for their games to get full features *sigh* I played WOW a few times but it gets a little boring.... I do play other free MMO's but ya know some of them force you to use your own cash to get coustumes and special stuff XD... Sorry for going off topic
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