Mugen Souls (PS3)

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Re: Infinite Souls (PS3)

Postby Daverost » Thu Feb 23, 2012 7:01 am

LAMV wrote:It seems like the minigame affects battle performance.


Genius.
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Re: Infinite Souls (PS3)

Postby Rednal » Thu Feb 23, 2012 7:08 am

Did that trailer say she was getting over 700% rewards from battle?

Also, this is normal for the game? 'Dem stats?

Good GOSH I approve of this!




...

And also how Ram and Rom look like they're sort-of showing up (from Dengeki). Anyone else notice that?
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Re: Infinite Souls (PS3)

Postby vertical09 » Thu Feb 23, 2012 7:17 am

PringlesXD wrote:Compile should stop making their games more and more perverted with each new release. -_-

Yea and no.
yea because it makes for easier localization and a more focused on battle system etc..(also i can play it without my parents flipping out)
no because i like moe loli XD
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Re: Infinite Souls (PS3)

Postby Shizuka » Thu Feb 23, 2012 11:04 am

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Re: Infinite Souls (PS3)

Postby Rednal » Thu Feb 23, 2012 11:12 am

Trailer was posted just a little while ago.


On the other hand, after Ar Tonelico 2, Baths = Game Mechanic no longer surprises me.
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Re: Infinite Souls (PS3)

Postby Shizuka » Thu Feb 23, 2012 11:37 am

Then I'm sorry, my mistake. :(
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Re: Infinite Souls (PS3)

Postby Rednal » Thu Feb 23, 2012 11:48 am

Different sources. o wo Not THAT big of a deal. Don't worry about it.

We repeat stuff all the time anyway. XD
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Re: Infinite Souls (PS3)

Postby Darcnova » Thu Feb 23, 2012 12:44 pm

Common mistake, anyways yeah...after AT2's Bathing increasing their strength, and ATQ's stripping to get stronger, nothing really surprises me now when it comes to game mechanics
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Re: Infinite Souls (PS3)

Postby Rednal » Thu Feb 23, 2012 12:49 pm

And to keep it interesting, steam and bubbles vanish as you keep doing it...

*Actually fairly serious* I think I saw that in the trailer, though it's hard to be sure. I'll tag it a "Maybe". 8-) Anyway.


I hope the main enemies level exponentially or something, based on how fast it looks like we'll get EXP and all. It'd be cool to have a game with basically no cap where the enemies actually demand you fully exploit the game's mechanics to beat it.
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Re: Infinite Souls (PS3)

Postby Darcnova » Thu Feb 23, 2012 12:55 pm

It would be interesting, though I really don't expect it to be too difficult, outside of the obvious post game...

I still wish there was a recent RPG with a 150+ floor dungeon :P...think the most recent one was Trinity: Souls of Zill O'll
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Re: Infinite Souls (PS3)

Postby LAMV » Thu Feb 23, 2012 12:56 pm

Just as long as I don't have to grind for eternity like I had to do with Cross Edge. Hell, in Trinity Universe you not only had to do massive grinding for the true end boss you still have to have the ultimate weapons to do any real damage to her and the best armor and Def+ and Max HP+ Meteorites to not die in one hit. I had to do the black market exploit. It was freakin' ridiculous. To top it all off, the True Ending wasn't even as satisfying as the Good Endings for the individual routes.
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Re: Infinite Souls (PS3)

Postby Darcnova » Thu Feb 23, 2012 1:00 pm

Yeah, TriUni's Good Endings were pretty satisfying, so I kinda expected the the True Ending to be...well, not as good...

Grinding is kind of expected in CH/IF games for the most part, though most of the games have ways of making it quicker...or at least Neptunia did, which is the most recent one I played that had a shortcut
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Re: Infinite Souls (PS3)

Postby Ringwraith » Thu Feb 23, 2012 1:15 pm

Probably the most difficulty I had with that boss was probably because I had the difficulty on hard by accident.
By the time I had finished mucking around grinding to make up for this mistake, I ended up overlevelling and making a total cakewalk.
Incidentally, HP meteorites can get ridiculous. :D
They were part of the problem.
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Re: Infinite Souls (PS3)

Postby LAMV » Thu Feb 23, 2012 1:42 pm

Oh, by the way, I want to say that the Andriasang article that Shizuka linked is better than the one linked earlier. The one linked earlier only showed the clip and that's it while the Andriasang article actually gave us gameplay details about the minigame. It really *does* affect battle performance, just like I thought.
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Re: Infinite Souls (PS3)

Postby vertical09 » Thu Feb 23, 2012 3:12 pm

LAMV wrote:Oh, by the way, I want to say that the Andriasang article that Shizuka linked is better than the one linked earlier. The one linked earlier only showed the clip and that's it while the Andriasang article actually gave us gameplay details about the minigame. It really *does* affect battle performance, just like I thought.

Cool, so now i have an excuse to use the hot springs over and over again ^^ GREAT
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