TW&THK - A (90%) Complete Plot Summary

Official The Witch and the Hundred Knight Discussion Forum
User avatar
Byzantian-Fandango
Netherworld Baron
Netherworld Baron
Posts: 874
Joined: Thu Jan 08, 2015 10:43 am
Location: Amethytus Estate
Contact:

TW&THK - A (90%) Complete Plot Summary

Postby Byzantian-Fandango » Mon Feb 23, 2015 8:22 pm

Over on the GameFAQs forum for this game, an unfortunate player was unable to complete the game due to the Random Crash Bug simply PREVENTING them from making any progress. They subsequently requested that someone spoil the game's plot for them in detail. I thus took it upon myself to write a... uhh... 30,000+ character summary of the game's events? Somewhere around that number. Anyway, I've decided to copy that entire summary here, for anyone who comes here for the same purpose.

Thus, I present my summary of The Witch and The Hundred Knight's plot. Each Chapter has its own Spoiler section. And no, I'm not going to make a million posts here, since THIS forum doesn't seem to have a character limit to its posts.

*EDIT* Due to faded memory, some details may have been missed. Check the post supplied by ZDood below for such details. Clearly the man has a better memory than I do.*EDIT*

Chapter 1:
Spoiler:
Metallia successfully summons the Hundred Knight, who is actually a tiny fragment of a great dimension-destroying godlike entity known as Niike. Not knowing what he actually is, she treats him like trash, and sics him on Forest Witch Malia to finally exact her century-long "revenge" on her. By the end of the chapter, Metallia has succeeded, but instead of killing Malia, she just turns her into a mouse and sics male mice on her for a "fate worse than death".


Chapter 2:
Spoiler:
Viscole Dotrish shows up at the Swamp, confusing Metallia for Malia, and asking for help lifting a half-complete curse that has turned Viscole into a demi-human dog. While she still looks human enough, to the point of still being cute, everyone acts like this is demonic, and she has to hide her identity most of the time. By the end of the chapter, after dealing with a malicious fairy of sorts, Viscole's curse remains, but evidently Metallia has taken a liking to her, and hauls her back to the swamp.
(Meanwhile, the mysterious Tar Witch Teresa has appeared, and is stalking Metallia.)


Chapter 3:
Spoiler:
Metallia has turned Viscole gigantic and tied her up in the swamp, but can't figure out why she can't lift the curse. She gives up, and sends the Hundred Knight to attack Flower Duchess Valentine's domain in order to expand her territory. She eventually meets the Duchess, but gets turned into a flower, which is apparently the Duchess' signature move or something.
(Meanwhile, Teresa slips into the Swamp, frees Viscole, returns her to normal size (though she doesn't lift the curse), and tricks her into stealing Metallia's precious green crystal ring.)
Once Metallia finds that her ring is stolen, she pursues Teresa and Viscole further into the Valentine domain. Teresa was ordered by her *coughtraitorouscough* master, Belda, to get Duchess Valentine's "judgement" on Metallia for her crimes against the Witches and the realm itself. The Duchess, being royally arrogant, completely ignores Teresa, drives her off, and abducts Viscole. By the end of the chapter, though, Metallia has rescued Viscole, retrieved her (now broken) crystal ring, and leaves Valentine to be slaughtered by her own vengeful minions.
(Valentine is thus the first to die.)


Chapter 4:
Spoiler:
Viscole "joins" Metallia's party, and starts living at the Swamp, and Metallia was rewarded by Valentine's minions with endless supplies of chocolate. But as she's indulging herself, she contracts some kind of "witch exclusive" disease known as Utsushi (or the childhood nickname of "Lord Peptobis", an obvious play on the stomach comforter medicine "Pepto Bismol"). This renders Metallia incapacitated, with a swollen stomach and all manner of terribly painful stomach problems, which I won't go into detail over. Anyway, she sends the Hundred Knight to the Yaptolacca Ravine to look for a Shaman who can cure said disease. Here, the cheerful Swamp Fairy Mani is introduced, and she supports the group by standing in as "Hunny Knight"'s navigator.
Eventually he finds the shaman, but he needs an enigmatic item known as a "kooriff" to cure Metallia. The Hundred Knight delves deeper into the ravine, fighting harpies, and eventually helping a Harpy leader rescue her children from the Dark Witch Kilkenbyuut, who roams the ravine and attacks intruders. The Kooriff is the reward (though WHAT it is is NEVER specified, though some people react with revulsion to it), and with it, Metallia is thus cured of the debilitating disease, brought back to good as new.


Chapter 5:
Spoiler:
While deciding what to do next, Metallia receives a message from the Witch Party, inviting her to the Annual Walpurgis Nighttight Soiree, a "party" held by all the major witches of the realm, and an event she's dreamed of attending since she was a little girl. Giddy over this invitation, she takes note of the fact that she needs to bring some strange items with her to the event: a lazy-tailed chicken, a 13-whiskered cat, and a Bellplant. She sends her minions (read: Arlecchino, Viscole and Hundred Knight) to look for these items. The Bellplant is somewhere in the Tettara Desert. While running around out there, he meets a young Beastman named Lana Nia Lucchini (he's a boy, despite his name, voice and appearance), who leads him back to his village as thanks for saving him from death by dehydration. There's a Bellplant there, but it won't mature as long as the locals are in fear of the sand-swimming monsters. Lucchini asks Metallia to let him become her apprentice when she has the Hundred Knight defeat said monster, and he starts living at the Swamp with her.
The Hundred Knight has to end up being the one to locate all of the items Metallia needs though, when the others fail. But, in the end, they are able to get the items, including the Bellplant, which Lucchini was rather mysteriously able to acquire... They prepare to climb Mt. Azbrocken, where the Nighttime Soiree is supposed to begin. It's a bit of a haul, but they do make it, and Metallia starts into the rituals that the invitation instructs her to perform in order to start the soiree.
...It was all a prank. Not only was the item-hunt pointless, but the ridiculously-embarassing dance she was supposed to perform was actually something done by neophyte witches, who are usually young children. The entire Witch Party projects holograms of themselves to laugh at and mock Metallia viciously. Curiously, Metallia shows some additional personality here, when she breaks down and cries over the mockery. She subsequently locks herself in her room.


Chaper 6:
Spoiler:
Viscole decides to support Metallia by trying to procure a genuine invitation to the Soiree (though why Metallia would WANT to hang out with those hateful witches is beyond me) from Malia, whom she knows is still alive. The Hundred Knight goes deeper into the Forest Witch's domain, and does manage to find her (still stuck as a mouse). He manages to get said invitation (but Malia shortly gets carried off by a predatory bird). Viscole and Hundred Knight use this invitation to ride the Night Train (a sapient, four-headed chimera train) to Walpurgis, the city of witches.
After a brief detour in a pocket dimension, where the dying, blind (possibly) Sun Witch Valaie gives Viscole and Hundred Knight some Green Seeds, they arrive at the city. Teresa "greets" them there, captures Viscole, but misses the Hundred Knight, and escapes to the top of Brockenturm Tower, where the REAL soiree is being held. The Hundred Knight makes his way up to the top of the tower (and promptly gets incapacitated). The witches proceed to deliberate with Fog Witch Nezaria presiding, over what to do with Metallia, since they all hate her quite deeply. Before they can come to their conclusion, however, Metallia, who was actually waiting for the moment to take her revenge on them, hijacks the Night Train, fills it with Swamp Mud, and slams it into the tower. Her attack spills the sludge everywhere in the meeting chamber.
In the game's story, Teresa is killed by this attack, as Belda was using her as a meatshield to protect against the highly toxic sludge... In MY story, Teresa is plucked out of the situation at the last second by my hero character. But that's divulgent.
Metallia battles Dust Witch Purple Peel and Thin Ice Witch Lily with the Hundred Knight (Metallia uses some kind of potion to transform into a giant to do so). She wins, but Viscole interferes when she convinces Nezaria to approve of Metallia being ordained as an official witch. By way of a vote, Metallia wins (Viscole and Fire Witch Lavi approved, Purple Peel disapproved, for a 2-1 result). Everything's calm again.
(Though I just about lost it at the death of Teresa.)


Chapter 7:
Spoiler:
Now for a "breather episode"... Now that Metallia is an official witch, she has the "duty" to accept the requests of others. Cue a female Buridango, "Princess Mitten" (some kind of child-sized cockroach monster with an adorable girl's face) showing up at the swamp, knocking Viscole out with her stench, and asking Metallia to help her support "her prince". Metallia flatly rejects the request, but seems to know something about Mitten that she's not letting on. Aghast at Metallia's refusal to help, Lucchini instead volunteers to do so.
The entire chapter takes place running around the Cinque region, finding items Lucchini needs to help the Buridango princess. This episode introduces the seemingly noble and kind-hearted Prince Heintz, whom Mitten is smitten (heh) with, and wants to support (he actually gave her said mittens she's seen wearing, thus the affection). Unfortunately, Metallia's secret information comes to light by the end of the episode when it turns out Mitten is actually an incomplete Dark Witch. When she attacks some centipedes threatening the Prince, she succumbs fully to the dark, and the Hundred Knight kills her.
Speculation abounds as to the POINT of this episode. Most believe it serves as a little character development for Lucchini, as he has some odd things to say at the end of the episode when he is frustrated over the failure of his efforts.


Chapter 8:
Spoiler:
THIS chapter takes place entirely in the past. A strange temporal phenomenon starts up in the swamp that grants the Hundred Knight access to the past, when Metallia was young and sweet. It involves a lot of running around, and reveals a PILE of information. You meet the Old Hag, an elderly witch who was the original forest witch. You meet a younger Malia, who was a very hateful thing who had lost her parents to the toxic swamp, and wants to become the Old Hag's apprentice. You learn that the swamp is actually the remains of Niike's decaying body, and that the stuff is actually super-condensed Mana that can kill anyone who breathes it or is exposed to it. You learn that Malia is actually responsible for the creation of Metallia, as she planted a magic-imbued seed into the swamp, which grew into Metallia (then known as Lia, until she has a name-quality fight with Malia and has the Old Hag rename her "Metallia" to one-up Malia.) You learn that Metallia met the Hundred Knight at this time thanks to the temporal phenomenon itself, and dubbed him "Blacky" (she wasn't that bright back then). And eventually, you learn that Metallia is the key to purging the realm of Medea of Niike's remains. By using magic, she expends the swamp, and once she completely drains the swamp (thus purging Niike for good), she too will die, since she needs the swamp to live. Malia has a change of heart once she learns that she is Metallia's "mother", and sort of entraps her in the swamp in order to keep her alive while still preventing the spread of Niike's remains through the realm. Unfortunately, her abusive treatment of Metallia leads to Metallia's extreme hatred of her and her 100-year grudge that leads up to the events at the start of the game.
I'm probably forgetting some details, but this is my favorite chapter.


Chapter 9:
Spoiler:
Viscole spontaneously left for her original home in the previous chapter, and Metallia gets pretty distraught over this. Then soldiers from the kingdom of Amataya show up, requesting Metallia make her way to the kingdom itself in order to be approved for the position of the Kingdom's Officially Appointed Witch. Metallia, not one to ignore the chance to be bathed in glory, decides to accept (though the others theorize she actually did this to try and relocate Viscole, who by this point she considered a genuine, if vitriolic, friend). After managing to get through the ominous and haunted Cicite Battlefield, they are requested by the King of Amataya to hunt down and capture a ghost witch that has been terrorizing people within the battlefield (and whom the Hundred Knight actually met on the way to the kingdom.) This witch is Sabina, a lonely soul who is decaying while alive from a curse the Dark Witch Aramashira put on her. She uses perma-cloaking to keep people from seeing her, but she stinks like rotting meat. She ends up becoming possessive of the Hundred Knight when he shows no animosity toward her (she's been alone for who knows how long, and is quite likely a little crazy). After chasing her around a pocket dimension, and battling Aramashira herself (she gets away), Metallia, in a rare moment of kindness, decides to let Sabina go, and even gives her a special ribbon that helps her heal from her decrepification. She makes up a story of incinerating her to tell the king and his general, and is successfully appointed as the kingdom's official witch.


Chapter 10:
Spoiler:
Metallia's health is declining now that she's spending too much time from the swamp. She HAD a new Green Crystal Ring (which was a Swamp Mana ring that kept her strength up), but it was snagged by someone she bumped into when she first arrived at the kingdom. Nevertheless, she presses on, and decides that, if she's going to be hanging around here for a while, she should make a serious effort to cure Viscole's dog-form curse. So she sends the Hundred Knight into the sewers and catacombs beneath the Amataya Kingdom to locate ingredients for the cure. Along the way, she discovers an ancient, underground set of ruins of an older city, which is being patrolled by the Dark Witch Faarenheit. At the very bottom, she discovers a massive, but sealed, swamp, which the Hundred Knight lacks the power to unseal. She also runs into *coughdumbasscough* Belda, who reveals some details that wrench my heart regarding the Walpurgis incident and Teresa. Belda sics a special Anti-Witch Golem on Metallia, but the Hundred Knight destroys it.
With all the ingredients she needs in hand, Metallia completes the cure, and with the King's support, plans to use the cure on Viscole in front of an entire audience during a ball that will be held to celebrate Metallia's becoming the kingdom's appointed witch.
Use of the cure fails, Metallia and Viscole get into a fight (Viscole started it), and then a ginormous conspiracy is revealed...
As it turns out, this whole event was a conspiracy set up by Lord Damuu, the leader of a cult that worships Niike as a god. He believes that all witches of the kingdom have been abusing their leadership roles of the realm, and wants them out of the picture in order to become the dominant government. Especially since it was the Witch Party that killed Niike to begin with. Using Metallia as "living proof" that all witches everywhere are a threat to national security, he starts up a campaign to have all witches everywhere executed, starting with Metallia.
Prince Heintz, his twin brother Jack, and Scum Witch Belda, worked with Lord Damuu to set up this trap for Metallia. With the assistance of the squire Totopepe (who is definitely not what he seems), they kill Sabina, and use her corpse and the ribbon Metallia gave her as evidence that Metallia was lying to the king, and the failure of the cure potion was used to paint Metallia as a false friend to Viscole.
Bringing Metallia to the kingdom and stealing her Mana Ring (Jack did that, then handed it over to Belda) resulted in her being weakened to the point that she would not be able to survive an execution, despite technically being immortal. She is imprisoned, but the Hundred Knight is able to escape with the assistance of Nezaria, who evidently knew ALL of this was going to happen.
Chapter 10's end includes a rather distressing scene in which the Amataya Kingdom Witch-hunter Soldiers and their Anti-Witch Golems have managed to kill the entire Witch Party, (including Lavi, but EXCLUDING Nezaria, even though the scene makes it look like she fell too).


Chapter 11:
Spoiler:
Thanks to Nezaria, the Hundred Knight was able to escape Amataya Kingdom, and returned to Metallia's Swamp. While Metallia's crew determines what to do, Nezaria shows up with Mouse Malia (whom she's had with her for a while now), and they assist the group in setting up a plan. In order to help Metallia, she NEEDS another Mana Crystal. Mouse Malia reveals that beneath the swamp is a giant ocean of Mana, that only the Hundred Knight can access. Nezaria also gives Lucchini a cloaking device in order to infiltrate Amataya Kingdom and try to help Metallia in some way.
Meanwhile, Totopepe is torturing Metalla, and her hair has turned short and black (though I think she looks BETTER that way, as it befits her nature better). Belda and Totopepe also reveal their connection to each other and Heintz.
The Hundred Knight delves into the Green Corridor and manages to find another Mana Crystal. He then heads to Amataya Kingdom, and gets stuck in a pocket dimension Belda set up as a trap to hold him off. With Nezaria's help however, he escapes, and, after managing to work his way through the ridiculously labyrinthine barracks of the castle, reaches the execution site.
It is here that is is revealed that Prince Heintz is anything BUT noble, as he has plans to take over the kingdom entirely, and is exploiting Belda's love for him to do so. It was Belda who turned Viscole half-dog out of sheer jealousy that Heintz was engaged to her. She also designed the Anti-Witch Golem, thus selling out her friends in order to further Heintz' plans. He intends to marry into the royal family, then take over. Everything completely falls apart, however, when the Hundred Knight shows up. Not only does he screw up the public execution of Metallia, Heintz turns his back on Belda, who goes Dark and transforms into a giant centipede, which the Hundred Knight subsequently kills (HORRAH). She had Metallia's original Mana Crystal, and Metallia is just barely saved from the execution. A riot starts up, and it is believed Heintz and Jack (as well as more obviously Damuu) are all killed in the mayhem.
Unfortunately, with Belda dead, Viscole can no longer be freed from her curse. Also, Totopepe's far more sinister side is finally revealed: he's a giant Satyr that was using Belda's magic to take a human form, and he's Lucchini's father. He is absolutely amoral, and in an effort to take over the kingdom HIMSELF, he kills everyone in the kingdom, rapes Viscole's sister Hilda to death, and kills Viscole when she attacks him. All the while, he's being HELPED by Lucchini...
When Metallia discovers this, she goes berserk and attacks him as well. Unfortunately, she loses, because Totopepe mysteriously auto-recovers after the fight and backstabs her while she's distracted by the dead Viscole...

What happens next depends on whether or not the player has met the conditions for the "Bad" (read: True) Ending.


The following is information on the game's three endings.
Spoiler:
To see the "Normal" (read: Bad) ending, you are asked by Mani if you will rescue Metallia after clearing the Green Corridor and finding the replacement Mana Crystal. If you choose "No" three times, you trigger the Bad Ending, which sees the Hundred Knight wander off to mind his own business for years until eventually just... disappearing. Metallia dies, and quite likely everything falls apart for the witches of the realm.

To see the "True" (read: Normal) ending, you must choose Yes when Mani asks if you will rescue Metallia, BUT, you must NOT kill any of the Dark Witches you encountered previously. This ending sees Metallia and the Hundred Knight die at the hands of Totopepe, who walks off to take over Amataya Kingdom.
Lucchini, using his "perfect" astrology skills, predicted this ending, which is a theory as to why it's labeled the "true ending".

To see the "Bad" (read: True) ending, you must take a detour before venturing into the Green Corridor to hunt down and kill the three Dark Witches: Kilkenbyuut, Aramashira and Faarenheit. After doing this, continue with the True Ending route as you would. But...

When Totopepe backstabs Metallia, she suddenly remembers who the Hundred Knight is: Blacky, whom she met as a child. And suddenly she gains the ability to transfer herself into him, and they disappear into another dimension...


Chapter 12:
Spoiler:
After several months, the Hundred Knight wakes up in a Dark Mirror Realm of Medea itself. This realm is, as Metallia put it, a realm she herself created using fragments of various outcomes in her original realm. This part is extremely confusing, and even I had a hard time comprehending it. But somehow, by building up massive Karma to create "wedges" in this alternate reality, then destroying said wedges, he can destroy this dark realm, which somehow restores portions of the original realm, changing various fates all around.
From here, the Hundred Knight is instructed to cause calamities in order to build his karma. Once he has built up enough, he can start creating these Wedges, which almost all involve observing scenes involving the various people of the realm. There are seven in total:
He encounters and fights Nezaria, who reveals she's aware of what Metallia is doing, but escapes any lasting harm. A wedge is created.
He meets Dulche Dera Valentine, an Ancient Witch who helped the great witch Uruka defeat and dismember Niike, and learns that Duchess Gelato Valentine and her sister Cigaro are actually clones of Dulche. He defeats Gelato Valentine in a straight up fight, Dulche exiles her for her abuse of power, and another wedge is created.
He witnesses a disturbing scene in which Liliane has contracted Utsushi and seeks the Yaptolacca Ravine Shaman's help. I'm... not going to talk about this one. A wedge is created by simply WATCHING the scene.
He witnesses Lucchini's (before he met Metallia) learning about the terrible fate to come about in the realm of Medea at the hands of Niike. This seems to drive him mad from the revelation, when he learns that all efforts to do anything are futile, simply because the stars say so. He determines to find SOME WAY to prevent this outcome. Observing this scene creates another wedge.
The Hundred Knight next goes to Brockenturm Tower, where he runs into Lavi. She's being instructed by Purple Peel (her despised master) to locate Ryubence. But when Lavi spots the Hundred Knight, she "befriends" him and tells him to find Ryubence for her. When he does, at the peak of Mt. Azbrocken, Ryubence reveals that she is actually an extremely ancient witch "gifted" with interdimensional observing abilities, and she records all outcomes she witnesses in the book she's always seen carrying. However, she has been alive for too long and wants to die, but Purple Peel's clan has been keeping her alive with their dark arts. Purple Peel and Lavi show up, and the former attacks the Hundred Knight. After you defeat her, she orders Lavi to help, but Lavi turns on her and kills her instead. Lavi is subsequently hit by a Petrification curse, dying as well. And finally, Ryubence is free to let herself die. Another wedge is created.
Next, the Hundred Knight goes to downtown Amataya, where he watches Belda talk to herself over a span of five small scenes. This event reveals to the observer exactly HOW Viscole became cursed. Belda is MADLY in love with Heintz, and due to her extreme envy and corruption, he decides to curse Viscole when she learns he's engaged to her, thus triggering the events of the story. After she leaves, another wedge is created. You don't get to fight her or anything.
(Teresa does not appear here at all, much to my dismay.)
Finally, the Hundred Knight goes to the gate of Amataya castle, where Metallia converses with the mysterious witch Torude, who is actually herself from a far, distant future, now older, wiser, and far more mature. Torude is believed to be the one keeping all of these events in check, as she sort of guides Metallia through this chapter's events, and is evidently guiding Nezaria in keeping everything else in order as well. The final Wedge is created when Torude knocks out this Dark Realm's copy of Viscole and carries her off, creating the Wedge for the Hundred Knight to destroy.
Upon completion of this, the Dark Medea realm is annihilated, and (almost) everything from the original Medea is reset.
Everyone who died... Gelato, Teresa, Belda, the other Witches, the King, Heintz, Jack, Damuu, Jilden, Hilda... They are all revived. Everyone... but for Viscole, whom Metallia went through all that crap TO revive in the FIRST PLACE. Strange, isn't it?


Chapter 13:
Spoiler:
Metallia re-defeats Totopepe, but is EXTREMELY frustrated that Viscole hasn't been revived. She learns though, why Totopepe keeps auto-recovering. He's a Pillar Protector. She transports to Lucchini's village (where it is revealed he slaughtered the entire village populace in order to get the Bellplant to mature), and has the Hundred Knight destroy Totopepe's pillar. She returns to the Kingdom's Bridge, and kills Totopepe straight (with Lucchini's help, as he had become fed up with his father's whining in pain over losing).
She then learns from Lucchini, that the great Witch Uruka is actually still alive, hiding in a secret place beneath Amataya Kingdom. She leaves Lucchini to wallow in his misery over the fact that he killed his own family and friends for nothing, now that Metallia has thwarted the outcome he predicted through the stars, and heads to find Uruka, who most likely will have the ability to revive Viscole.
Remember that huge swamp Metallia discovered beneath the ruins below Amataya Kingdom? Now that the Hundred Knight is super-powered upon destroying the three Dark Witches, he is able to breach the seal that he couldn't before, and they end up in a labyrinth DEEP beneath the kingdom.
After getting to the bottom, sure enough, she finds Uruka, the great witch she so admired, and Metallia gushes over this, especially when she finds out that Uruka was the Old Hag that mentored her and Malia for a while, as revealed in the events of chapter 8. Unfortunately, Uruka ignores Metallia's pleas to revive Viscole. There's something far more pressing at hand...
Niike, the dimension-destroying demi-god, is slowly reviving, thanks to Metallia's blooming of all those pillars. Every time she did that, Niike gained a little bit more power back. On top of this, a certain cheerful fairy has been trying to break the final seal on Niike in order to free him. That certain fairy, Mani, is actually a reincarnation of the Special Maiden, Aguni, the people of Medea gave to Niike to stem is rampage of annihilation. But when the witches of that time attacked Niike, they used the maiden as a hostage to lure him out, where they were able to kill him (though not before suffering catastrophic casualties). Aguni grieved herself to death afterward, and was reincarnated as Mani, a Swamp Fairy.
Uruka and Dulche were the only survivors of that event. Kilkenkyuut, Aramashira and Faarenheit were also involved, but succumbed to Dark Power in an effort to become strong enough to fight Niike. Regardless, they continued to support the seal on him. When the Hundred Knight killed them, the seal was weakened down to the last one Uruka was holding. Now, Uruka is dying of old age, and she needs a replacement. She first asks Metallia nicely, then forces Malia (who she restores to human form here) to fight her to convince her, then just outright tries to strangle her into doing it. She fails in all her attempts. But when Mani shows up and lands a mortal wound on Uruka, her death convinces Metallia to give up on reviving Viscole and take up Uruka's role as a seal monitor. By using her immense power, not only will she hold off Niike, but she'll slowly drain his own power via the swamp to do it. Eventually, he will be eliminated, but she will perish as well. She subsequently releases the Hundred Knight from his contract, and does so by returning his name to him (whatever you put for his name when you first created your first game save).
The Hundred Knight, however, has other ideas. By this point, he has developed true loyalty for Metallia. He doesn't want her to die any more than Malia doesn't. So he proceeds to go to the strange realm where Metallia is holding the final Seal on Niike...
The Sealed Land is a strange clock-shaped landmass with passages branching in the twelve clock-face directions. Most of these passages lead to interesting scenes that reveal the true, final fates of everyone you met through the game. In no particular order...
Lord Damuu decides the idea to kill the witches was a bad one and decommissions the Inquistors. He, General Jilden and princess Hilda comfort the King as he laments the death of his daughter.
An extremely brief scene where Nezaria meets up with Torude and cryptically asks "Was that all right?" or something to that nature, to which Torude confirms it was.
Jack talks to Belda, who is still yandere over Heintz, and she snarls at him when he says that Heintz won't be coming to visit her that day. Teresa has a single line of dialogue in which she lets Belda know the next Court Witches' meeting is about to start. (Unsatisfactory, in my opinion. It's almost as if the writers forgot Teresa existed and threw that in when they suddenly remembered her. But at least this CONFIRMS she was revived as well. My own fate for her is far better than this pitiful attempt...)
The outcome of the creepy event involving Lily and the Shaman is seen, where she's been cured of Utsushi, at a cost...
Dulche decides to visit the now alive and well Gelato and Cigaro, and offers her praise and encouragement, which REALLY touches Gelato, since that's all she really wanted from her originator.
Purple Peel and Lavi share a heartwarming scene that entirely contrasts the vicious scene you previously witnessed between them. Not only did Purple Peel's heart soften to the point that she willingly released Ryubence from her clan's contract with her, but she also released Lavi, so that she can pursue her own agenda now. (Though she doesn't reveal the latter to Lavi, whom she seems to have genuine affection for).
Ryubence, now free from her contract, goes to the peak of Mt. Azbrocken, and gazes upon a sunrise, whereupon she dissolves away into dust, finally free from her anguished life.
Prince Heintz meets a little (human) girl by the mysterious name of Mitten, and has a tender moment with her. The dude may be corrupt, but evidently he's popular and good with children.
...I'm probably forgetting some. I know there weren't twelve exactly, but I don't recall any others.
Triggering these scenes is important, however, as it unlocks passage to the final destination: the arena against Niike.
The Hundred Knight annoys Metallia one last time by refusing to leave her, and he destroys the final Seal on Niike. He then fights the gigantic creature directly... and kills it. Mani goes nuts, and transforms into a horrifying crawling face monster Dark Witch, which the Hundred Knight ALSO kills. All threats have been terminated...
He and Metallia slip into a nether realm, where she discovers that there is SO much mana power here, she can use it, along with sacrificing herself, to revive Viscole. She does so.
Viscole ain't happy. But, Malia shows up and reveals that the Green Seeds the Hundred Knight has been carrying for so long can be used to reincarnate Metallia, though now WITHOUT her restriction of needing the swamp to live.

The credits roll, during which little scenes are shown of the group planting the seeds, which slowly grow (under the Hundred Knight's care), and eventually, Metallia is reborn.


~END~
Last edited by Byzantian-Fandango on Tue Feb 24, 2015 6:02 am, edited 2 times in total.
Image
Image
Amethytus Library's Latest Entry: *2015/09/27 - Trouble Witches: Nest of Disruption*

User avatar
Zdood
Netherworld Archduke
Netherworld Archduke
Posts: 2885
Joined: Mon Aug 20, 2012 12:54 am
Location: Trapped in limbo or something

Re: TW&THK - A Complete Plot Summary

Postby Zdood » Tue Feb 24, 2015 1:53 am

To go over some things you missed as well as critique a bit...

Chapter 1:
Spoiler:
Although this is a summary, as Hundred Knight's nature is not actually revealed until the end of the game, it might be best to have that put in the appropriate spot rather than bluntly stating it right off the bat. Mentioning the prologue's events may have been a good idea, too; that village turns out to be quite important later, as it seems to be connected to Medea's distant past and the final boss/end villain.


Chapter 2:
Spoiler:
Forgetting Biggs and Wedge is fine and dandy but you probably should've mentioned Totopepe's debut.


Chapter 4:
Spoiler:
The Dark Witch fossils and the bit of information about Medea's history are probably worth noting.


Chapter 6:
Spoiler:
The one that knew Malia was alive and revealed it was Arlecchino.

Whether the old witch in the void is Valaie is up for debate, particularly due to the Dark Witch Faahrenhait also having evidence of potentially being her. There's evidence for both unless my memory is seriously shot. While these are certainly things worth noting neither of them are concretely known and should not be treated as if they are.

Prooobably didn't need to mention your personal feelings about Teresa. This is a summary of the game's story, not a post in the other thread you made.

Malia Mouse showing up with Nezaria is probably worth mentioning.


Chapter 7:
Spoiler:
Aside from developing Lucchini and providing foreshadowing for later events involving him, it also introduces Heintz and Princess Hilda as well as the concept of incomplete Dark Witches, which is quite important because of its relation to the final boss and end villain.


Chapter 8:
Spoiler:
It's revealed to the audience that the Old Hag is Great Witch Uruka. Valaie appears although I don't remember what she talked with Uruka about. Uruka was aware of Hundred Knight's presence despite him being invisible to anyone else that wasn't Metallia and does something or other with/to him that she reveals later on.


Chapter 9:
Spoiler:
Metallia first bumps into a certain someone resembling Heintz here.


Chapter 10:
Spoiler:
It was an older, buried Amataya IIRC.

This is still a summary and personal feelings should still be kept out of it. You can reveal that Belda reveals she used Teresa as a human shield without mentioning how it affected you. Also, yes, Belda is an idiot and a terrible person but there's probably a better way to say so in a summary than *cough(something)cough*.

Mentioning the reveal of Nezaria surviving is somewhere between fine and something that could've waited until it was revealed in the story itself.

You also missed the part where Nezaria, Mouse Malia in tow, gives Metallia and the Knight a history lesson about Niike. Torude and her debut also went unmentioned (can't recall whether she debuted in Ch9 or 10, though).


Chapter 11:
Spoiler:
I already mentioned that Mouse Malia should've been mentioned back in Ch6, so I'll skip that bit.

What you think of Metallia's appearance is fine and dandy but not particularly relevant to a summary of a story. As far as that goes, the implication is that the hair color changing may be a result of her draining magic power or the torture or somesuch.

The clone of Visco made of Mana that appears in Green Corridor... eh, it's debatable whether that's worth mentioning, so that's fine. It doesn't seem to have much relevance other than perhaps implications towards Metallia's character (I... don't quite remember the exact reason it took the form of Visco, but since Metallia is intimately linked with the swamp and the pillar deep within it conjured a clone of Visco to protect itself...?)

Arlecchino decided to hold off a pair of boss level Witch Soldiers while Hundred Knight escaped, by the way.

As you mentioned the fates of Heintz, Jack, and Damuu being a bit ambiguous, that's fine. Hard to say what exactly happened during the rioting. Damuu at least would seem to have been killed but Heintz and Jack are more iffy.

The way you mention the Totopepe reveal makes it sound as if it came immediately after the riot; in-story presumably a few days had passed or something, since Metallia had recovered from the execution experience and was going to visit Visco when... yeah.


Endings:
Spoiler:
If you choose 'Yes' at any time when Mani is asking you, you will go on the "True"/"Bad" path (just felt it was worth noting). You can kill 2 out of 3 of the Dark Witches and still get the "True" ending. The "Bad" ending only triggers if all 3 are dead. Also, it doesn't matter when you decide to go off and kill the 3 DWs as long as you do it before you defeat Dark Belda. You can even enter her boss fight, retreat, teleport back to base from the pillar and do it then.

Metallia's ability to fuse with HK seems to be tied with the doll her child self gave him back in Ch8; the doll was mentioned as having some magic power in it. Torude watched the whole thing.


Chapter 12:
Spoiler:
There were visions of alternate realities as well, the specific ones being shown (aside from the one HK has to destroy) being a magical academy with the cast as students/teachers and a realistic Earth-like one with Metallia as a bedridden ill little girl. Torude appears from time to time in this chapter telling Metallia to hurry up or something like that (you mention this later but it wouldn't be a bad idea to mention it in order).

IIRC Nezaria also placed her faith in Metallia to stop Niike or something to that effect.

Dulche also created the pillars seen throughout the game, which are Niike's bones.

Aside from the hilarious and fairly messed-up antics of Lily, the event also revealed that apparently utsushi is caused in witches when something bad happens to them in an alternate reality or something like that.

Personal feelings regarding Teresa still not really needed. That said since she was indeed curiously absent from this bit I suppose it's fine this time at least.

And, not a criticism or anything, but just as an aside: don't ya just love irony?


Chapter 13:
Spoiler:
Although it's not confirmed it's worth mentioning the theory that Lucchini set up those events in the hopes that Metallia could defy fate and that he only took drastic measures because he felt it was necessary to give Metallia a nudge (well, more like a push, and off a cliff, but yeah) toward doing that.

And this is where the concept of incomplete Dark Witches becomes relevant, since that's what Mani's been the whole time. Or at least that seems to be her deal.

Grammar correction rather than criticism, but mentioning it since it kind of changes the meaning:
The Hundred Knight, however, has other ideas. By this point, he has developed true loyalty for Metallia. He doesn't want her to die any more than Malia doesn't.

That should say 'does'.

...I never noticed that the Sealed Land was clock shaped. Is it really...? Dammit, now I wanna check. XD

Your own personal feelings regarding Teresa still should be kept out. By the way, just throwing it out there: What about Sabina? Who, it is worth noting, is not confirmed to have been revived like all the others were. Her fate's ambiguous at best, dead at worst. But she's not Teresa, so I guess she doesn't matter (sarcasm).

After Dark Aguni is defeated and Metallia and HK are in the white void, you didn't mention the flashes of Aguni's memory - and the memories of others - they heard there. This is also where the village from the prologue comes in, though it's not explicit.


Ya got most of it, and hopefully I managed to fill in any blank spots. You really didn't need to keep bringing up your feelings toward Teresa, though; there's a time and place for that and a summary of the story is not it.
Kneel before me! :twisted:
Image
Yeah, like that.

Neptunia fanfic: Hyperdimensional Adventures

User avatar
Byzantian-Fandango
Netherworld Baron
Netherworld Baron
Posts: 874
Joined: Thu Jan 08, 2015 10:43 am
Location: Amethytus Estate
Contact:

Re: TW&THK - A Complete Plot Summary

Postby Byzantian-Fandango » Tue Feb 24, 2015 5:55 am

Thanks for your input. The reason why a number of details seem missing, or also why the timing on some things is off, is because this summary was directly copied from what I wrote on the GameFAQs post, which I did in something of a hurry, and purely from memory. I didn't make any effort to do any improvements other than correct some typoes I discovered.

Oh, and that does/doesn't thing? I KNEW I should have corrected that, but I just wasn't sure.

I shall defend my mentioning of Teresa by saying that, this whole summary is written from my point of view, and Teresa has become very important to me, reaching a value rank that Bridgette has managed to reach, only in a different class. My personal touches in regards to my opinions of Teresa's negative treatment within the game are just that: personal touches. If one doesn't care to read them, they don't have to. I just wanted to include them for my own sake. You aren't familiar with me, since you were inactive when I joined this forum, but I came here for the original purpose of lamenting what happened to Teresa (see the "Sympathy for the Tar Witch" thread), so naturally I would bring that up here. Honestly, how can I not?

Lastly, another reason for there being chunks of information missing at points is because I completed the game almost 3 months ago, haven't been back, and my memory of everything is fading (most thankfully, in regards to certain things...) I didn't post my comments that I made between summary sections on the GameFAQs forum where I specifically stated such.

Spoiler:
And yeah, if you 100% complete the Sealed Land map and zoom it out on the map screen, you'll see that there are exactly 12 nubs in the clock-face directions of the central landmass. Not all of them actually lead somewhere, but I noticed that right away.


But, you also took the time to READ the whole thing, so thanks for doing so. Anyone else who comes here can check your input to get even more pieces of information.
Image
Image
Amethytus Library's Latest Entry: *2015/09/27 - Trouble Witches: Nest of Disruption*

User avatar
xnobody13
Netherworld Baron
Netherworld Baron
Posts: 913
Joined: Tue Sep 04, 2012 3:43 pm
Location: Kyoto

Re: TW&THK - A (90%) Complete Plot Summary

Postby xnobody13 » Wed Feb 25, 2015 4:50 pm

As a person who will be playing this soon, I actually feel more inclined to play it now. Thank you.
Spoiler:
Image

User avatar
Byzantian-Fandango
Netherworld Baron
Netherworld Baron
Posts: 874
Joined: Thu Jan 08, 2015 10:43 am
Location: Amethytus Estate
Contact:

Re: TW&THK - A (90%) Complete Plot Summary

Postby Byzantian-Fandango » Wed Feb 25, 2015 4:53 pm

xnobody13 wrote:As a person who will be playing this soon, I actually feel more inclined to play it now. Thank you.

Well hey, thanks for the compliment! :)

When you start, I WILL be here to lend any aid I can. As you're no doubt aware by now, this game was one of my S-Rank favorites. I will never forget it... Even though it did cause me quite a bit of pain, I came out of it with one of my greatest treasures yet. Suffer the most for the greatest reward I suppose.
Image
Image
Amethytus Library's Latest Entry: *2015/09/27 - Trouble Witches: Nest of Disruption*

User avatar
Zdood
Netherworld Archduke
Netherworld Archduke
Posts: 2885
Joined: Mon Aug 20, 2012 12:54 am
Location: Trapped in limbo or something

Re: TW&THK - A (90%) Complete Plot Summary

Postby Zdood » Wed Mar 04, 2015 3:14 am

Something I missed from Chapter 3 (how, I have no idea):
Spoiler:
While Valentine is the one who captures Visco and is the primary antagonist, it's revealed at the end that, firstly, her first name is Gelato, and secondly, that she has a sister, Cigaro, who was sealed beneath Chocolatta Palace by Gelato in order to drain her power. When Cigaro shows up, freed by the unwitting Hundred Knight as a result of destroying the objects around the palace that were keeping her sealed, she devours Gelato to power up and then Hundred Knight dukes it out with her. Then after she's defeated and presumably killed, the still-alive-but-not-for-long Gelato is de-powered and left at the mercy of her vengeful Korigon minions by Metallia.
Kneel before me! :twisted:
Image
Yeah, like that.

Neptunia fanfic: Hyperdimensional Adventures

shadowmaksim
Netherworld Grand Duke
Netherworld Grand Duke
Posts: 4344
Joined: Thu Jul 18, 2013 6:11 am

Re: TW&THK - A (90%) Complete Plot Summary

Postby shadowmaksim » Sun Mar 08, 2015 12:42 am

Seems like I missed quite a discussion.

@ Byzantian-Fandango

Your love for Teresa is very evident. Definitely looks like it had progressed since I last talked with you over at the "TW&THK" sub-board at GameFAQs.

Regardless, the summary was pretty good, though you did get a little too personal whenever bringing up Teresa. You touched on the majority of major events and even added in some common speculation to help flesh things out. This is probably far better than the one I made a long while back. Much more coherent at the very least since mine was all over the place.

xnobody13 wrote:As a person who will be playing this soon, I actually feel more inclined to play it now. Thank you.


If it's not to late to state it, I hope you enjoy it, even if only a little bit. While it may not be the greatest of games, especially in the gameplay department, it very much is a game I hold in very high regard.

User avatar
Byzantian-Fandango
Netherworld Baron
Netherworld Baron
Posts: 874
Joined: Thu Jan 08, 2015 10:43 am
Location: Amethytus Estate
Contact:

Re: TW&THK - A (90%) Complete Plot Summary

Postby Byzantian-Fandango » Sun Mar 08, 2015 5:03 am

shadowmaksim wrote:Seems like I missed quite a discussion.

@ Byzantian-Fandango

Your love for Teresa is very evident. Definitely looks like it had progressed since I last talked with you over at the "TW&THK" sub-board at GameFAQs.

Regardless, the summary was pretty good, though you did get a little too personal whenever bringing up Teresa. You touched on the majority of major events and even added in some common speculation to help flesh things out. This is probably far better than the one I made a long while back. Much more coherent at the very least since mine was all over the place.

Well I have more or less "adopted" Teresa by this point, and I'll be keeping her with me indefinitely. She ranks nearly the same as Bridgette in terms of my affection, only in a different class of love.

It's been two months, so I've largely recovered from the pain the events put me through, though I still don't care to think about what all happened back there, hence the level of passion I sometimes start using while discussing it. Think of it as being like a war veteran talking about the battles he engaged in; he's obviously going to get passionate about that.

Thanks for the commendation. I did this more or less as a random favor to someone on the GameFAQs forum, so, as ZDood pointed out, I did miss some details, but I felt I got what was important.

I've noticed your new post in the other discussion thread. I don't have the time to read it at the moment of this posting, but I'll check it out when I do.
Image
Image
Amethytus Library's Latest Entry: *2015/09/27 - Trouble Witches: Nest of Disruption*


Return to “The Witch and the Hundred Knight”

Who is online

Users browsing this forum: No registered users and 2 guests