Looks like a new battle system

Official Bleach Discussion Forum
User avatar
Darcnova
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 35572
Joined: Fri May 13, 2011 12:55 pm

Re: Looks like a new battle system

Postby Darcnova » Sat Jun 18, 2011 8:07 pm

SoulRin wrote:Survival Mode is usually beast so they need it



Might just be survival missions, survival would probably be left for a sequel :P

BLeachFan444
Loyal Vassal
Loyal Vassal
Posts: 61
Joined: Sat Jun 18, 2011 5:00 pm

Re: Looks like a new battle system

Postby BLeachFan444 » Sat Jun 18, 2011 8:08 pm

Dude ill be in heaven if they have it lol

User avatar
SoulRin
Netherworld Baron
Netherworld Baron
Posts: 905
Joined: Sat May 28, 2011 8:17 am
Location: Away from here

Re: Looks like a new battle system

Postby SoulRin » Sat Jun 18, 2011 8:08 pm

I hope the survival missions are hard then
Image
oh yea. imma ninja
PSN: dezmon97

BLeachFan444
Loyal Vassal
Loyal Vassal
Posts: 61
Joined: Sat Jun 18, 2011 5:00 pm

Re: Looks like a new battle system

Postby BLeachFan444 » Sat Jun 18, 2011 8:10 pm

They need it for this one...

User avatar
Darcnova
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 35572
Joined: Fri May 13, 2011 12:55 pm

Re: Looks like a new battle system

Postby Darcnova » Sat Jun 18, 2011 8:10 pm

SoulRin wrote:I hope the survival missions are hard then



They usually are in most games...though I have a feeling that by mission mode, you'd have a pretty OP character...if said character is Ichigo :P

User avatar
SoulRin
Netherworld Baron
Netherworld Baron
Posts: 905
Joined: Sat May 28, 2011 8:17 am
Location: Away from here

Re: Looks like a new battle system

Postby SoulRin » Sat Jun 18, 2011 8:12 pm

i want everything to be extremely hard
Image
oh yea. imma ninja
PSN: dezmon97

BLeachFan444
Loyal Vassal
Loyal Vassal
Posts: 61
Joined: Sat Jun 18, 2011 5:00 pm

Re: Looks like a new battle system

Postby BLeachFan444 » Sat Jun 18, 2011 8:13 pm

Yeah where your using ever skill you got to stay alive

User avatar
Darcnova
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 35572
Joined: Fri May 13, 2011 12:55 pm

Re: Looks like a new battle system

Postby Darcnova » Sat Jun 18, 2011 8:14 pm

SoulRin wrote:i want everything to be extremely hard


Well I know that the demo was pretty challenging, but we really can't use that as a reference anymore, as even the HUD has changed a bit...

BLeachFan444
Loyal Vassal
Loyal Vassal
Posts: 61
Joined: Sat Jun 18, 2011 5:00 pm

Re: Looks like a new battle system

Postby BLeachFan444 » Sat Jun 18, 2011 8:19 pm

Really???

User avatar
SoulRin
Netherworld Baron
Netherworld Baron
Posts: 905
Joined: Sat May 28, 2011 8:17 am
Location: Away from here

Re: Looks like a new battle system

Postby SoulRin » Sat Jun 18, 2011 8:20 pm

Darcnova wrote:
SoulRin wrote:i want everything to be extremely hard


Well I know that the demo was pretty challenging, but we really can't use that as a reference anymore, as even the HUD has changed a bit...

that demo was super easy
Image
oh yea. imma ninja
PSN: dezmon97

BLeachFan444
Loyal Vassal
Loyal Vassal
Posts: 61
Joined: Sat Jun 18, 2011 5:00 pm

Re: Looks like a new battle system

Postby BLeachFan444 » Sat Jun 18, 2011 8:21 pm

0_0 i have no idea the difficulty

User avatar
Darcnova
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 35572
Joined: Fri May 13, 2011 12:55 pm

Re: Looks like a new battle system

Postby Darcnova » Sat Jun 18, 2011 8:21 pm

BLeachFan444 wrote:Really???


Yeah, just the SI (Soul Ignition) bar being moved off of the HP bar, and made orange, and some other minor changes

The demo's difficulty may have been decreased/increased, and damage formulas may have been rushed...all I know is it made me flash back to DW3's archers, and how insane it was if they juggled you

Oh, and the exploding giant hollows, they were fun...if only it was harder to dodge their explosions :P

And it was hard when I didn't know the controls :lol: and some people count hard hitting enemies as difficulty >.>

User avatar
SoulRin
Netherworld Baron
Netherworld Baron
Posts: 905
Joined: Sat May 28, 2011 8:17 am
Location: Away from here

Re: Looks like a new battle system

Postby SoulRin » Sat Jun 18, 2011 8:23 pm

Darcnova wrote:
BLeachFan444 wrote:Really???


Yeah, just the SI (Soul Ignition) bar being moved off of the HP bar, and made orange, and some other minor changes

The demo's difficulty may have been decreased/increased, and damage formulas may have been rushed...all I know is it made me flash back to DW3's archers, and how insane it was if they juggled you

Oh, and the exploding giant hollows, they were fun...if only it was harder to dodge their explosions :P

And it was hard when I didn't know the controls :lol: and some people count hard hitting enemies as difficulty >.>

i had trouble with the controls at first but then i got the hang of it
Image
oh yea. imma ninja
PSN: dezmon97

BLeachFan444
Loyal Vassal
Loyal Vassal
Posts: 61
Joined: Sat Jun 18, 2011 5:00 pm

Re: Looks like a new battle system

Postby BLeachFan444 » Sat Jun 18, 2011 8:24 pm

Well i dont care as long at it has fast gameplay im ok

User avatar
Darcnova
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 35572
Joined: Fri May 13, 2011 12:55 pm

Re: Looks like a new battle system

Postby Darcnova » Sat Jun 18, 2011 8:26 pm

As with every action game...like I said, I was basing difficulty on the factors that most people use, hard hitting enemies, seeming to be a major thing DW fans love...so the fact that normal, minor hollows could do damage was amazing

I think Kokuto...or whatever the demo boss' name was, WAS pretty annoying, but was simple when you got the hang of his pattern...no, seriously...his pattern was stupid :P

And yeah, I really don't need insane difficulty, fast-paced action games are fun


Return to “Bleach: Soul Resurrección”

Who is online

Users browsing this forum: No registered users and 1 guest