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Re: Mugen Souls Z

Posted: Mon Aug 18, 2014 9:58 pm
by chouchou's peon
Hevensknite wrote:Surprisingly my Chou-Chou hit the cap and I need the limit breaker matter. I've seen it before but I can't seem to recall which item could have it. Anyone know?

Oh nice, looks like you can complete the rest of the challenges in the game with high stats like that.

I usually get the limit break matter from the 2nd matter set from Sun Goddess Medal or the 3rd matter set from Smarty Pants PC (Item Captivate Elka clone) and Dream Fantasy (DLC Hyper Weapon Pack 1).

Re: Mugen Souls Z

Posted: Mon Aug 25, 2014 5:54 pm
by Pettanko Fan
Hevensknite wrote:Anyone have any tips on getting a longer combo? I've been going after the 999 hits trophy which I assume can only be done using fever time but I can never get past like 500 hits.


While someone did provide an answer to this above, I accidentally learned of another way to accomplish this with almost zero extra preparation required, and it can be done at almost any point in the game after Blast Off is available to you. I never got consistent with this, but I've pulled off at least three 999 combos unintentionally before I actually had the means to get it in a more standard fashion, and I'm pretty sure if you follow these steps and tweak things around, you should be able to get it too.

First, you must find a large enemy. Most of the Slumbering Beasts and Keepers of Death in Mugen Field are sufficient, but I've also pulled this trick off against Elder Breaker in the story as well (it was where I first got my 999-hit trophy). You could probably do this against large normal enemies like Quartz Golems and their variants too, but I've never tested on them.

Next, max out your Blast Off meter to 999. Do this however you please.

While not required, it does help if the field is "walled", and enemies don't warp to the other side when they're sent flying to the edge of the field.

Now here's the tricky part I still haven't quite gotten down. From what I can understand, you need to have the large enemy trapped between a few party members and/or other monsters next to it. Having them against the edge of a walled arena also helps. You can use a small amount of Blast Off power to position it where you want.

Basically, what you are trying to accomplish here is to create a setting whereupon launching the large enemy, it gets "stuck" between these characters, and bounces off of them a ridiculous amount of times before it finally breaks free or the blast off force runs out. If you set it up correctly, you will witness your combo meter skyrocket well into the 900s territory. You will also probably lose a party member or more if you had the enemy bounce off of them for the 999-hit combo, so be careful if you're doing this against a boss that can actually kill you! Though with how many times it got "knocked back", the enemy's turn probably got delayed so much that anyone still alive can probably move several times in a row now :lol:

I'm posting this response not just to inform people of another way to get the 999-hit combo, but also to see if someone can perfect this method to near-flawlessness.

Re: Mugen Souls Z

Posted: Tue Aug 26, 2014 12:49 pm
by chouchou's peon
Pettanko Fan wrote:While someone did provide an answer to this above, I accidentally learned of another way to accomplish this with almost zero extra preparation required, and it can be done at almost any point in the game after Blast Off is available to you. I never got consistent with this, but I've pulled off at least three 999 combos unintentionally before I actually had the means to get it in a more standard fashion, and I'm pretty sure if you follow these steps and tweak things around, you should be able to get it too.

I know what you're talking about. This always happens on accident, especially when I like to spam Fearful Fire.

@47:22 on this video https://www.youtube.com/watch?v=CsMQ_BcAsho they only got a 600 hit combo off it because they haven't used full blast off.

Re: Mugen Souls Z

Posted: Tue Aug 26, 2014 4:18 pm
by Seventh
Yes or no: Is this "Kakeru" fellow a playable character?

Re: Mugen Souls Z

Posted: Tue Aug 26, 2014 4:29 pm
by chouchou's peon
Seventh wrote:Yes or no: Is this "Kakeru" fellow a playable character?

Yup, the retro looking hero Kakeru is a playable character in this game.

Spoiler:
He's funny and awesome :lol:

Re: Mugen Souls Z

Posted: Tue Aug 26, 2014 6:44 pm
by NeptuniaYuriFan
The DLC fights just look impossible. I mean 999,999,999 ATK (you're going to get one-shotted) and over 800,000,000 DEF. :shock:

Re: Mugen Souls Z

Posted: Tue Aug 26, 2014 7:21 pm
by Seventh
chouchou's peon wrote:
Seventh wrote:Yes or no: Is this "Kakeru" fellow a playable character?

Yup, the retro looking hero Kakeru is a playable character in this game.

Spoiler:
He's funny and awesome :lol:

Damn! My greatest weakness!

Heroes.

Re: Mugen Souls Z

Posted: Tue Aug 26, 2014 7:56 pm
by Pettanko Fan
Having played HDN mk2, I've found Kakeru's character and personality is very similar to Nisa's (apart from the fact Nisa insists upon being called a superheroine for the sake of gender clarity)--which probably isn't surprising given who made this game.

That said, he's a good character to use if you wish to deliver overwhelming justice!

Re: Mugen Souls Z

Posted: Tue Aug 26, 2014 8:08 pm
by Seventh
Pettanko Fan wrote:Having played HDN mk2, I've found Kakeru's character and personality is very similar to Nisa's (apart from the fact Nisa insists upon being called a superheroine for the sake of gender clarity)--which probably isn't surprising given who made this game.

Actually I'm pretty sure she never did that in the original script, that's just NISA for ya. :geek:

Pettanko Fan wrote:That said, he's a good character to use if you wish to deliver overwhelming justice!

And indeed I do!

Re: Mugen Souls Z

Posted: Tue Aug 26, 2014 9:02 pm
by chouchou's peon
NeptuniaYuriFan wrote:The DLC fights just look impossible. I mean 999,999,999 ATK (you're going to get one-shotted) and over 800,000,000 DEF. :shock:

Spoiler:
The final DLC battle is insane, they even make Godly Training 2 (hardest non-DLC battle) look like a joke! In this battle, the large crystal can only get frenzied, no peon or item captivation allowed. I tried out the final DLC battle, their HP amount is unknown but I'm guessing each enemy will have around 50 billion+ HP each and you have to fight about 30 enemies over the course of 9 battles (3 or 4 enemies per battle).


I think you get some really good Shampurus in high amounts for beating them. This would be really good if you don't have an intergalactic sized Chou-Chou yet and want to get it by doing an extremely challenging battle.

Re: Mugen Souls Z

Posted: Fri Sep 19, 2014 2:31 pm
by chouchou's peon
Blackchaosdragon wrote:I finally got round to downloading the rest of those DLC battles :)
*sigh* i got my butt kicked in the DLC battle :lol:

I guess with stats like these no doubt i would
Spoiler:
Image

I'll get back to em again when i get some more time,

You got a game capturing device now huh? That's a really nice screenshot 8-)

Those stats are also pretty impressive, you've beaten enemies with 200 million stats which must've been tough.

Here are my stats and I still get destroyed by the 1st Ultimate War:
Spoiler:
Image
These are just level 1 stats, I could beat the entire game without fusioning once :lol:

Equipment used:
Seven's Spiral
    Spear Skill Master+150
    Physical Damage Up+50
    Limiter Release

Ultimate Nudie Apron
    Gained G Up+150
    Gained Mugen Points Up+150
    Gained EXP Up+150
    Self-Defense+100

Overwhelming Aura Belt

Overwhelminig Thong
    Mobility Up+250
    Mobility Up+250
    Resist Ego+50
    Resist Move Seal+250

Overwhelming Crown
    HP Auto-Restore+25
    SP Auto-Restore+25
    Phys. Dmg. Taken Down+50
    Mag. Dmg. Taken Down+50

Conditional skills used (worthless)
Yamato Nadeshiko
Carefree Up

Re: Mugen Souls Z

Posted: Sat Sep 20, 2014 4:30 pm
by chouchou's peon
Blackchaosdragon wrote:Yeah, I didn't realize HDCP was such a problem :( finally got round it.
And likewise about your screen to CCP ;)

Cool, no doubt your much stronger than me.
My Self-Defense is also lacking lol at +50
I have a few 250 Mov and 25 HP and SP restore too

I'm still lacking a limit break too, so it caps when i enter battle too.
I'm guess it still requires a "strong equip" to get it right?

As for conditionals.... well its almost the same as i was using in the original
Female goddess blessing
Knights Fury
...crap i forgot the name of that other one
It was that conditional that nulls one attack but increases wait 25% one every character
...oh yeah Forget It :lol: (id personally say this conditional is one of the best in the game )

I really gotta get that Conditional Skill called "Forget It", sounds like I could be unstoppable with this conditional skill! That pun reminds me of something incredibly cute that happened in the game.
Spoiler:
Syrma asked who was the scout Chou-Chou sent on Gray World and everyone said "Oh" and then Syrma was like "Mr. Oh? So how's he like?"


Luckily you don't need the Limiter Release Matter yet since it breaks the standard limit of 99,999,999. Most Seven's weapons in combination with a Skill Master+150 Matter should allow it to reach that stat like nothing.

Useful pages for other people playing this game if you haven't seen them.
Spoiler:
You can find a list of every matter that equipments drop except for the Poly-tan Gun (Dengeki Lass' weapon).
http://mugen-souls.wikia.com/wiki/Matter_list_(Mugen_Souls_Z)

List of conditional skills
http://mugen-souls.wikia.com/wiki/Conditional_skills_list_(Mugen_Souls_Z)

List of battle skills
http://mugen-souls.wikia.com/wiki/Battle_skills_list_(Mugen_Souls_Z)

Re: Mugen Souls Z

Posted: Sun Sep 21, 2014 3:36 pm
by chouchou's peon
Blackchaosdragon wrote:Yeah Forget it, is, what id say a must have! Despite its 25% increase in wait time, having any one attack nulled per turn is a godsend :)
Though despite Onluka having a similar description in one of her conditionals it actually doesn't and also you cant move though it doesn't state that.

Yeah, those pages are real useful I actually never considered that the sword matter would actually be that beneficial, i knew about self defence but .... Also the matter efficiency.
Thanks as always CCP :)
Hopefully i'll try and clear those DLC real soon too

Matter Efficacy Up might not affect some Matter but hopefully it will affect important stuff like Self-Defense and Weapon Skill Masters.

I think you should really get those weapon Matter, Crystal Skulls from the 2nd Random Matter set would be the best because it's the easiest. They also give Phys. Dmg. Taken Down and Impact Damage Restore for the 3rd Matter sets.

For Components, the Red Glass can be retrieved by Item Captivating the "Neon" enemies (they are immune to item theft) on Challenge no. 19, "Expert Challenge" and then steal some Unicorn Horns from XX-9R in "7 World Redux no.6, Clock Work Thingy".

Edit: Crystal Skulls can only be created if you've installed the Jiggly Co. Equipment Pack 10 DLC "Free" DLC if you haven't downloaded it already.

Re: Mugen Souls Z

Posted: Mon Sep 22, 2014 4:14 pm
by chouchou's peon
Blackchaosdragon wrote:First i may need to get the rest of my self defense to 100 for it to be more effective right?

Also i appreciate it.
Thanks for the info, though i actually don't have any red glass surprisingly, so i'll get that first then move on to the rest.


Yeah, i think i may have missed Jiggly no 10 as i don't see the crystal skull available,so ill DL it the next time i go online on PSN.

Self-Defense Matter will definitely help out a lot since it is one of the best because it works for all Defense Slot equipment and its effect is separate from weapons. "Weapon" Skill Master type Matter is a little harder since it only boosts stats for that particular type of weapon.

A lot of difficult Matter will become super easy to get with the free Jiggly Co. Equipment Pack DLCs because OOP Arts are easy to get so you can get all the Jiggly Co. Equipment Pack 6 and above since they allow OOP Arts to be made.

Re: Mugen Souls Z

Posted: Sat Oct 04, 2014 1:20 pm
by chouchou's peon
Blackchaosdragon wrote:BLAST :(
Beaten once again despite having all that, *sigh*
Though, im sure i downloaded the DLC containing overwhelming crown too its not showing... surprisingly.

Though i guess im really short on time, since ive been playing multiple games at once.
CCP have you beaten these "ranger guys" yet?

Overwhelming Crown is from Jiggly Co. Equipment Pack 13 but you'll have to create it from the equipment store/ If it still doesn't show there, then maybe you need to download and install it again?

I've beaten the 1st and 2nd Ultimate War, I don't recommend fighting them until you get at least 100 million base stats which will be around 200M with equipment bonuses and 400M on everything but HP/SP with support magic. Farming Enemy Ability Decay Matter until +50 helps a whole lot too since it cuts all of their stats by 50% within your Move range. This Matter is still hard to max out, even with OOP Arts.

The battles on these DLCs have very defensive conditional skills such as 1 hit block, receive no damage from the front, always dodge physical magic attacks at lower levels.