My ideas for the new Mugen Souls game. P.2

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Re: My ideas for the new Mugen Souls game. P.2

Postby chouchou's peon » Sat Aug 24, 2013 4:46 pm

Mugen Souls Hero wrote:Lol, wasn't that on my Part 1, except yours with a more reasonable thing....y?

Like, other Profile Created Peons, or this profiles against each other.

And, FTW, RPG MAKER IS AWEEEEESOME. You get a.... *hug*

Sorry, I think I didn't understand the concept of PVP in the last post.

It usually revolves around being online with a player vs another player. Wasn't sure if the other thread dealt with being 100% offline play involving a player vs programmed AI.

Only mentioned RPG Maker because it's really easy to program enemy AI in that game :P
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Re: My ideas for the new Mugen Souls game. P.2

Postby Mugen Souls Hero » Sat Aug 24, 2013 4:49 pm

Enemy AI....... Click Picture, set name: Done. XD, That's the gist of it.
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Re: My ideas for the new Mugen Souls game. P.2

Postby chouchou's peon » Sat Aug 24, 2013 4:52 pm

Mugen Souls Hero wrote:Enemy AI....... Click Picture, set name: Done. XD, That's the gist of it.

Very simple programming in RPG Maker lol.

Don't forget to add some conditional AI such as when HP gets below 10% and stuff XD
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Re: My ideas for the new Mugen Souls game. P.2

Postby Mugen Souls Hero » Sat Aug 24, 2013 4:54 pm

Right. Then it's just a battle of "Attack, Attack, Attack, Oh I'm almost dead... IDC! Attack Attack Attack, DEAD."
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Re: My ideas for the new Mugen Souls game. P.2

Postby chouchou's peon » Sat Aug 24, 2013 5:00 pm

So it looks like the last thread was about player vs player created AI then.

I wonder if they should give any exp or not? It would be pretty difficult to pay out a fair amount of EXP if some AI's are tougher than the other. Afraid that some people might make them fail on purpose to get free exp.
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Re: My ideas for the new Mugen Souls game. P.2

Postby Mugen Souls Hero » Sat Aug 24, 2013 5:02 pm

True.

BTW, wanna be a Moderator on my fan site? http://members.webs.com/MembersB/editAp ... 59#forums/


I just finished it.
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Re: My ideas for the new Mugen Souls game. P.2

Postby chouchou's peon » Sat Aug 24, 2013 5:04 pm

Mugen Souls Hero wrote:True.

BTW, wanna be a Moderator on my fan site? http://members.webs.com/MembersB/editAp ... 59#forums/


I just finished it.

Maybe a member of the site and definitely check it out later.

(Gotta wait until I get home to check it out)
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Re: My ideas for the new Mugen Souls game. P.2

Postby Mugen Souls Hero » Sat Aug 24, 2013 5:06 pm

chouchou's peon wrote:
Mugen Souls Hero wrote:True.

BTW, wanna be a Moderator on my fan site? http://members.webs.com/MembersB/editAp ... 59#forums/


I just finished it.

Maybe a member of the site and definitely check it out later.

(Gotta wait until I get home to check it out)



Ok, and when you DO get home, check it out if you wanna.
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Re: My ideas for the new Mugen Souls game. P.2

Postby chouchou's peon » Tue Aug 27, 2013 6:26 pm

Rage mode sounds like a pretty funny idea. These ideas sound very different than from the lack of seriousness Mugen Souls really is lol. Sounds like an alternate version of Fever Time except we get to choose some cool songs.

Looks like you're planning on adding some more peons to the crew huh? Seems like they play a large part in your version of Mugen Souls, the original concept of peons were that they were supposed to be disposables and treated like garbage lol. Peons sound like they are more powerful than the Hero/ Demon Lord main cast lol.

Spoiler:
These feudal style warriors are available as peons in Mugen Souls Z.
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Re: My ideas for the new Mugen Souls game. P.2

Postby darkrchaos » Tue Aug 27, 2013 11:43 pm

I would like it if the next Mugen Souls didn't take away physical attacks randomly. That like 90% of my attacks. I would also like to be able to use the main characters in second fusions. I use them for the main game but then I lose all their power when I switch to my hand made peons. it be nice If I could peon fuse to give some of their power over.

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Re: My ideas for the new Mugen Souls game. P.2

Postby Mugen Souls Hero » Thu Aug 29, 2013 2:48 pm

TY CCP, for the positive feedback to my ideas. You are really supportive! ^_^ And yes, Created Peons are the main part of my version adding. Because the main characters have all they need, and created peons have sh*t. K, XD.
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Re: My ideas for the new Mugen Souls game. P.2

Postby chouchou's peon » Thu Aug 29, 2013 8:14 pm

Mugen Souls Hero wrote:TY CCP, for the positive feedback to my ideas. You are really supportive! ^_^ And yes, Created Peons are the main part of my version adding. Because the main characters have all they need, and created peons have sh*t. K, XD.

You're welcome, if they do make peons naturally as powerful as the main character, then I don't think we would call them "peons" anymore :)
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Re: My ideas for the new Mugen Souls game. P.2

Postby Mugen Souls Hero » Fri Aug 30, 2013 1:11 pm

True................................... Well I am gonna think of some ideas...... OOH JUST THOUGH OF ONE.
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Re: My ideas for the new Mugen Souls game. P.2

Postby chouchou's peon » Fri Aug 30, 2013 1:21 pm

I really do enjoy how Mugen Souls Z already is, kind of hard for me to think of what needs to be changed.

I've asked this a long time ago but are you going to go for the true ending?
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Re: My ideas for the new Mugen Souls game. P.2

Postby Mugen Souls Hero » Fri Aug 30, 2013 2:09 pm

So you don't like that I am making ideas. Mmkay.

I might.... Doing New Game+ currently.
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