

Shizuka wrote:I don't know if anybody mentioned, but the best way to support the developer/publisher is to buy their games digitally. That way they get the biggest share of the money, because they don't pay for the physical print or to have retailers stock their games.


vampko wrote:Shizuka wrote:I don't know if anybody mentioned, but the best way to support the developer/publisher is to buy their games digitally. That way they get the biggest share of the money, because they don't pay for the physical print or to have retailers stock their games.
But always, ALWAYS, buy from the source. Above anything else. Though that's probably pointless to say

Shizuka wrote:vampko wrote:Shizuka wrote:I don't know if anybody mentioned, but the best way to support the developer/publisher is to buy their games digitally. That way they get the biggest share of the money, because they don't pay for the physical print or to have retailers stock their games.
But always, ALWAYS, buy from the source. Above anything else. Though that's probably pointless to say
What do you mean, buy from the source?



Shizuka wrote:I still think they get the biggest share by DD from Steam/PSN than to get physical games from their own store.



myskaros wrote:I think what vamp's saying "makes sense," except, if you look at it from an economical perspective, they've already paid for the packaging and storage space, etc. (i.e. sunk costs). The profit might be applied towards some intangible metric like "net profit" vs. "compensation for physical constraints" or something, but in the end it's still "money that we did not have before someone bought this." But then I'm just being rhetorical
Basically, if you just consider that the fees for DD vs. physical distribution have already been paid, the real question is: does the profit margin per unit differ between the two formats of distribution?
Without knowing the actual costs of stuff like mass production of physical packaging, materials, storage, shipping, retail vs. digital storage, distribution fees, etc., it's kind of hard to pinpoint exactly how much more/less it costs to do DD vs. physical



stealth20k wrote:Stein sold 3k through dd methods, and 300k physically.

myskaros wrote:stealth20k wrote:Stein sold 3k through dd methods, and 300k physically.
Steins;Gate? Or what is "Stein?" I'm just curious.
The effectiveness of DD depends on the game and the audience, I think. I'm sure there are numerous success stories of DD > physical and physical > DD, so it just comes down to what you, personally, prefer to buy/own.


myskaros wrote:You're probably right. Steam games are getting up there, though, many of my friends have completely foregone buying physical copies and just buy off Steam nowadays.


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