The felonies

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The felonies

Postby dood » Mon Aug 29, 2011 7:08 am

I didn't know people didn't like them. I just read a topic in the D3 section of the forums and apparently some people don't like them. I suppose it's understandable with staticians but I really like dthe felonies. I like grinding in games a lot which I just figured out that I liked grinding by the time I lost my psp. I don't see what the problems with felonies are.
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Re: The felonies

Postby Usagi » Mon Aug 29, 2011 7:58 am

I can understand the ironic appeal of being honored for your crimes, and it fits well in a game world that has a system of values that is the reverse of our own. As a play mechanic, it's a chore and it doesn't pay off that well.

The most notable benefit that felonies grant is the experience bonus. By the time you add enough up to cap off the benefit, you could have already gotten a level 300 Statistician, and felonies are non-transferable. As a leveling mechanism, I much prefer statisticians. You get one to level 300, and you're done. You want 4X experience on a character, you have to send it to the Dark Court many, many times. Sure, you can stack characters in a tower and nine will get a single felony at a time, but you're choosing those nine characters carefully, because if you decide it's time to level something else, you have to start the process all over again. I actually saved time when leveling Mao in Dark Hero Days by storing his levels without felonies. The process only took an extra hour. For me, felonies aren't worth the trouble. At all.

The next benefit is that items in the shop become cheaper. But by the time you have a lot of felonies, you're no longer looking for items you can buy in shops. Just, pointless. You can also pass proposals in the Dark Assembly easier, but by then, you can subdue any dissenters just by breathing on them. Plus, Disgaea 2's Dark Assembly is the easiest to bribe by far. I was able to use bills like Unleash the Land of Carnage and extort money from the senators with a majority vote, just to put that in perspective.

You also unlock stages and make endings available with them, but that's rather tacked on and just makes it necessary to have someone with at least 99 at one point.

I stand by what I said in that other thread, the felonies system is made of suck. We stopped using them after Disgaea 2, so I'm sure someone agrees with me.
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Re: The felonies

Postby Yajirobe » Mon Aug 29, 2011 8:21 am

I kinda forgot they existed after a while.
And then I'd look through my warehouse.
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Re: The felonies

Postby dood » Mon Aug 29, 2011 9:14 am

Usagi wrote:I can understand the ironic appeal of being honored for your crimes, and it fits well in a game world that has a system of values that is the reverse of our own. As a play mechanic, it's a chore and it doesn't pay off that well.

The most notable benefit that felonies grant is the experience bonus. By the time you add enough up to cap off the benefit, you could have already gotten a level 300 Statistician, and felonies are non-transferable. As a leveling mechanism, I much prefer statisticians. You get one to level 300, and you're done. You want 4X experience on a character, you have to send it to the Dark Court many, many times. Sure, you can stack characters in a tower and nine will get a single felony at a time, but you're choosing those nine characters carefully, because if you decide it's time to level something else, you have to start the process all over again. I actually saved time when leveling Mao in Dark Hero Days by storing his levels without felonies. The process only took an extra hour. For me, felonies aren't worth the trouble. At all.

The next benefit is that items in the shop become cheaper. But by the time you have a lot of felonies, you're no longer looking for items you can buy in shops. Just, pointless. You can also pass proposals in the Dark Assembly easier, but by then, you can subdue any dissenters just by breathing on them. Plus, Disgaea 2's Dark Assembly is the easiest to bribe by far. I was able to use bills like Unleash the Land of Carnage and extort money from the senators with a majority vote, just to put that in perspective.

You also unlock stages and make endings available with them, but that's rather tacked on and just makes it necessary to have someone with at least 99 at one point.

I stand by what I said in that other thread, the felonies system is made of suck. We stopped using them after Disgaea 2, so I'm sure someone agrees with me.


Well I suppose when you look at it from a perspective of wanting to level things up fast yes it's inferior to statisticians are better. I suppose for people who like grinding a lot would like the felonies a lot ( I love grinding!). I suppose the felonies are good for people who don't care about leveling up the items they have or putting those things in their (also me but it just leaves me with a bad taste in my mouth).
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Re: The felonies

Postby myskaros » Mon Aug 29, 2011 9:27 am

dood wrote:Well I suppose when you look at it from a perspective of wanting to level things up fast yes it's inferior to statisticians are better. I suppose for people who like grinding a lot would like the felonies a lot ( I love grinding!). I suppose the felonies are good for people who don't care about leveling up the items they have or putting those things in their (also me but it just leaves me with a bad taste in my mouth).

Can you expand on why "grinders" would like felonies better? I guess I'm the type of person who invests hundreds of hours into the game, so I don't really understand how you could possibly like felonies over statisticians, but maybe I'm forgetting part of what felonies does.
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Re: The felonies

Postby dood » Mon Aug 29, 2011 9:48 am

myskaros wrote:
dood wrote:Well I suppose when you look at it from a perspective of wanting to level things up fast yes it's inferior to statisticians are better. I suppose for people who like grinding a lot would like the felonies a lot ( I love grinding!). I suppose the felonies are good for people who don't care about leveling up the items they have or putting those things in their (also me but it just leaves me with a bad taste in my mouth).

Can you expand on why "grinders" would like felonies better? I guess I'm the type of person who invests hundreds of hours into the game, so I don't really understand how you could possibly like felonies over statisticians, but maybe I'm forgetting part of what felonies does.



Ok so it's better for people like me who like to grind because (I am not saying everyone who likes to grind is like this) it would take longer to level up which I like because I want to level up but don't mind if it takes to long. Felonies give you a 1% experience bonus for every felony you get. The maximum you can get is 300 even though it says only 99. So there for 300= 3X the experience. I am sure you know most of that already.
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Re: The felonies

Postby myskaros » Mon Aug 29, 2011 10:00 am

dood wrote:Ok so it's better for people like me who like to grind because (I am not saying everyone who likes to grind is like this) it would take longer to level up which I like because I want to level up but don't mind if it takes to long.

Then why bother getting felonies at all? >_> If you don't get any, then you don't get the XP bonus, meaning it'll take as long as you'd like. In your reasoning there, I don't see why felonies vs. statisticians even matter to you, since you can just as easily ignore both of them to your heart's desire and grind your brains out.
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Re: The felonies

Postby Usagi » Mon Aug 29, 2011 11:06 am

If you like the whole process of grinding, that's great. But if I can find a way to save time, I'll go with what saves me time. Felonies don't save time for me as well as Statisticians.

I know that it was brought up elsewhere that felonies could be brought back to Disgaea 3: Return. To bring them back as a grinding tool to a game wherein the Statisticians are stackable is pointless. Heck, I'm already bringing level 1 characters to level 9999 in just one or two 10-second battles, so what's the point?
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Re: The felonies

Postby dood » Mon Aug 29, 2011 12:19 pm

myskaros wrote:
dood wrote:Ok so it's better for people like me who like to grind because (I am not saying everyone who likes to grind is like this) it would take longer to level up which I like because I want to level up but don't mind if it takes to long.

Then why bother getting felonies at all? >_> If you don't get any, then you don't get the XP bonus, meaning it'll take as long as you'd like. In your reasoning there, I don't see why felonies vs. statisticians even matter to you, since you can just as easily ignore both of them to your heart's desire and grind your brains out.


Think about it this way, I like grinding but I like leveling so it's a good balance. I really like the dialogue from that prinny in the court to. I do have a limit on felonies (when it says 99 I stop on that character except for Asagi).
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Re: The felonies

Postby jr2nd » Tue Feb 28, 2012 11:48 pm

good use for empty Subpoena for me is for saving lovers / residents i dont need yet...

ie 1 subpeona may have... and soon as i get more join them up... once maxed them move to the character

adel lover
hanako lover
beast lover
etc.etc

another might have... waiting to be built up when i strip items

Psychologist
Broker
Amnesiac
Mentor
etc...
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