by Mlada » Mon Nov 07, 2011 1:19 am
That's actually comforting to hear that it's not a generation thing though. Graphics at least seem to be a bit, as anyone I know that started off with the older gamer generations usually won't rate that the most important factor to a game review. Granted, I love great graphics. I consider it a real treat, but I also don't expect every game to use top-notch graphic engines or anything like that.
As for story, I would love to use imagination for those as well when character pasts weren't always as clear as they could have been, but if there's no major groundwork to truly structure the potential plot points, then...it's a bit of a bummer, but not a disaster with games. I also loved using imagination for what characters sounded like, what might have happened after the ending credits, and some other minor things, which isn't left much to the imagination so much anymore (at least as far as graphics-wise, voice-wise, and the higher demand to have a much more defined ending it seems...which isn't entirely a bad thing once again either).
For me, Atelier was my break away from the "epic must-save-the-world" genres, which is most RPG's reasonably enough. I found it quite refreshing and all, so I guess that's my main reason for loving it so much. With the endings concept, what I was fond of were games that had an ending, and then a bonus ending depending on completion values. To me, that felt more motivating than playing a game over numerous times (or potentially if it's not possible to get all endings in one playthrough and a special save file) to get that special bonus of an ending. Trophies for the most part mean crap to me, but because other gamers obsess over it and I want to prove that I love a particular game, I'll force myself to get more trophies...which is really stupid on my part...LOL
Legend of Dragoon, Final Fantasy 6, and Xenogears were probably the most satisfying games I've ever played, and while some (or all) of them had some cheesy qualities to them and maybe not the most stunning of qualities in today's standards, they had the most impacting effect on me. Now, I'm not saying all games since then were crap or anything, because like Saturnine said, "They aren't absent, though. Just buried." There have been tons of games since then that I've enjoyed a great deal, or else I probably wouldn't still be playing games. But when I do find a game that clearly focuses on better stories and entertainment value (gameplay wise), it's quite refreshing...
Unfortunately, I just can't trust the FF series anymore...LOL...