Mugen Souls (PS3)

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Re: Infinite Souls (PS3)

Postby Rednal » Tue Mar 27, 2012 4:10 am

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Re: Infinite Souls (PS3)

Postby RonXSilva » Tue Mar 27, 2012 4:47 am

Chaoschao222 wrote:
RonXSilva wrote:thing thats been killing me is shu... remeber that huge spirt bomb like thing? well if you let it get too out of control Shu will lose control of it and it lands right on top of your characters pretty much wiping them all out xD

Does the reward outweigh the risk?


Yeah it does you see on the upper left of the screen you see a screen of the "spirt bomb" growing and the size of it depends on your characters level mine are like level 150. So its around 50 M and there is a % on that screen with a red skull now there are things that raise the percentage over time there are things to bring it down but im not sure what they are for my lack of understanding of some text.

BUT what increases it ALOT is when you use the spirt bomb alot if you have enough GP you can use it as much as you want but the cost of spaming it is your own death since it increases like 10% every time you use it. When it happens an red Alarm goes off saying that she is losing control now you gotta finish the battle before its ShuShu turn again and when it happens the spirt bomb is all red and unstable looking then its down and BAM right on your head. XD

Luckly if you die in the arena you just go back to town even with all your levels and stuff you just dont get the bonus you build up during the many rounds. Its great power level spot especally when you find a star ship battle which can boost characters up 20 levels.
Last edited by RonXSilva on Tue Mar 27, 2012 11:07 am, edited 2 times in total.
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Re: Infinite Souls (PS3)

Postby Darcnova » Tue Mar 27, 2012 10:28 am

Ugh, no offense Ron, but that hurt my eyes, mind adding a few punctuation marks...and maybe pressing enter a few times? :P
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Re: Infinite Souls (PS3)

Postby RonXSilva » Tue Mar 27, 2012 11:00 am

Darcnova wrote:Ugh, no offense Ron, but that hurt my eyes, mind adding a few punctuation marks...and maybe pressing enter a few times? :P


sorry friend when I type in a hurry it tends to turn out like that.~
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Re: Infinite Souls (PS3)

Postby Darcnova » Tue Mar 27, 2012 11:20 am

RonXSilva wrote:
Darcnova wrote:Ugh, no offense Ron, but that hurt my eyes, mind adding a few punctuation marks...and maybe pressing enter a few times? :P


sorry friend when I type in a hurry it tends to turn out like that.~


No worries, but that touch up helped a LOT, my eyes thank you
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Re: Infinite Souls (PS3)

Postby RonXSilva » Wed Mar 28, 2012 9:24 am

Well I finally beat the game locked in 40 hours could of done it in 30 if i did not Grind to level 500 to make the last bosses easier. Not sure what kind of ending I got was werid and confusing lol.

Overall I really enjoyed the game alot hope it gets localized and a score... I would give this game a 8.5.

Now time to fool around with post game stuff maybe post game things will incease my overall score. :p
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Re: Infinite Souls (PS3)

Postby Rednal » Wed Mar 28, 2012 1:16 pm

This seems like a game that'd have some kind of outrageous bonus dungeon, or at least something to use those supposedly-infinite levels on. o wo

What'cha think of the characters, at least as far as you can understand them?
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Re: Infinite Souls (PS3)

Postby Rednal » Wed Mar 28, 2012 1:31 pm

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Re: Infinite Souls (PS3)

Postby RonXSilva » Wed Mar 28, 2012 1:36 pm

Rednal wrote:This seems like a game that'd have some kind of outrageous bonus dungeon, or at least something to use those supposedly-infinite levels on. o wo

What'cha think of the characters, at least as far as you can understand them?


I absolutely loved the characters... even with my lack of understanding I could see the constant humor being thrown out and even I understood some of the jokes... I think the 2D character models during events where really well done~
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Re: Infinite Souls (PS3)

Postby Rednal » Thu Mar 29, 2012 5:08 am

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Re: Infinite Souls (PS3)

Postby vampko » Thu Mar 29, 2012 5:52 am

:lol:
The perils of multiple personalities that are aware of each other
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Re: Infinite Souls (PS3)

Postby RonXSilva » Thu Mar 29, 2012 8:46 am

well on Siliconera sales chart shows Mugen Souls in 6th place with a sale of 23,004 first week lets hope it keeps up~
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Re: Infinite Souls (PS3)

Postby Rednal » Thu Mar 29, 2012 9:14 am

Hmm... Well, the better the sales are, the more chance we'll get it, right? *Ponders*
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Re: Infinite Souls (PS3)

Postby RonXSilva » Thu Mar 29, 2012 9:24 am

Rednal wrote:Hmm... Well, the better the sales are, the more chance we'll get it, right? *Ponders*


thats what I am assuming... and overall its not too bad considering this being a niche game lets hope it can stay up with the number I like to see games Iv enjoy sell well :D... oh yeah and get localized :P
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Re: Infinite Souls (PS3)

Postby Rednal » Thu Mar 29, 2012 9:26 am

I suppose the real question is: How does it compare to other games NISA's localized?

o wo

Also, how often does ShuShu switch personalities during the story?
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