Mugen Souls (PS3)

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Re: Mugen Souls (PS3)

Postby chouchou's peon » Mon Feb 03, 2014 8:06 pm

NeptuniaYuriFan wrote:When looking at the character gallery, I noticed that everyone has a symbol attack animation even though it's impossible to actually use any Non chou-chou characters as the on-screen character...

I love the animation viewer, I would spend a really long time viewing various animations with different characters. People need to take more screenshots of their peons doing these actions, I might make a thread in the future just showing peon screenshots.
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Re: Mugen Souls (PS3)

Postby NeptuniaYuriFan » Tue Feb 04, 2014 7:18 am

Yeah I have look at all of them myself too. :)

Just saw something funny. I used a shot-type move when Altis has a sword equipped, and the animation showed bullets shooting out of her arm.
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Re: Mugen Souls (PS3)

Postby chouchou's peon » Tue Feb 04, 2014 8:03 am

NeptuniaYuriFan wrote:Yeah I have look at all of them myself too. :)

Just saw something funny. I used a shot-type move when Altis has a sword equipped, and the animation showed bullets shooting out of her arm.

I need to check that out when I get some free time. Do you remember what's the name of the animation?
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Re: Mugen Souls (PS3)

Postby NeptuniaYuriFan » Tue Feb 04, 2014 8:05 am

The move I used was Eagle Shot.
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Re: Mugen Souls (PS3)

Postby chouchou's peon » Tue Feb 04, 2014 8:11 am

NeptuniaYuriFan wrote:The move I used was Eagle Shot.

The skill that steals stuff. Thanks for the info NYF!
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Re: Mugen Souls (PS3)

Postby NeptuniaYuriFan » Tue Feb 04, 2014 8:32 am

Tested the same move with a knuckle type weapon equipped.
This time she shot bullets out of her fist. :lol:
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Re: Mugen Souls (PS3)

Postby chouchou's peon » Tue Feb 04, 2014 8:41 am

Sounds like you're discovering some cool things. Do you usually play the game with battle animations turned on?
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Re: Mugen Souls (PS3)

Postby NeptuniaYuriFan » Tue Feb 04, 2014 9:03 am

When I'm not grinding in the Mugen Field, I have them turned on. :)

Edit: I got to see one of my favorite cut-scenes again.

Spoiler:
The one where Ryuto reads Sandy's diary.
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Re: Mugen Souls (PS3)

Postby chouchou's peon » Tue Feb 04, 2014 12:03 pm

NeptuniaYuriFan wrote:When I'm not grinding in the Mugen Field, I have them turned on. :)

Fair enough, they added those animations in for non-grinding sessions.
Edit: I got to see one of my favorite cut-scenes again.
Spoiler:
The one where Ryuto reads Sandy's diary.

Some of things Ryuto does is pretty perverted. Somebody should make a list of Ryuto's perversion and it continues in Mugen Souls Z :twisted:

BTW, are you still interested in screen capturing? I'd like to know how to screen capture from a PS3 without a capture card even though I do have one.

I'll take suggestions from anybody.
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Re: Mugen Souls (PS3)

Postby NeptuniaYuriFan » Sat Feb 08, 2014 12:30 pm

Something I've noticed. When the player uses the skill Reflection Ball, it hits all enemies. When the AI uses it, it's only a single target move.
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Re: Mugen Souls (PS3)

Postby chouchou's peon » Sat Feb 08, 2014 12:42 pm

NeptuniaYuriFan wrote:Something I've noticed. When the player uses the skill Reflection Ball, it hits all enemies. When the AI uses it, it's only a single target move.

Good thing to notice, it would be really scary if the enemy can hit everyone with that skill or if Compile Heart finds out and makes a patch to nerf it.
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Re: Mugen Souls (PS3)

Postby NeptuniaYuriFan » Sat Feb 08, 2014 7:32 pm

It's fun watching the enemies idle animations.

Piyoyo: Hop up and and down, and sometimes spin in circles. When inflicted with a status disorder, they "curl up" so all you see is their shell- and if you look closely their arms.
Spiders (Any): Sway back and forth and lift their front legs.
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Re: Mugen Souls (PS3)

Postby chouchou's peon » Sun Feb 09, 2014 2:05 am

NeptuniaYuriFan wrote:It's fun watching the enemies idle animations.

Heck yeah, I love watching the enemy idle animations along with some awesome battle BGM such as "Down to the Street".

A lot of them are pretty funny but I think Killachine and Maximum Weapon have some pretty cool idle animations. It looks like they're trying to say "Come at me bro!" (Rednal's first signature I saw) and then do the CPU idle animations from the original Neptunia game.
Spoiler:
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Re: Mugen Souls (PS3)

Postby Leon Tekashi » Sun Feb 09, 2014 9:01 am

Hmm....I've been wondering...The MC of Mugen Souls Z, she can moe kill as well, right?
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Spoiler:
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Re: Mugen Souls (PS3)

Postby chouchou's peon » Sun Feb 09, 2014 10:44 am

Leon Tekashi wrote:Hmm....I've been wondering...The MC of Mugen Souls Z, she can moe kill as well, right?

That's right Leon, the MC of Mugen Souls Z can do something much better than than moe kill, she does cute poses like idols (not sure about real idols)
Spoiler:
and it relies much less on luck than moe kill on the original game.
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