Mafia XIX - This Game Ends With You - Endgame

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Re: Mafia XIX - This Game Ends With You - Endgame

Postby JerichoDeath » Thu Jun 28, 2012 1:18 pm

MizuMikomi wrote:So it wasn't about entertaining a third party. >_>

That's exactly what it was, though. Whatever they liked got chosen, whatever they didn't like did not get chosen.
... and apparently, making them laugh was the best strategy.

darkclaymore wrote:And it's funny how when I told you about Jericho - you killed him that very night.

Told him what?

My power seemed useless. So, it didn't really matter that I didn't get it ever, but it was disappointing that I didn't get anything. I might as well have been a true vanilla anyway.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby Ubiquitor » Thu Jun 28, 2012 1:19 pm

MizuMikomi wrote:Also, Red, I have to ask-- what the fuck was the point of Kariya's DAY role block, when there were no DAY PRs? =/


Joshua and Shiki were both day PRs.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby Empty Overture » Thu Jun 28, 2012 1:20 pm

JerichoDeath wrote:Told him what?

My power seemed useless. So, it didn't really matter that I didn't get it ever, but it was disappointing that I didn't get anything. I might as well have been a true vanilla anyway.

He tried pinning you as SK in an MSN convo. Considering my goal the entire game was remove the SK... well, that and we could of used it against Claymore. So yeah. I killed you. Your welcome~
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby JerichoDeath » Thu Jun 28, 2012 1:22 pm

Empty Overture wrote:
JerichoDeath wrote:Told him what?

My power seemed useless. So, it didn't really matter that I didn't get it ever, but it was disappointing that I didn't get anything. I might as well have been a true vanilla anyway.

He tried pinning you as SK in an MSN convo. Considering my goal the entire game was remove the SK... well, that and we could of used it against Claymore. So yeah. I killed you. Your welcome~

I should be thanking you...
You killed me just a little while after I had almost completely stopped caring about the game for various reasons... So, I could just read calmly after that... for the most part.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby MizuMikomi » Thu Jun 28, 2012 1:25 pm

JerichoDeath wrote:
MizuMikomi wrote:So it wasn't about entertaining a third party. >_>

That's exactly what it was, though. Whatever they liked got chosen, whatever they didn't like did not get chosen.
... and apparently, making them laugh was the best strategy.

You're too assumptive. You have no idea how that person was thinking, nor do you know them personally. As such, you do not know if it merely amounted to "Making them laugh".

Complaining about a randomized factor that you couldn't control is foolish, quit whining.

Ubiquitor wrote:
MizuMikomi wrote:Also, Red, I have to ask-- what the fuck was the point of Kariya's DAY role block, when there were no DAY PRs? =/


Joshua and Shiki were both day PRs.

Shiki died on day one, and Joshua was a Dreaming God, it probably didn't matter and in the long run the block was useless... But I'll admit, it fit Kariya's character, sine he never really did 'much' despite being one of the most powerful reapers.
Eyeshield wrote:Pore, he is MIZUMikomi. Mizu is water. Water is formless, constantly changing shape, adapting to the surroundings... To succeed in life, one must be formless, like water... :ugeek:
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby JerichoDeath » Thu Jun 28, 2012 1:31 pm

MizuMikomi wrote:randomized factor that you couldn't control

There it is. Almost exactly why it was broken... only it requires more explaining to get fully, which I'm not willing or able to provide at the moment.
-but I'm giving feedback to Red-san, not you.
I'm not here harping on you for complaining about that role-switch, and I saw this as something just as inherently bad in the game's design.

I'm pretty sure the thing was experimental. So, there were bound to be flaws, and Red-san's next game is sure to be great after we give our words of... er, opinions, I guess.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby MizuMikomi » Thu Jun 28, 2012 1:34 pm

JerichoDeath wrote:
MizuMikomi wrote:randomized factor that you couldn't control

There it is. Almost exactly why it was broken... only it requires more explaining to get fully, which I'm not willing or able to provide at the moment.

Complaining about something like that is pointless, it's a wonder how you can play video games and not critique every random encounter. "I ran into that enemy 12 steps ago! Shouldn't I have encountered something else this time!?"

Here: Your logic makes no sense
When applied to other mediums: Your logic makes even less sense.

So then, what is your view on Random.org lynches? You can't control that either. =3=
Eyeshield wrote:Pore, he is MIZUMikomi. Mizu is water. Water is formless, constantly changing shape, adapting to the surroundings... To succeed in life, one must be formless, like water... :ugeek:
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby Ubiquitor » Thu Jun 28, 2012 1:37 pm

MizuMikomi wrote:Shiki died on day one, and Joshua was a Dreaming God, it probably didn't matter and in the long run the block was useless... But I'll admit, it fit Kariya's character, sine he never really did 'much' despite being one of the most powerful reapers.


Blocking the Dreaming God could have prevented both the global role-block and TFG's revival. Also, the flavor cop's early demise is not a good argument regarding the specific design of the game.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby MizuMikomi » Thu Jun 28, 2012 1:40 pm

Ubiquitor wrote:
MizuMikomi wrote:Shiki died on day one, and Joshua was a Dreaming God, it probably didn't matter and in the long run the block was useless... But I'll admit, it fit Kariya's character, since he never really did 'much' despite being one of the most powerful reapers.


Blocking the Dreaming God could have prevented both the global role-block and TFG's revival. Also, the flavor cop's early demise is not a good argument regarding the specific design of the game.

Two day PRs does not warrant the inclusion of a day role-blocker. It's just my opinion, but even now it still makes absolutely no sense.
Eyeshield wrote:Pore, he is MIZUMikomi. Mizu is water. Water is formless, constantly changing shape, adapting to the surroundings... To succeed in life, one must be formless, like water... :ugeek:
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby JerichoDeath » Thu Jun 28, 2012 1:43 pm

MizuMikomi wrote:Complaining about something like that is pointless, it's a wonder how you can play video games and not critique every random encounter. "I ran into that enemy 12 steps ago! Shouldn't I have encountered something else this time!?"

Here: Your logic makes no sense
When applied to other mediums: Your logic makes even less sense.

So then, what is your view on Random.org lynches? You can't control that either. =3=

You're missing the point.

The fundamental problem is in leaving the powers of the majority of the players' powers up to an unknown third party's opinions of said players' opinions.

Red-san's control over the game deteriorates, assuming that she won't override that third party's decision(s), and the variables start going... sideways.
Plus, you have to assume that the third party doesn't wish for one team to win over another.

---

If you're going to attack me with this, why aren't you attacking EO-san for complaining about something system-related?
-it's constructive criticism.

Now, please remove your knife from my back.
Red-san can interpret my arguments for herself.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby vampko » Thu Jun 28, 2012 1:46 pm

Character switch, I hated that. More than anything I've encountered in a mafia game ever. Role switching itself wasn't the problem. I just had grown attached to my character and then you turned me into someone else.

But, it woudl have been a better idea to have separate roles that no one else had set up for that mechanic. It really did break the game.

@Jericho
It was to offer an unbiased perspective. Having Red herself doing it gives a chance of her giving the win to those whom she wants to win. Someone who isn't part of the game would have much less chance of that sort of thing. That's just the way I see it.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby JerichoDeath » Thu Jun 28, 2012 1:48 pm

vampko wrote:@Jericho
It was to offer an unbiased perspective. Having Red herself doing it gives a chance of her giving the win to those whom she wants to win. Someone who isn't part of the game would have much less chance of that sort of thing. That's just the way I see it.

Maybe it's an issue of trust, and I don't have enough of it.
I probably wouldn't trust a third party to handle things in an unbiased way...

... there was more to it...
... a more basic level...
... but I'm tired.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby Ubiquitor » Thu Jun 28, 2012 1:51 pm

MizuMikomi wrote:Two day PRs does not warrant the inclusion of a day role-blocker. It's just my opinion, but even now it still makes absolutely no sense.


It is arguably weak, but "absolutely no sense" is a bit extreme.

JerichoDeath wrote:Plus, you have to assume that the third party doesn't wish for one team to win over another.


What makes you think the third party has any notion associating answers to game players?

vampko wrote:But, it woudl have been a better idea to have separate roles that no one else had set up for that mechanic. It really did break the game.


No one had the role that you gained, vampko.
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby Redhorse » Thu Jun 28, 2012 1:52 pm

@Mizu: What Ubi said + any PR type Specials that worked during daytime. :33

Roles
Spoiler:
Empty Overture
- Mitsuki Konishi (Her Iron Frostiness, High-level Reaper)(Analytic Godfather)
Investigation immune and x-shot BP (earns shots when she is the one to hammer)
Special: Tigris Cantus
Can use this to shadow a targeted player (will see who they visited with an action if they did so).

*role later switched to Kariya

MizuMikomi
- Koki Kariya (Laid-back Reaper)(Corrupter)
Can roleblock one person; they will be roleblocked during the next day, not at night.
Special: Lollipop
Can use this to write a message for the GM to announce (must be approved first).

*role later switched to Neku

vampko
- Rhyme (Beat's partner)(Sibling)
Allowed to speak with Beat in a private QT and knows he is town.
Special: Peaceful
Can use this to stop a lynch and reset its votes (if it happens before the DL).

*role later changed to:
- Itaru (Cheating Slammurai)(saboteur)
Target a player each day. Their action has a chance to fail.
Special: Modifications
Can be used to select one player to have their ability boosted (meaning, special unlocked)

TheForeignGamer
- Princess K (Lapin Angelique's Owner; Cool lady)(vanilla)
No special powers, normally.
Special: Sticky
Can be used to sticky a person's vote (the person they choose cannot change their vote after it is made (on the end result tally anyway)).

*revived as:
- Psychedelifox (Noise)(hated vanilla)
You normally do not have a special ability. However, you are easier to lynch, it takes one less vote.
Special: Vanish
Once unlocked, you have a chance to dodge a harmful night action directed your way.

*role was not swapped

raspberrylicious
- Joshua (Perfect Smartass)(Dreaming God)
One-shot choices (raspy wasn't told what they do, only the names):
~Chaos is more fun than order (50% chance of all night actions to fail)
~Wrongs righted and rights wronged (two random players' positions switched for the night)
~Follow My Lead! (Lynch will be locked as soon as Joshua casts his vote)
~Another World Awaits (A random townie receives a phase of protection)
~Boredom (random player revival)
~Illegal Player Cheating (Clue appears)
~High and Low (Selects a person; if this person is targeted, they are protected from all actions; if this person is not targeted, they become voteless next phase)
Special: Divine Intervention (See: Cheating)
Can be used to see what two of the choices' effects are.

ShadowJetX
- Neku Sakuraba (Emo Teenager)(Jack of All Trades)
Has one-shot kill, one-shot investigation, one-shot roleblock, and one-shot silence (makes someone voteless)
Special: Super Light Puck
Can be used to do two abilities in one night (a one-shot investigating silencer (50% chance) or a one-shot roleblocking silencer (50% chance); SJX wasn't told what he'd be getting beforehand).

*role later changed to:
- Yodai Higashizawa (Ram Crotch, High-level Reaper)(Strongman)
Will muscle through protection if sent to do a kill; this is x-shot (shots may be gained for every time you mention food in-thread)
Special: Ovis Cantus
Can be used to absorb power from a targeted player; meaning, can manipulate that player's vote next phase

PringlesXD
- Beat (Rhyme's partner)(Sibling)
Allowed to speak with Rhyme in a private QT and knows she's town(hidden: if Rhyme dies, Beat will be vengeful toward whoever killed her).
Special: Protection
Can be used to shield Rhyme for the next night phase.

*role later changed to:
- Shinta Iwata - (Cosmic Corner's Owner)(vanilla)
Special: Sticky
Can sticky a person's vote so that they cannot change it after voting once (on the final tally).

Prinapocalypse
- Ken Doi (Ramen Don's Owner)(vanilla)
No special powers, normally.
Special: Sticky
Can be used to sticky a person's vote (the person they choose cannot change their vote after it is made (on the end result tally anyway)).

Shizuka
- Shigemori Iwata (Shibu-Q Heads 3F's Owner)(vanilla)
No special powers, normally.
Special: Sticky
Can be used to sticky a person's vote (the person they choose cannot change their vote after it is made (on the end result tally anyway)).

Xeras
- Eiji Oji (The Prince of Ennui)(popular dude)
Requires one more vote than normal to lynch
Special: F Everything
Can be used to make his vote count twice.

darkclaymore
- Sho Minamimoto (The Grim Heaper)(Serial Killer)
May choose a target to kill every night. X-shot BP (to gain a shot, must mention some kind of math-related function/unit in-thread)
Special: Leo Cantus
Kill cannot be stopped
2nd Special: Taboo Form
Is Lynchproof the next day phase

*role was not swapped

Lopez
- Ai (Teenage player)(vanilla)
No special powers, normally.
Special: Reaper Creeper
Can be used to select a player and get a one-shot investigative reading; this can be used at any time.

*role was not swapped

suttonmitchell
- Sanae Hanekoma (CAT)(Doctor)
Can protect someone at night, shielding them from all actions.
Special: Angel Feather
May either have his vote count twice or choose to revive a player.

LadyNeptune
- Shiki Misaki (Seemingly Friendly Girl/Hidden Green-eyed Monster)(Flavor Cop)
X-shot investigative power (shots per times she is voted)
Special: Super Psychomancy
Psychomancy power is improved to the point where it can bring one player back from the dead.

kotakoni
- Megumi Kitaniji (The Conductor)(Cult Progenitor)
May choose a target every night. If town, the targeted player becomes a cultist (10% chance of failure); if mafia, the culting auto-fails. If Megumi is killed, all cultists suicide.
Special: Anguis Cantus
All actions against Megumi have a 50% chance of failure for the next two phases.
2nd Special: Draco Cantus
Megumi becomes infinitely bulletproof.

JerichoDeath
- Mina (Prince fangirl)(vanilla)
No special powers, normally.
Special: Sparkle Charge
Protects the player from all effects excluding kills for a day and night.

Adtl
- Uzuki Yashiro (Ambitious Reaper)(Mafia Heir)
Takes over as Godfather if the Godfather dies; can also target a player at night, and if the target uses an investigative role, their result will be falsified.
Special: Pinky
Can use this to write the mafia kill scene if it goes through.


Actions List
Spoiler:
Day One Actions:
Raspy uses Illegal Player Cheating
Neptune investigates Claymore
Town lynches Neptune
Claymore generates two shots of BP

Riddle Winners: Xeras, Pringles, Claymore, MizuMikomi

Night One Actions:
Adtl kills Shizuka
Mizu day-roleblocks Claymore
Claymore's kill cannot be stopped, he kills TFG
Pringles auto-protects Vampko
SJX kills TFG
Kota cults vampko (failure)
Adtl targets nobody
Sutton protects SJX

Day 2 Actions:
Raspy uses Chaos is more fun than Order
Town lynches Xeras

Riddle Winners: vampko and Claymore

Night 2 Actions:
Sutton protects Pringles
EO kills Claymore (failure)
Kota does nothing (failure)
Adtl does nothing (failure)
Mizu day-roleblocks vampko
SJX investigates Claymore (failure)
Claymore kills Prinapocalypse

Day 3 Actions:
(Vampko is roleblocked)
(Claymore is lynchproof)
Raspy uses High and Low on EO
Town lynches Adtl

Riddle Winners: Claymore and EO

Night 3 Actions:
(EO has protection from all actions)
Mizu kills Jericho
Mizu day-roleblocks sutton
EO tracks SJX
Claymore's kill cannot be stopped, he kills Jericho
SJX investigates vampko
Kota cults nobody
Sutton protects EO

Day 4 Actions:
(EO is voteless)
Town lynches kotakoni
Raspy uses Boredom
TFG is revived
Riddle Winner: Pringles

Night 4 Actions:
Mizu day-roleblocks EO
Pringles auto-protects vampko
Claymore kills suttonmitchell
Mizu kills raspberrylicious
SJX silences Mizu
Sutton protects nobody
*roles swap*

Day 5 Actions:
(EO is roleblocked)
(Mizu is voteless)
vampko targets nobody
Town lynches SJX
vampko sabotages Claymore

Riddle Winners: Pringles & Claymore

Night 5 Actions:
Mizu roleblocks Darkclaymore (failure)
Claymore kills Mizu, cannot be stopped
EO kills Claymore (failure)
EO day-roleblocks Pringles

Day 6 Actions:
Town lynches Lopez
Vampko Sabotages Claymore (failure)

Night 6 Actions:
EO kills nobody
EO day-roleblocks vampko
Claymore kills Pringles

Day 7 Actions:
Town lynches Claymore


Mechanics
Spoiler:
- At the end of every day phase, there will be a riddle. Players can send in answers to this riddle, and the one with the best answer wins. If there is a tie, all tied win (but they won't be told this). Winners have their special effects activated.
Both third party players (due to difficulty of winning as third party) have two levels of specials (should they manage to actually activate their specials twice; if activated more than twice, the first effect will once again be their activated special from then on).

- If Megumi targets Joshua or Hanekoma, it will auto-fail. However, he will get to use his special next night.

- The SK may write the scene in which he kills someone (has to be approved). [didn't end up doing this one; there was already too much stuff to have to keep track of ~ ]

- In the event the Joshua player is killed, Minamimoto becomes GM, flavour-wise. This basically means the SK can write parts of scenes [nope, crossed that out too], and people will gain new roles.


Did I miss anything?
Also, I kept all the riddle answers, if people want to see. :33 They are really cool ~

*ninja'd a bunch of times, just in case anyone's addressed me
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Re: Mafia XIX - This Game Ends With You - Endgame

Postby vampko » Thu Jun 28, 2012 1:58 pm

Ubiquitor wrote:
No one had the role that you gained, vampko.


It also would have been even more interesting if it was a big lie, but I guess Red's not to that level of evil yet.
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