Supporting the industry!

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Re: Supporting the industry!

Postby stealth20k » Tue Jan 31, 2012 10:08 pm

thats suprising to me because I didnt think the anime business was profitable here anymore
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Re: Supporting the industry!

Postby Shizuka » Wed Feb 01, 2012 12:17 am

I don't know if anybody mentioned, but the best way to support the developer/publisher is to buy their games digitally. That way they get the biggest share of the money, because they don't pay for the physical print or to have retailers stock their games.
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Re: Supporting the industry!

Postby vampko » Wed Feb 01, 2012 12:53 am

Shizuka wrote:I don't know if anybody mentioned, but the best way to support the developer/publisher is to buy their games digitally. That way they get the biggest share of the money, because they don't pay for the physical print or to have retailers stock their games.

But always, ALWAYS, buy from the source. Above anything else. Though that's probably pointless to say :lol:
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Re: Supporting the industry!

Postby Shizuka » Wed Feb 01, 2012 12:56 am

vampko wrote:
Shizuka wrote:I don't know if anybody mentioned, but the best way to support the developer/publisher is to buy their games digitally. That way they get the biggest share of the money, because they don't pay for the physical print or to have retailers stock their games.

But always, ALWAYS, buy from the source. Above anything else. Though that's probably pointless to say :lol:

What do you mean, buy from the source?
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Re: Supporting the industry!

Postby vampko » Wed Feb 01, 2012 1:04 am

Shizuka wrote:
vampko wrote:
Shizuka wrote:I don't know if anybody mentioned, but the best way to support the developer/publisher is to buy their games digitally. That way they get the biggest share of the money, because they don't pay for the physical print or to have retailers stock their games.

But always, ALWAYS, buy from the source. Above anything else. Though that's probably pointless to say :lol:

What do you mean, buy from the source?

Like, buying from the NISA store/etc...
This is only if you want to support them the most. It's not always an option, but even DD services have them paying royalties to the DD companies to have the game/anime hosted there. If you buy from the source, yes, you're paying for the physicalness of it, but that's why the price is higher, and you also can be certain the money actually goes to the publisher/dev at the highest rate.
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Re: Supporting the industry!

Postby Shizuka » Wed Feb 01, 2012 1:05 am

I still think they get the biggest share by DD from Steam/PSN than to get physical games from their own store.
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Re: Supporting the industry!

Postby vampko » Wed Feb 01, 2012 1:14 am

Shizuka wrote:I still think they get the biggest share by DD from Steam/PSN than to get physical games from their own store.

Pay steam to host their games? Or have us pay extra to cover phsyical costs, and net them a profit?
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Re: Supporting the industry!

Postby myskaros » Wed Feb 01, 2012 1:34 am

I think what vamp's saying "makes sense," except, if you look at it from an economical perspective, they've already paid for the packaging and storage space, etc. (i.e. sunk costs). The profit might be applied towards some intangible metric like "net profit" vs. "compensation for physical constraints" or something, but in the end it's still "money that we did not have before someone bought this." But then I'm just being rhetorical ;)

Basically, if you just consider that the fees for DD vs. physical distribution have already been paid, the real question is: does the profit margin per unit differ between the two formats of distribution?

Without knowing the actual costs of stuff like mass production of physical packaging, materials, storage, shipping, retail vs. digital storage, distribution fees, etc., it's kind of hard to pinpoint exactly how much more/less it costs to do DD vs. physical
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Re: Supporting the industry!

Postby vampko » Wed Feb 01, 2012 1:48 am

myskaros wrote:I think what vamp's saying "makes sense," except, if you look at it from an economical perspective, they've already paid for the packaging and storage space, etc. (i.e. sunk costs). The profit might be applied towards some intangible metric like "net profit" vs. "compensation for physical constraints" or something, but in the end it's still "money that we did not have before someone bought this." But then I'm just being rhetorical ;)

Basically, if you just consider that the fees for DD vs. physical distribution have already been paid, the real question is: does the profit margin per unit differ between the two formats of distribution?

Without knowing the actual costs of stuff like mass production of physical packaging, materials, storage, shipping, retail vs. digital storage, distribution fees, etc., it's kind of hard to pinpoint exactly how much more/less it costs to do DD vs. physical

True.

There are costs which we just don't know for sure. It's just an estimate on my part, but I do really believe that physical nets them more profit than DD in the long run.
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Re: Supporting the industry!

Postby stealth20k » Wed Feb 01, 2012 2:06 am

This is just a case.


I am not going through the dd vs physical again.



Stein sold 3k through dd methods, and 300k physically.



Thats all.


In terms of nisa. I believe they raked in more money from there physical game ventures than all the ones they put on the psn.
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Re: Supporting the industry!

Postby myskaros » Wed Feb 01, 2012 2:19 am

stealth20k wrote:Stein sold 3k through dd methods, and 300k physically.

Steins;Gate? Or what is "Stein?" I'm just curious.

The effectiveness of DD depends on the game and the audience, I think. I'm sure there are numerous success stories of DD > physical and physical > DD, so it just comes down to what you, personally, prefer to buy/own.
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Re: Supporting the industry!

Postby stealth20k » Wed Feb 01, 2012 2:27 am

myskaros wrote:
stealth20k wrote:Stein sold 3k through dd methods, and 300k physically.

Steins;Gate? Or what is "Stein?" I'm just curious.

The effectiveness of DD depends on the game and the audience, I think. I'm sure there are numerous success stories of DD > physical and physical > DD, so it just comes down to what you, personally, prefer to buy/own.



yeah stein gate. Although Ive never heard of a dd game outselling a physical counterpart unless there was some catch. Personally
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Re: Supporting the industry!

Postby myskaros » Wed Feb 01, 2012 2:51 am

You're probably right. Steam games are getting up there, though, many of my friends have completely foregone buying physical copies and just buy off Steam nowadays.
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Re: Supporting the industry!

Postby stealth20k » Wed Feb 01, 2012 2:54 am

myskaros wrote:You're probably right. Steam games are getting up there, though, many of my friends have completely foregone buying physical copies and just buy off Steam nowadays.



I only have 1 friend who buys alot of steam games but he also buys physical too. But usually they are old games were they are like 80 percent off. He would never buy a new game non physical
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Re: Supporting the industry!

Postby Sheleigha » Wed Feb 01, 2012 3:02 am

Stealth forgot to mention that in the case of Steins;Gate, the releases were NOT simultaneous. So of course the physical sold better if the DD wasn't even out, and didn't make it out for months...
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