As someone who doesn't have any stakes in the game (I didn't back it nor do I plan to get it), the only problematic thing I've noticed is that the PR department has been gloriously doing a terrible job: issue after issue with some members of the staff, the pretty bad Masterclass trailer by Deep Silver, the constant delays (while at least understandable), and so on. I can't exactly blame anyone for being put off like that.
Not to mention there was a somewhat recent interview
with Inafune and the main problem I got from it is that he's being way too ambitious with turning "MN9" into an entire franchise. The game's not even out yet and he's stated that there are already plans for a TV show and a live-action movie along with possible discussions for a sequel.
This is probably just my pessimism talking but that's usually not a good sign for a series. Successful franchises more often than not tend to usually be unplanned. They get popular first and that popularity then warrants more entries (and merchandise) to be added on. Sure, you can go in trying to force a franchise to be successful but you'd need a marketing budget that's far greater than what Inafune seems to have.
The fact alone that when backers were asked what system of the game they wanted so that they could get that version, there was a huge number of people who never responded back. That's something I found to be rather troubling. In the recent update
, it was stated that 83% actually responded back, meaning around 17% didn't. Considering that it's listed that there are roughly 65,000 backers
who qualified for it ($20 minimum), that means around 11k people never responded back. I don't know about the whole picture, not to mention these numbers could be wrong or representative of the general consumer interest, but that seems to be quite the significant amount of lost interest right there.
I do hope the game is at least remotely successful. Otherwise, all this focus on making it into a franchise is really going to hurt in the long term.