Resident Evil: Operation Raccoon City

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Re: Resident Evil 6

Postby lordryo » Sat Sep 04, 2010 9:28 pm

Sieghardt wrote:very glad they're going with a reboot, RE5 was awful and the shooter direction the series was going in was dreadful. hope they bring it back to horror

Whats so bad about the shooting aspects of the game? Its not like its an all out action shooter, its limited visibility and movement combined with tight spaces and corners make for some pretty great gameplay. Now if only they could return the scare level of the older games in the series whilst keeping the current gameplay that'd be great!
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Re: Resident Evil 6

Postby vampko » Sat Sep 04, 2010 11:43 pm

lordryo wrote:
Sieghardt wrote:very glad they're going with a reboot, RE5 was awful and the shooter direction the series was going in was dreadful. hope they bring it back to horror

Whats so bad about the shooting aspects of the game? Its not like its an all out action shooter, its limited visibility and movement combined with tight spaces and corners make for some pretty great gameplay. Now if only they could return the scare level of the older games in the series whilst keeping the current gameplay that'd be great!

If they just brought the fear back, then it would be great. But, they've been focusing too much on it being an action series, and have almost axed off the survival horror part. If they had the same gameplay and co-op from 5 with the scare factor of the first three games, it would be AMAZING. But I still would like a new Siren game more (as long as they go back to their roots of being totally helpless...) I'm a sucker for that feeling you get when everything's against you and you pretty much have no chance. With death just around the corner, with no way to defend yourself from Death...I'ts such a good feeling <3
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Re: Resident Evil 6

Postby bloodyaftertaste » Sun Sep 05, 2010 1:21 am

It's not just the scare factor that needs to come back, but I want more puzzles. I don't just want it to be a shooter, I like having to think too. But I want them to keep the co-op too.
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Re: Resident Evil 6

Postby lordryo » Sun Sep 05, 2010 1:32 am

Hmm, true, the puzzles were cool. I'm sure they could combine all the elements and create a scary action co-op puzzle shooter! :lol:
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Re: Resident Evil 6

Postby vampko » Sun Sep 05, 2010 1:55 am

lordryo wrote:Hmm, true, the puzzles were cool. I'm sure they could combine all the elements and create a scary action co-op puzzle shooter! :lol:

That would be ideal. Hopefully Capcom is reading our posts right now and are preparing to steal our ideas :lol:
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Re: Resident Evil 6

Postby bloodyaftertaste » Sun Sep 05, 2010 2:02 am

I doubt capcom would come here to look for thoughts about RE6. Maybe we should storm capcom's forum. They have one of those right?
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Re: Resident Evil 6

Postby lordryo » Sun Sep 05, 2010 2:04 am

Wow, great idea Bloody!

http://www.capcom-unity.com/go/network/forum

Let's do it!

(Am I even allowed to post the link like that here?)
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Re: Resident Evil 6

Postby XCronoX » Sun Sep 05, 2010 2:51 am

People had to actually think for the puzzles? They were so pathetically easy to me, to the point of them being an annoyance and I was like ugh I have to waste time on this inane crap I just want to kill something.

I would like a RE game done like this
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Re: Resident Evil 6

Postby vampko » Sun Sep 05, 2010 3:03 am

XCronoX wrote:People had to actually think for the puzzles? They were so pathetically easy to me, to the point of them being an annoyance and I was like ugh I have to waste time on this inane crap I just want to kill something.

I would like a RE game done like this

Not really, I just kind of got lost everywhere :lol: But I did enjoy them. Fatal Frame does them better I think though. Especially when they forget to add a note for one of the clues that relied on having some knowledge of Japanese culture xD I would like to see less focus spent on killing zombies though. Some people love to just blow zombies to pieces, but I prefer to avoid them as much as possible. I've always had more of a stealth mentality, and apparently it's dripped over onto my real life, as I"m great at sneaking up on people without even trying to xD
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Re: Resident Evil 6

Postby lordryo » Sun Sep 05, 2010 3:15 am

XCronoX wrote:People had to actually think for the puzzles? They were so pathetically easy to me, to the point of them being an annoyance and I was like ugh I have to waste time on this inane crap I just want to kill something.

I don't think the puzzles were meant to be a real challenge, it isn't a puzzle game after all. But it was a break from the action to help deliver the story through gameplay. And it was fun running around looking for things or pushing objects around to access new areas, just like the Lost in Nightmares dlc, except there wasn't much shooting in that...damn they were close!
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Re: Resident Evil 6

Postby bloodyaftertaste » Sun Sep 05, 2010 3:24 am

vampko wrote:
XCronoX wrote:People had to actually think for the puzzles? They were so pathetically easy to me, to the point of them being an annoyance and I was like ugh I have to waste time on this inane crap I just want to kill something.

I would like a RE game done like this

Not really, I just kind of got lost everywhere :lol: But I did enjoy them. Fatal Frame does them better I think though. Especially when they forget to add a note for one of the clues that relied on having some knowledge of Japanese culture xD I would like to see less focus spent on killing zombies though. Some people love to just blow zombies to pieces, but I prefer to avoid them as much as possible. I've always had more of a stealth mentality, and apparently it's dripped over onto my real life, as I"m great at sneaking up on people without even trying to xD


I agree with Vampko as in the older ones it was easier to get lost, you had to do back tracking and it was more free roam. While with 4 and 5 it was more linear as it kept pushing your forward. You really couldn't go back to old areas.

However Vampko if you haven't gotten the lost in nightmares DLC it does return a bit to the older style, even having an easter egg for the old tank control. I kept it with the new control though and it felt more like the older games, but with the new style controls which I thought worked really well together. So yes it can be done. There was more puzzles and it was more suspenseful. There was also a total surprise attack the second time I played through which really freaked me out. Idk if it was because of difficulty level or if we triggered it by playing the piano too much, but the first time I played through, in the mansion there was no enemies. In the second is when I got blind sighted.

It was funny too because I played 5 with one of my friends in person and then we played lost in nightmares and he is liked you are pretty freaked aren't you. And I'm like ya, something I didn't feel during the first time.

And crono, dead state does look pretty good. An rpg zombie survival game seems like a cool concept. Having to manage the group and having them turn on you is a neat idea. I would like to give this game a try when it comes out. However I would not like RE to turn out this way because that would totally change the game into something different and I would prefer if they went that way to just make a new game.
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Re: Resident Evil 6

Postby vampko » Sun Sep 05, 2010 3:31 am

bloodyaftertaste wrote:
vampko wrote:
XCronoX wrote:People had to actually think for the puzzles? They were so pathetically easy to me, to the point of them being an annoyance and I was like ugh I have to waste time on this inane crap I just want to kill something.

I would like a RE game done like this

Not really, I just kind of got lost everywhere :lol: But I did enjoy them. Fatal Frame does them better I think though. Especially when they forget to add a note for one of the clues that relied on having some knowledge of Japanese culture xD I would like to see less focus spent on killing zombies though. Some people love to just blow zombies to pieces, but I prefer to avoid them as much as possible. I've always had more of a stealth mentality, and apparently it's dripped over onto my real life, as I"m great at sneaking up on people without even trying to xD


I agree with Vampko as in the older ones it was easier to get lost, you had to do back tracking and it was more free roam. While with 4 and 5 it was more linear as it kept pushing your forward. You really couldn't go back to old areas.

However Vampko if you haven't gotten the lost in nightmares DLC it does return a bit to the older style, even having an easter egg for the old tank control. I kept it with the new control though and it felt more like the older games, but with the new style controls which I thought worked really well together. So yes it can be done. There was more puzzles and it was more suspenseful. There was also a total surprise attack the second time I played through which really freaked me out. Idk if it was because of difficulty level or if we triggered it by playing the piano too much, but the first time I played through, in the mansion there was no enemies. In the second is when I got blind sighted.

It was funny too because I played 5 with one of my friends in person and then we played lost in nightmares and he is liked you are pretty freaked aren't you. And I'm like ya, something I didn't feel during the first time.

And crono, dead state does look pretty good. An rpg zombie survival game seems like a cool concept. Having to manage the group and having them turn on you is a neat idea. I would like to give this game a try when it comes out. However I would not like RE to turn out this way because that would totally change the game into something different and I would prefer if they went that way to just make a new game.

I don't even have the game anymore. I plan on getting the Gold version later on when I get around to getting Move. I'll probably get the DLC then. That's pretty cool though. Looks like they've realized that RE was losing its flair. Which gives A LOT more hope for RE 6 to be amazing ^-^
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Re: Resident Evil 6

Postby XCronoX » Sun Sep 05, 2010 3:36 am

I just meant like the basic idea of having it be more survival focused, cause really the earlier games weren't much in the way of survival either you could still kill everything and have plenty of ammo I actually ran out of ammo more often in RE4 & RE5 then I did the earlier games.
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Re: Resident Evil 6

Postby lordryo » Sun Sep 05, 2010 3:39 am

bloodyaftertaste wrote:There was also a total surprise attack the second time I played through which really freaked me out. Idk if it was because of difficulty level or if we triggered it by playing the piano too much, but the first time I played through, in the mansion there was no enemies. In the second is when I got blind sighted.

I think it was all random cause I've ran into 2 of those monster thingies before going below the mansion on more than one occasion and they were on different difficulties. The only thing I noticed that change on different difficulties is the ending part where you're running around in the water.

XCronoX wrote:I just meant like the basic idea of having it be more survival focused, cause really the earlier games weren't much in the way of survival either you could still kill everything and have plenty of ammo I actually ran out of ammo more often in RE4 & RE5 then I did the earlier games.

I agree, but that's because RE 4 and 5 required more skill to play.
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Re: Resident Evil 6

Postby bloodyaftertaste » Sun Sep 05, 2010 3:56 am

lordryo wrote:
bloodyaftertaste wrote:There was also a total surprise attack the second time I played through which really freaked me out. Idk if it was because of difficulty level or if we triggered it by playing the piano too much, but the first time I played through, in the mansion there was no enemies. In the second is when I got blind sighted.

I think it was all random cause I've ran into 2 of those monster thingies before going below the mansion on more than one occasion and they were on different difficulties. The only thing I noticed that change on different difficulties is the ending part where you're running around in the water.


Well that's even better if it's random. More suspenseful and all. Now when I play I'll be freaking out everywhere.

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Seriously he came out of nowhere. I was trying to leave the room with the piano, which is creepy enough hearing someone playing it and then when you get there, there is no one. But as I was leaving I just got hit losing about half my life and I had no idea what had happened for the first few second. Then to find this large guy standing there was just creepy
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