Fairy Fencer F (2013, PS3, Compile Heart)

Official forum of this turn-based RPG for the PS3
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Darcnova
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Re: Fairy Fencer F (2013, PS3, Compile Heart)

Postby Darcnova » Mon Jan 13, 2014 1:31 pm

You know, before Idol PP and Mugen Souls Z were announced at the same time, I would have said that 2 CH games being announced at the same time is very, very uncommon...but it's possible that we'll be seeing that more, due to their loss of Gust...and them really not localizing Imageepoch stuff

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Re: Fairy Fencer F (2013, PS3, Compile Heart)

Postby xizro345 » Mon Jan 13, 2014 9:26 pm

And it's done. Got the Tiara Ending as I expected.

Spoiler:
When the group arrives where Shalman is, Tiara begs Fang to kill her to avoid resurrecting the evil god, but Fang refuses and frees her instead, citing the fact that he wants to change destiny. Bernard and Shalman witness the resurrection of the evil god, who kills Bernard outright (turns out it just needed the blood of someone of the bloodline, regardless of gender), while Shalman merges with it. During the course of the three-phase boss fight, the goddess finally accepts Fang as one worthy, since he tried his best to save Tiara, despite her cursed blood. Shalman briefly contacts Fang telepathically, espressing regret of what he did, and asking him to save the world in his stead.
After weakening the evil god enough, Fang uses the power of the goddess to seal him again (and you hear, for just one sentence, the voice of the goddess), hower this drains all her power, so in the end both gods are slumbering again, and the Fury scatter.
The ending has a common part in which Rolo keeps ripping off people, Apollones is back with her sister, and the rest of the group goes separate ways: Pippin decides to educate Effole since she's still behind in the social skills, Gald starts traveling around the world, and Harler gets back home to record what she has saw (she then recites the opening text of the game as an example of what she wants to write).
From now on, the final scene is dependent on the ending:

Normal Ending: Alyn disappears since she went back to the goddess (no scenes with her at all), Tiara thanks Fang and Fang goes on his own again.
Tiara Ending: Starts the same as before, Alyn gets a brief scene in which Fang says she'll always remember her, then the two plan their journey together.
Alyn Ending: Tiara remembers her travels alone in a plain, Fang decides to have ramen, then Alyn appears and ask for it too, and curry as well. Fang asks her how she's supposed to be still alive, and she replies that it's a mistery, though she believes the goddess heard his wish in the end. The two start traveling again.


While the ending was satisfying, it felt a bit rushed, maybe because I'm used to Neptune's long epilogues. In this case, it seemed they wanted to wrap things really fast. The way they set up things makes it possible for a sequel as well.
All in all, it's a good game, despite with some flaws: the framerate is still inconsistent, and the high degree of customization can break the game even early on. Minor annoyances include the interface and the fact that characters that enter the party late in the game are ridicolously underleveled - both in level and in WP, forcing a bit of grind.
The story is generally fun and has a decent amount of character development for Tiara, Fang and Alyn. Side characters get the shaft a bit sadly, and the villains are really one-dimensional. The whole game feels like a Kamen Rider in a fantasy world with some addition, and that's not surprising given the screenwriter, who luckily doesn't use ANY of his infamous tropes (no rivers....).
All in all, I think I can recommend the game once it'll get released in US/EU. As for a score...personally speaking is 7 out of 10.

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Re: Fairy Fencer F (2013, PS3, Compile Heart)

Postby Seventh » Tue Jan 14, 2014 6:30 am

In Inoue's defense (god never thought I'd say that), the last time he really wrote really good, awesome villains was like in 1991, so if that's the most of your problems, he may have done a better job than I was expecting.

Though don't count out Kamen Rider stories just because they're for kids! They can certainly be deep and meaningful if they want to be.
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Re: Fairy Fencer F (2013, PS3, Compile Heart)

Postby Aushria » Tue Jan 14, 2014 9:16 am

Seventh wrote:Though don't count out Kamen Rider stories just because they're for kids! They can certainly be deep and meaningful if they want to be.

As much as I agree with this sentiment, I still had to choke down laughter as I read it the first time.I enjoyed Kiva, Ryuki and Decade. Haven't been with the series since though. Oh and the bastardization of Ryuki that was Kamen Rider Dragon Knight on 4kids was...what the hell.

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Re: Fairy Fencer F (2013, PS3, Compile Heart)

Postby Seventh » Tue Jan 14, 2014 9:22 am

Kiva is generally considered pretty bad, actually, though I've yet to see it myself. Try Kuuga, Agito, Blade, W, OOO, or even Gaim for a compelling story and cast. The villains in W and OOO in particular were excellent.
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Re: Fairy Fencer F (2013, PS3, Compile Heart)

Postby xizro345 » Tue Jan 14, 2014 11:07 am

Seventh wrote:
Though don't count out Kamen Rider stories just because they're for kids! They can certainly be deep and meaningful if they want to be.


I wasn't implying that. But it's curious that (knowingly or unknowingly) Inoue put some of the usual story structure you see in recent Riders (excluding Gaim of course), I could make a couple examples but I don't want to wander into spoiler territory.
He did a good job with Fang though. Despite being a "blank" character (he has no real past, as far as story goes), his growth, despite not being something deep or meaningful, is actually noticeable.
I think they should have stuck with less characters since the story is shorter than Neptune though. Pippin, as funny as he/it is, is basically put in to add more party members (even Effole has this problem, but for different reasons).

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Re: Fairy Fencer F (2013, PS3, Compile Heart)

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