Mighty No.9 Out Now!!!

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Miuykizero
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Re: Mighty No.9 - Q1 2016

Postby Miuykizero » Wed Sep 30, 2015 7:15 pm

My bad its just you came across off as a stalker to me so i had to check ^_-

I backed MN9 I also backed red ash until he announced zat sequel as a backer reward zat made me pull out of red ash backing Zam ;( i lost all trust in this developer ;(
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lopez
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Re: Mighty No.9 - Q1 2016

Postby lopez » Fri Oct 02, 2015 6:30 pm

I'd probably back a Mega Man Legends 3 crowdfunding campaign ^_^

Anyways, does anybody have a favorite Robot design from this game?

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will57
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Re: Mighty No.9 - Q1 2016

Postby will57 » Mon Nov 30, 2015 9:59 am

http://gematsu.com/2015/11/mighty-no-9-bring-it-trailer

This actually still looks decent. Nice to get a bit more information and actually see examples of the other modes in the game.
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Re: Mighty No.9 - Q1 2016

Postby lopez » Tue Dec 01, 2015 12:57 pm

Do backers get a physical copy for the 3DS/Vita?

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Re: Mighty No.9 - Q1 2016

Postby Daverost » Tue Dec 01, 2015 6:54 pm

I don't think physical copies are available for backers in any capacity.
I never got my avatars.
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Re: Mighty No.9 - Q1 2016

Postby Seventh » Tue Dec 01, 2015 8:27 pm

lopez wrote:Do backers get a physical copy for the 3DS/Vita?
I don't think anyone does?
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Rednal
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Re: Mighty No.9 - Q1 2016

Postby Rednal » Tue Dec 01, 2015 9:14 pm

Correct - as I recall, there WERE tiers offering physical rewards (like a box), but I think all copies of the game are digital.
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Re: Mighty No.9 - Q1 2016

Postby Ultimate_Nova_X » Fri Jan 29, 2016 5:30 pm

Played it at Taipei Game Show yesterday.

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Re: Mighty No.9 - Q1 2016

Postby Alantor2013 » Fri Jan 29, 2016 5:31 pm

Ultimate_Nova_X wrote:Played it at Taipei Game Show yesterday.


Cool, how was it?
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Rednal
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Re: Mighty No.9 - Q1 2016

Postby Rednal » Fri Jan 29, 2016 5:34 pm

Incidentally, because of bugs in network modes, it got delayed again. Current goal is Spring 2016.

(I'm slightly disappointed about this one, because I was hoping it would release on my birthday. XD Ah well. A lot of the backers are actually being pretty chill about it at this point.)
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Alantor2013
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Re: Mighty No.9 - Q1 2016

Postby Alantor2013 » Fri Jan 29, 2016 5:38 pm

Rednal wrote:Incidentally, because of bugs in network modes, it got delayed again. Current goal is Spring 2016.

(I'm slightly disappointed about this one, because I was hoping it would release on my birthday. XD Ah well. A lot of the backers are actually being pretty chill about it at this point.)


That's good to hear. Wish I could say the same for those childish MegaMan fans of Protodude's Rockman Corner (No offense if you're a MegaMan fan, Rednal.) Especially that idiot named CATGUN. He has a vendetta against Inafune for some reason.
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Re: Mighty No.9 - Q1 2016

Postby Rednal » Fri Jan 29, 2016 5:39 pm

People loooooove to hate when things go wrong.

I, on the other hand, have backed enough Kickstarters to understand that games tend to get delayed. XD There's a bit of optimism bias in release dates, ESPECIALLY if games hit stretch goals (which naturally increases development time).
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Alantor2013
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Re: Mighty No.9 - Q1 2016

Postby Alantor2013 » Fri Jan 29, 2016 5:41 pm

Rednal wrote:People loooooove to hate when things go wrong.

I, on the other hand, have backed enough Kickstarters to understand that games tend to get delayed. XD There's a bit of optimism bias in release dates, ESPECIALLY if games hit stretch goals (which naturally increases development time).


That's true. But those childish morons at Protodude's Rockman Corner are giving Inafune a hard time about this and that moron CATGUN is only making things worse.
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Rednal
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Re: Mighty No.9 - Q1 2016

Postby Rednal » Fri Jan 29, 2016 5:42 pm

Honestly, I don't think there's a lot that individual users on a forum Comcept probably doesn't even look at can do. Just ignore them.
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Alantor2013
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Re: Mighty No.9 - Q1 2016

Postby Alantor2013 » Fri Jan 29, 2016 5:43 pm

You're right. But it makes me so mad that people abuse their use of opinions to say hurtful things to people who they once respected.
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