Mugen Souls (PS3)

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Re: Infinite Souls (PS3)

Postby Darcnova » Thu Feb 23, 2012 6:49 pm

I don't think the bathing thing will turn it to an AO game...if sex/insane gore don't, overly perverted scenes won't, even if it's anime, they'll just slap an M rating on it
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Re: Infinite Souls (PS3)

Postby PringlesXD » Thu Feb 23, 2012 8:59 pm

Compile should stop making their games more and more perverted with each new release. -_-
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Re: Infinite Souls (PS3)

Postby Akeashar » Thu Feb 23, 2012 9:01 pm

The fact they're all wearing underwear underneath the broadcast-anime levels of steam should help. :p (You can see it pretty clearly from the phone cards that are preorder bonuses of those scenes)
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Re: Infinite Souls (PS3)

Postby stealth20k » Thu Feb 23, 2012 9:29 pm

PringlesXD wrote:Compile should stop making their games more and more perverted with each new release. -_-



theyve always been this way
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Re: Infinite Souls (PS3)

Postby Rednal » Thu Feb 23, 2012 10:59 pm

Off We Go

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Re: Infinite Souls (PS3)

Postby Daverost » Fri Feb 24, 2012 12:01 am

LAMV wrote:It seems like the minigame affects battle performance.


Genius.
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Re: Infinite Souls (PS3)

Postby Rednal » Fri Feb 24, 2012 12:08 am

Did that trailer say she was getting over 700% rewards from battle?

Also, this is normal for the game? 'Dem stats?

Good GOSH I approve of this!




...

And also how Ram and Rom look like they're sort-of showing up (from Dengeki). Anyone else notice that?
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Re: Infinite Souls (PS3)

Postby vertical09 » Fri Feb 24, 2012 12:17 am

PringlesXD wrote:Compile should stop making their games more and more perverted with each new release. -_-

Yea and no.
yea because it makes for easier localization and a more focused on battle system etc..(also i can play it without my parents flipping out)
no because i like moe loli XD
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Re: Infinite Souls (PS3)

Postby Shizuka » Fri Feb 24, 2012 4:04 am

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Re: Infinite Souls (PS3)

Postby Rednal » Fri Feb 24, 2012 4:12 am

Trailer was posted just a little while ago.


On the other hand, after Ar Tonelico 2, Baths = Game Mechanic no longer surprises me.
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Re: Infinite Souls (PS3)

Postby Shizuka » Fri Feb 24, 2012 4:37 am

Then I'm sorry, my mistake. :(
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Re: Infinite Souls (PS3)

Postby Rednal » Fri Feb 24, 2012 4:48 am

Different sources. o wo Not THAT big of a deal. Don't worry about it.

We repeat stuff all the time anyway. XD
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Re: Infinite Souls (PS3)

Postby Darcnova » Fri Feb 24, 2012 5:44 am

Common mistake, anyways yeah...after AT2's Bathing increasing their strength, and ATQ's stripping to get stronger, nothing really surprises me now when it comes to game mechanics
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Re: Infinite Souls (PS3)

Postby Rednal » Fri Feb 24, 2012 5:49 am

And to keep it interesting, steam and bubbles vanish as you keep doing it...

*Actually fairly serious* I think I saw that in the trailer, though it's hard to be sure. I'll tag it a "Maybe". 8-) Anyway.


I hope the main enemies level exponentially or something, based on how fast it looks like we'll get EXP and all. It'd be cool to have a game with basically no cap where the enemies actually demand you fully exploit the game's mechanics to beat it.
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Re: Infinite Souls (PS3)

Postby Darcnova » Fri Feb 24, 2012 5:55 am

It would be interesting, though I really don't expect it to be too difficult, outside of the obvious post game...

I still wish there was a recent RPG with a 150+ floor dungeon :P...think the most recent one was Trinity: Souls of Zill O'll
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