Seventh wrote:New Weapons
Boots - A new alternative to the Fist for those who don't want to get their hands dirty! Different classes specialize in these as opposed to the fists, and vice versa.
Vampire - Humanoid/Male. Special skills would involve the draining of HP and SP. Gains SP after regular attacks as a special ability/evilty.
Jiang-shi - Humanoid/Female. Special skills unique to this class would cause various status effects ("curses"). No Hsien-Kos were harmed in the making of this class.
Werewolf - Humanoid/Monster///Male/Female. Unique to this class, Werewolves have a special attack (not unlike Tink's "Kero change!") that allows it to transform from a humanoid type character into a Monster type while on the field. Stats and attacks are gained in exchange for the powers of a humanoid type and some movement.
Oni - Humanoid/Female. Appears physically similar to Makai Kingdom's Whip Master with a large horn protruding from her forehead, with fanged, pointed teeth and red skin. Specializes in the "brutal" weapons; flails, axes, whips, and boots; the class has a high, HIGH attack and skills that boost themselves in exchange for overall lower(/abyssmal in the lowest tiers) stats elsewhere.
Devil - Monster. Floats around with two wings, has a pair of horns on its forehead, and a curved tail. Specializes in Fire skills as well as typical Attack skills. The "friendly" male counterpart to the Oni class.
Harpy - Monster/Female. This class flies around the stage with wind element attacks, either blowing enemies/your own troops away or physically pushing them with force.
Necromancer - Humanoid///Male/Female. When they deal the finishing blow to an enemy, for the rest of the stage, they learn that enemy's moves and skills, gain a stat boost depending on the enemy's stats, and lastly gain the ability to "summon" them in the form of special attack. While this can only be used with one enemy at a time (until the enemy is "summoned" and essentially thrown away, at which point another can take its place), this ability can be used on your own party members as well. The temptation to friendly kill has grown!
Lawyer - Humanoid/Male. Using one in the Dark Assemply greatly increases chances of passing a bill (which is great for early on/beginner players), and this class also has access to special bills. Special "bill passing" skills work as unique buffs or debuffs on enemies and allies alike. OBJEC***N!
Merchant - Humanoid/Female. Having a stronger one effects one's status in the store and how much things cost - be sure to level her up everyone! She also has special skills that allow them to "buy" equipment/stats from enemies for the right price, akin to how thieves do... but "legally".
Runner - Humanoid///Male/Female. This class is unique in that they attack and have skills that attack with their speed stat, as opposed to the usual attack stats - they appear in an athelete's running suit/track suit. Watch out, or they'll run right past you!
Boxer - Humanoid/Male Appears as a dark skinned boxer with a large afro. These fighters have a high attack stat and have special "jabbing" and "feinting" skills that can allow them to counterattack twice or bounce to a space further away when attacked by stronger enemies.
... And that's it! Whew.
Hero - Humanoid/Male. A human has come to the Netherworld to fight evil! He specializes in HEROIC weapons, and his costume is most definitely HEROIC! Look at those scarves and belts and zippers! Watch out, when his friends are in danger, he unlocks his true power!
... In other words, when you have guys with low HP, he gets a boost of some kind. The more guys you have like that, the higher the boost. Send out a bunch of guys with weights on them for easy abusing.
Anti-Hero - Humanoid/Male. A hero that's fallen to the ways of the demon after years and years of loss and combat. Though he fights alone, he carries the will of his fallen comrades in his heart all the same!
Essentially an upgrade of the Hero, or just a different version. When you have dead allies and he's the only guy out, he gets a boost - the more dead allies AND the less remaining in your base panel you have, the more powerful he becomes. This combined with a Necromancer can be deadly.
Villain - Humanoid///Male/Female. The heroes' greatest enemy! A sadist like no other, these rapscallions get a charge out of watching their foes fall. They specialize in weapons that leave a bruise.
Villains are fairly straightforward - for every kill they get on the enemy team, they get a boost.
darkclaymore wrote:Adding tons of classes is cool and all, but somehow I feel like there are just too many of them and you can't really try all of them. Of course it is easy to try all classes via reincarnation, but that would be a waste of mana and time. And in addition sometimes you can't really see the hidden potential in some classes until higher levels (mage is a good example IMO).
I'm personally quite dissatisfied with the fact there are many classes in D3 which I don't use and perhaps won't have a chance to use. Therefore, I think they should made some kind of system which supports the use of many classes. For example having a 'sub class' or perhaps even 'second sub class' and that way one character can cover 3 different classes. Or using a fusion system in which you fuse two characters into one and the class of the result character depends on the classes of the 'material' characters (for example Tier 1 Warrior + Tier 1 Mage = Tier 1 Magic Knight, Tier 1 Mage + Tier 1 Mag = Tier 2 Mage). This way you'll have to try fusing various classes in order to get more and better classes.
melody angel wrote:SjSharks182 wrote:Having sex does not make you a slut...
ummmm going around feeling dicks dose
Seventh wrote:Well, thinking of how to clean up the "clutter" so to speak, what if when you hit a class it splits into both genders and lets you pick which you want?
what if when you hit a class
Seventh wrote:I think one of the biggest problem with classes is really that, aside from looks, a lot of them really are just about choosing which weapon you want, not class. The classes themselves don't have much too them, but then you have classes like Geomaster or D1's scout and so on that DO have their own skills. It's why I'd like to see more classes that do their own thing, instead of a bunch that are just vessels for the weapons.
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