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Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Tue Mar 10, 2015 3:13 pm
by My1xT
the video that was quoted the post above mine.

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Wed Mar 25, 2015 6:14 pm
by Beedlebud
ANN had an interview with Kodaka.

Not really concerning only DR2, but I wasn't really sure where else to put it so here it is! Thought it was pretty interesting. Oh and spoilers for the whole series (not really for AE though unless you don't want to see annnnnything on that game).

In terms of the story, is there a particular event or plot point that sticks out to you as really special?

Danganronpa 2, chapter 5…I really like the verdict, and all of the events that come to surround it.


yes that is best chapter

Kodaka wrote:By the way, I wondered why NIS didn't change Monokuma's name–though I think it sounds cute in any language, don't you? And they told me they had considered it but were flatly told “no” by others at the company. Monokuma is Monokuma everywhere!


Huh. :geek:

And finally, to wrap this up, the question we are all wondering about: what is your ultimate skill?

[laughs] Hmmm… I'm not sure if I have one… well, when I was young, I went to an all-boys school for part of junior high and high school. In a way, I feel like some elements of youth were robbed from me, since there were no girls around. But one thing about being in that sort of environment is that you don't have to worry about girls judging you. I developed an ability to come up with dirty jokes and base humor on the spot. Perhaps that's my ultimate skill. [laughs]


lol

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Thu Mar 26, 2015 2:33 pm
by Mirai
Without a doubt, I was most interested in this part:
DR1 END GAME SPOILERS BELOW
Spoiler:
Moving into the particulars of developing the game and its story… where did you find the idea of having a teen fashion model be the source of unending despair that consumes the world?

The main concept behind that would be the gap between the outward appearance of the character and what they actually do. I was fascinated by that idea–on the one hand, you have someone really cool and pretty, representing bright pop culture, and on the other there's something cruel, horrific, and terrible. The reason I like that gap is that it allows me, as a writer, to play with the emotions of the player a lot more – you can move them from one extreme to the other.


So this is the reason when Kodaka was developing DR1 he decided to pick Junko as the main antagonist. 8-)

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Thu Mar 26, 2015 10:35 pm
by ZekeFreek
Japanese ideals of youth continue to baffle and amuse me.

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Fri Mar 27, 2015 1:36 am
by My1xT
Mirai wrote:Without a doubt, I was most interested in this part:
DR1 END GAME SPOILERS BELOW
Spoiler:
Moving into the particulars of developing the game and its story… where did you find the idea of having a teen fashion model be the source of unending despair that consumes the world?

The main concept behind that would be the gap between the outward appearance of the character and what they actually do. I was fascinated by that idea–on the one hand, you have someone really cool and pretty, representing bright pop culture, and on the other there's something cruel, horrific, and terrible. The reason I like that gap is that it allows me, as a writer, to play with the emotions of the player a lot more – you can move them from one extreme to the other.


So this is the reason when Kodaka was developing DR1 he decided to pick Junko as the main antagonist. 8-)

if there are spoilers in there THEN MARK THEM!

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Fri Mar 27, 2015 11:21 am
by Mirai
My1xT wrote:
Mirai wrote:Without a doubt, I was most interested in this part:
DR1 END GAME SPOILERS BELOW
Spoiler:
Moving into the particulars of developing the game and its story… where did you find the idea of having a teen fashion model be the source of unending despair that consumes the world?

The main concept behind that would be the gap between the outward appearance of the character and what they actually do. I was fascinated by that idea–on the one hand, you have someone really cool and pretty, representing bright pop culture, and on the other there's something cruel, horrific, and terrible. The reason I like that gap is that it allows me, as a writer, to play with the emotions of the player a lot more – you can move them from one extreme to the other.


So this is the reason when Kodaka was developing DR1 he decided to pick Junko as the main antagonist. 8-)

if there are spoilers in there THEN MARK THEM!

For argument's sake I'll place DR1 spoilers in spoiler tags in the SDR2 thread.

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Sat Apr 04, 2015 6:38 am
by Mirai
Here's another interview on Kodaka done by GameInformer:

Danganronpa’s Mastermind Discusses Killing Off Characters And The Next Entry

"I'm also not really interested in growing the fanbase or making it more broadly appeal to people. I just want to make a cool game that I'm really proud of."


And this is why I have so much respect for you Kodaka, you're not the type of person to cater into fan's demands. 8-) Unlike a lot of other authors.

Also there's a spoiler section of the interview, in the spoiler below: Don't read unless you've beaten both games.

Spoiler:
Danganronpa Spoiler Talk: Creator Sheds Light On Bringing Back Characters And How Monokuma Works

Its mostly a talk about why Kodaka decided to use Junko again in SDR2.

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Sat Apr 04, 2015 7:35 am
by G3n3raL86
Kodaka is love. Kodaka is life:)

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Sat Apr 04, 2015 12:57 pm
by ZekeFreek
He's been on one massive interview spree lately.

Re: Danganronpa 2: Goodbye Despair (Vita) ♥ Available Now!

Posted: Sat Apr 04, 2015 7:56 pm
by Alice Twilight
My1xT wrote:
Mirai wrote:Without a doubt, I was most interested in this part:
DR1 END GAME SPOILERS BELOW
Spoiler:
Moving into the particulars of developing the game and its story… where did you find the idea of having a teen fashion model be the source of unending despair that consumes the world?

The main concept behind that would be the gap between the outward appearance of the character and what they actually do. I was fascinated by that idea–on the one hand, you have someone really cool and pretty, representing bright pop culture, and on the other there's something cruel, horrific, and terrible. The reason I like that gap is that it allows me, as a writer, to play with the emotions of the player a lot more – you can move them from one extreme to the other.


So this is the reason when Kodaka was developing DR1 he decided to pick Junko as the main antagonist. 8-)

if there are spoilers in there THEN MARK THEM!


Their loss if they're coming into a Dangan Ronpa 2 thread without playing the first.