Houk wrote:The reality is that no, we're not trying to appeal to EVERYONE, but yes, we ARE trying to appeal to more people than just the hardest of the hardcore fans. The fact is, the sum total of everyone on this forum still only makes up a very small percentage of the total number of people buying our games. Some people buy our games because of the core gameplay, some people buy them because they love all things Japanese, and some people buy them (are you ready for this?) because they enjoy our localization/writing style.
Some people have no interest in our games, or simply don't know/care about them, and nothing we do will change that. We are NOT trying to appeal to these people. That being said, we absolutely ARE trying to please everyone in those categories I mentioned. We do our best in each game to strike a balance between retaining the innate feel of the original while adapting it for our Western audience. And yes, sometimes that means changing the joke about a Japanese sitcom from the 70s into an American sitcom from the 70s. For some people, even that kind of change is too much. For others (many others, in fact), that kind of change is essential to their enjoyment of the game.
And the bottom line is, this model has led to 10 years of profitability, overwhelmingly positive feedback from fans (another possibly surprising fact if you judge things based solely on our forum), and a staggering amount of trust and support from the developers we work with. In fact, our localization philosophy is one of our primary selling points when establishing a relationship with a new developer. We make sure they understand and support our approach, and ultimately it's been a success.
One easy example is Danganronpa. While a number of people here and across the Internet were vehemently against some of the changes we made, the overall response to our localization has been overwhelmingly positive, the game has been a financial and critical success, and Spike Chunsoft has expressed their happiness with our handling of the game on multiple occasions. Lots of people bought it because they already knew about the series or because they like the "Japaneseness" of it, but lots of people also bought it simply because it's a well made game with a localization many people consider to be high-quality.
While some people might think we mishandled the game, as far as we're concerned it was absolutely a positive result for us. So when people tell us that we need to listen to the most vocal and hardcore minority about how we do localization in favor of doing what we think is best for the overall audience, both current and potential, it's hard for me to agree when we achieve that kind of success following the philosophy we've developed over the years. Will we always listen to opinions and feedback? Absolutely. But ultimately, we have to do what we think is best based on the approach that has brought us success, and sometimes that's different from what the hardcore niche would like us to do.
I read though all that but I'm still not impress so I'm going to use NISA & complie heart as a example.
1st off NISA not looking for the hardest of gamers that into all Japanese things including ehhic games there for you looking for the causal gamers that does not like adult games plus ehhic so of course they've won't mind censorship the Lahar & etta are not ehhic & not a adult game at all.
So it been 10 years eh well in 10 years there was not a lot of ecchi games out there in the market I never hear of ehhi games till corpse party come out but over the 3 years it comes to a complte head-on with censorship issue started with MS & MSZ but more so with IFI monpiece.
We the hardest hardcore gamers are a minority since when we not you know take the adult games like CAll of duty, GTA even god of war sales figures causal gamers that like they've gameplay more then was content added or not would't touch those adult games like the hardcore games do, have you see a causal gamer playing COD MP all day no the hardcore games do & sold by a bucket load. Or how about god of war all day on it.
By saying we are a minority is total Bull, why because it sound like to me the majority are under 18 & not into ecchi games so they've would not mind if you censor your games because the number does not match up with the sales of COD & god of war. No any boby sit on a game all day is hardest of gamers & there is a lot of them.
Lasty if you do decide of what you said above we not looking for every-one, & not every-one likes echhi a simple solution why bother making a ecchi game that some won't like & never did like Fanservice but only to censor it because it point-less echhi is only there to shock like all games to push the boundaries of taste.
You NISA do great games like demon gaze a echhi game uncut, but GC you do decide to cut, & you NISA are not truly a echhi dev/pushlier not like compile heart they've are into the echhi market & themselves do not censored they've own games, & didn't compile heart took away your rights because they've know you would butcher the game.
Like I said CH don't do it & never will but the ARM of IF with the new office in NA the IFI had a power to self-censor themselves but the irony is the IFI CEO is a ex-NISA employer no surprise there then.