Atelier Ayesha: The Alchemist of Dusk (PS3/PSN) - Out now!

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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Hero » Wed Jun 13, 2012 4:53 am

Torillian wrote:I love this post, in my mind you yell it in absolute confusion.

I have a side job as Editor-in-Chief of a reviewing website so I get to go to E3 and due to my love of NISA I always make sure to have a meeting with them even if I won't get a preview out of it.

So Space is pretty much right, but I wouldn't ever think of myself as a Journalist because that's too high of a title for someone that doesn't actually actively go out and seek the truth. Gaming "Journalism" is mostly just about reporting things shown or told to you by companies which to me makes you more like PR for gaming companies in general.

apologies for going off topic.

Ah, that's pretty cool. I guess you're not comfortable with revealing which website you work for?

And yeah, I know what you mean about gaming journalism. Sometimes gaming journalists do actual journalistic work, but most of the time they just kind of serve as an extension of PR for each company. Which I don't think there's anything wrong with that, although I do think they should sometimes ask those questions the game companies don't want to be asked, criticize anti-consumer practices or just criticize bad game design. After all, gaming journalists are gamers and fans just like the rest of us, but they also kind of serve as the middlemen between gamers and the game companies.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Ringwraith » Wed Jun 13, 2012 5:04 am

Hero wrote:And yeah, I know what you mean about gaming journalism. Sometimes gaming journalists do actual journalistic work, but most of the time they just kind of serve as an extension of PR for each company. Which I don't think there's anything wrong with that, although I do think they should sometimes ask those questions the game companies don't want to be asked, criticize anti-consumer practices or just criticize bad game design. After all, gaming journalists are gamers and fans just like the rest of us, but they also kind of serve as the middlemen between gamers and the game companies.

There are quite a few who will ask the questions that need asking, and also write up articles on certain aspects of things which are either good or bad or even things that need to change outright. I know RPS are like that, but they only do PC games (not out of elitism or anything, it's just they're a PC-gaming site), although they do have some opinion pieces and the like which address gaming as a whole, like the recent articles about E3 as an entity itself.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Torillian » Wed Jun 13, 2012 11:22 am

Hero wrote:
Torillian wrote:I love this post, in my mind you yell it in absolute confusion.

I have a side job as Editor-in-Chief of a reviewing website so I get to go to E3 and due to my love of NISA I always make sure to have a meeting with them even if I won't get a preview out of it.

So Space is pretty much right, but I wouldn't ever think of myself as a Journalist because that's too high of a title for someone that doesn't actually actively go out and seek the truth. Gaming "Journalism" is mostly just about reporting things shown or told to you by companies which to me makes you more like PR for gaming companies in general.

apologies for going off topic.

Ah, that's pretty cool. I guess you're not comfortable with revealing which website you work for?

And yeah, I know what you mean about gaming journalism. Sometimes gaming journalists do actual journalistic work, but most of the time they just kind of serve as an extension of PR for each company. Which I don't think there's anything wrong with that, although I do think they should sometimes ask those questions the game companies don't want to be asked, criticize anti-consumer practices or just criticize bad game design. After all, gaming journalists are gamers and fans just like the rest of us, but they also kind of serve as the middlemen between gamers and the game companies.


nah no secret or anything, I just hate to come across like pimping my site on these forums. I manage gamrReview.com

Agreed, it has it's purpose, I just hate the journalism term for anything other than a few instances of people actually asking hard questions.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby perrandy » Thu Jun 14, 2012 2:54 am

please,gust no time management on this title!
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Shizuka » Thu Jun 14, 2012 2:56 am

perrandy wrote:please,gust no time management on this title!

You'll be disappointed.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Beedlebud » Thu Jun 14, 2012 2:58 am

I think the time management is what makes the Atelier series more unique. I never hated it. I wouldn't say I'm in love with it, but I can deal.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Shizuka » Thu Jun 14, 2012 3:03 am

Beedlebud wrote:I think the time management is what makes the Atelier series more unique. I never hated it. I wouldn't say I'm in love with it, but I can deal.

We didn't have time management before the Arland trilogy.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Beedlebud » Thu Jun 14, 2012 3:06 am

Shizuka wrote:
Beedlebud wrote:I think the time management is what makes the Atelier series more unique. I never hated it. I wouldn't say I'm in love with it, but I can deal.

We didn't have time management before the Arland trilogy.


Okay. That doesn't really change what I said. :? That trilogy still adds on to the series as a whole.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby CelticRedemption » Thu Jun 14, 2012 3:14 am

Shizuka wrote:
Beedlebud wrote:I think the time management is what makes the Atelier series more unique. I never hated it. I wouldn't say I'm in love with it, but I can deal.

We didn't have time management before the Arland trilogy.


I believe you meant to say: We didn't have NON-time management atelier games before Atelier Iris.
Seeing as that's what every Atelier game ever except the three Atelier Iris games were about, managing your time in a span of a few years. Even Mana Khemia is no exception to this.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby vampko » Thu Jun 14, 2012 3:27 am

CelticRedemption wrote:
Shizuka wrote:
Beedlebud wrote:I think the time management is what makes the Atelier series more unique. I never hated it. I wouldn't say I'm in love with it, but I can deal.

We didn't have time management before the Arland trilogy.


I believe you meant to say: We didn't have NON-time management atelier games before Atelier Iris.
Seeing as that's what every Atelier game ever except the three Atelier Iris games were about, managing your time in a span of a few years. Even Mana Khemia is no exception to this.

Exactly, Iris was the exception.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Aphrah » Fri Jun 15, 2012 2:51 am

New (sub) character?

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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby myskaros » Fri Jun 15, 2012 2:57 am

Are those steampunk wings?! :o Her name is Odelia, for those who can't read katakana :X
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby Aphrah » Fri Jun 15, 2012 3:02 am

myskaros wrote:Are those steampunk wings?! :o Her name is Odelia, for those who can't read katakana :X

Coolios~ And.. I think so? o_o
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby vampko » Fri Jun 15, 2012 3:04 am

Man, the amazing characters just keep on getting churned out O-o

I wonder if they might still have a playable character reveal left? It being so close to release I doubt it, but, ya never know.
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Re: Atelier Ayesha: Alchemist of the Ground of Dusk (PS3)

Postby neonie » Fri Jun 15, 2012 3:26 am

Lincia is still my favorite character (Hime-cut <3)

That lady with the green hair reminds me of Pamela.
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