Bioshock: Infinite

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Re: Bioshock: Infinite

Postby Aryoch » Thu Sep 23, 2010 9:32 am

I've never seen such awesomeness on a FPS game. Actually, I didn't even imagine this genre could turn out to something like this =O

zatrox wrote:
XCronoX wrote:http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite

http://kotaku.com/5643902/dont-be-sad-h ... te-screens

Well that video looks cool as hell! But I doubt the final game will be like that.

lol why?
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Re: Bioshock: Infinite

Postby XCronoX » Thu Sep 23, 2010 12:33 pm

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Re: Bioshock: Infinite

Postby zatrox » Thu Sep 23, 2010 1:50 pm

Aryoch wrote:
zatrox wrote:
XCronoX wrote:http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite

http://kotaku.com/5643902/dont-be-sad-h ... te-screens

Well that video looks cool as hell! But I doubt the final game will be like that.

lol why?

Seems too cinematic. Too dynamic. Too much like CGI. Perhaps it is the in-game engine, but I meant than it's not exactly how the game will play.
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Re: Bioshock: Infinite

Postby Shizuka » Thu Sep 23, 2010 1:52 pm

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Re: Bioshock: Infinite

Postby lopez » Thu Sep 23, 2010 2:41 pm

I wonder if Infinite will have the same "shock value" as Bioshock 1. I mean gamers who played 1 are probably expecting something "crazy" to happen...so I wonder if the devs can deliver on that, while still remaining original.

Like,
Spoiler:
OMG the chick you're supposed to rescue (forgot her name) is actually the MC's illegitimate daughter he had with the mysterious leader of Columbia....or OMG "Him" (the beast thing) is actually her father who was the prototype experiment subject for all the "plasmid" like powers experiments
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Re: Bioshock: Infinite

Postby Shizuka » Thu Sep 23, 2010 10:28 pm

It seems the enemies make your fear them no because of quality, but because of quantity.
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Re: Bioshock: Infinite

Postby XCronoX » Sun Nov 28, 2010 3:06 am

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Re: Bioshock: Infinite

Postby XCronoX » Tue May 24, 2011 5:29 am

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Re: Bioshock: Infinite

Postby XCronoX » Tue Jun 07, 2011 11:53 am

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Re: Bioshock: Infinite

Postby Quillbell » Tue Jun 07, 2011 11:57 am

Elizabeth's head is a bit too big, but I'm liking the artstyle overall.
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Re: Bioshock: Infinite

Postby Necrofantasia » Tue Jun 07, 2011 12:36 pm

The gameplay looks pretty solid and Columbia definitely appears to be an interesting new dystopia to explore. Rapture was pretty much played out and it will be interesting to work in a world as wide open as the trailer portrays when contrasted with the kind of claustrophobic underwater confines of Rapture. I also really like Bioshock, so I'll certainly be keeping tabs on this one.
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Re: Bioshock: Infinite

Postby vampko » Tue Jun 07, 2011 1:01 pm

Did anyone else see little sisters? I wanna be sure I'm not insane
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Re: Bioshock: Infinite

Postby Aphrah » Wed Jun 08, 2011 2:49 am

vampko wrote:Did anyone else see little sisters? I wanna be sure I'm not insane

No... Did you? At least I don't remember seeing them.
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Re: Bioshock: Infinite

Postby XCronoX » Wed Jun 08, 2011 10:52 am

http://www.gameinformer.com/games/biosh ... at-e3.aspx

Quillbell wrote:Elizabeth's head is a bit too big, but I'm liking the artstyle overall.


Schwa she has a head? I always get distracted by teh bewbies. XD
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Re: Bioshock: Infinite

Postby DarkAdonis259 » Mon Jun 20, 2011 1:37 pm

I'm not getting this one cause it doesn't feel like Bioshock like it just doesn't have the setting and aspects of the others i was hopeing tthat this one was suppose to be on the story of the begginning and fall of rapture but oh well.
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