Atelier Totori

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Re: Atelier Totori

Postby AsukaYui » Tue Dec 27, 2011 11:16 am

I think I messed up big time on my playthrough

I can't get Gino back, he left my party after seeing Totori one-hit kill a monster

I'm already at year 2
I can't get any flags out of them (Because I'm at Arland)
Can I still get the flags later (I'm trying to get them to 60 friendship)
I'm still confused about the new setting of the year system and the Synthesis (Only played Mana Khemia and Atelier Rorona)
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Re: Atelier Totori

Postby Mlada » Tue Dec 27, 2011 11:59 pm

He'll be back...I think he'll just be gone for a week or so...

Flags, you will not be seeing any of those until the last year or two for the most part...

Edit: You do know that the game has six in-game years, right? Year 2 is still the beginning of the game for the most part...
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Re: Atelier Totori

Postby ShadowJetX » Wed Dec 28, 2011 10:12 am

Mlada wrote:Edit: You do know that the game has six in-game years, right?

The game only has 5 years. The way Gust counted it tricked me at first to. Since starting from 1... 2-3-4-5-6 is 5 years of game time. I guess if the starting year was 0, it might be a bit weird to look at yeah.
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Re: Atelier Totori

Postby myskaros » Wed Dec 28, 2011 12:54 pm

SaturnineTenshi wrote:Sounds like you need to be driven along instead of driving yourself along—which is a judgement-free supposition. Often, I found myself hurried (I don't like to be hurried) for no other reason than I couldn't craft/explore everything I wanted given the freedom granted to the player. When the time came for a directive to fall into my lap, I had to avoid the things I wanted to do and
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craft the damn ship
.

I can say now, after spending a number of hours in Totori, and also backtracking to a slightly earlier save after losing what I was doing, I'm enjoying the game a lot more. It's still kind of disorienting not having a clear goal, and I'm still opening up way too many areas faster than I can explore, which is pretty annoying, but I'm liking that the difficulty level ramps up pretty consistently and forces you to constantly check your general condition.

Going from Iron to Silver was quite a shock; not only are the monsters harder, but they come in giant groups >_< that was pretty jarring, but I also wasn't totally up to date on my bombs (which was quickly remedied). Without the constant deadlines and linear progression of areas to explore, it's getting more fun to plan out how I need to explore and when and where I need to work on my alchemy, too. I think I've been converted ;)

It's kind of poetic how the subtitle for each game is a pretty good representation of the way the game progresses: in Rorona, I definitely felt more like an alchemist, just someone who makes stuff and occasionally needs to go gather materials; in Totori, the atmosphere is definitely of an adventure - nothing epic like Final Fantasy worlds, but your goal is to craft, battle, and explore
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Re: Atelier Totori

Postby vampko » Wed Dec 28, 2011 1:48 pm

Surprisingly, the Japanese games were just using the Alchemist title for each game. NISA did a good job with these subtitles so far. I'm curious how Meruru will play out, since it's the 'Apprentice' of Arland.
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Re: Atelier Totori

Postby LAMV » Wed Dec 28, 2011 1:54 pm

vampko wrote:Surprisingly, the Japanese games were just using the Alchemist title for each game. NISA did a good job with these subtitles so far. I'm curious how Meruru will play out, since it's the 'Apprentice' of Arland.


Apprentice doesn't seem like the right subtitle. Each of NISA's subtitles not only tells the character's main role, it also tells the main gameplay focus. It should have been Architect or something.
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Re: Atelier Totori

Postby ShadowJetX » Wed Dec 28, 2011 2:02 pm

myskaros wrote:in Totori, the atmosphere is definitely of an adventure - nothing epic like Final Fantasy worlds, but your goal is to craft, battle, and explore

Thats how adventuring works in real life, cept that its a lot easier and safer now.
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Re: Atelier Totori

Postby vampko » Wed Dec 28, 2011 2:17 pm

LAMV wrote:
vampko wrote:Surprisingly, the Japanese games were just using the Alchemist title for each game. NISA did a good job with these subtitles so far. I'm curious how Meruru will play out, since it's the 'Apprentice' of Arland.


Apprentice doesn't seem like the right subtitle. Each of NISA's subtitles not only tells the character's main role, it also tells the main gameplay focus. It should have been Architect or something.

Have you played the game? Maybe it fits better than we think?
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Re: Atelier Totori

Postby AsukaYui » Fri Dec 30, 2011 6:38 am

Almost year 5
Finally got the hang of synthesis, looks easier than Rorona's but not the Map (Still prefer Rorona)
Got ship and headed straight east until being killed by a big fish with a scar within 3 turns

Few Questions
Does the Ultimate Terra Bomb still exist?
Can I already get the best materials for making their Final Equipments before getting the ship?
Need help making money

thanks
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Re: Atelier Totori

Postby raspberrylicious » Fri Dec 30, 2011 6:52 am

AsukaYui wrote:Can I already get the best materials for making their Final Equipments before getting the ship?
Need help making money

I think those materials are obtained after the ship. Not sure though.

As for cole: If Sterk's relationship is 50+, you should have Dark Dew. Make a Spring Cup with it, wait till it's 101+ quality, and then register it to Pamela. Opening these and selling the materials can have you swimming in money.
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Re: Atelier Totori

Postby PringlesXD » Fri Dec 30, 2011 7:03 am

Rank IRON-desu.
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Is Cordelia into Gio? LOL.
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Prin: It's funny, but true. xD
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Re: Atelier Totori

Postby vampko » Fri Dec 30, 2011 8:59 am

Yes @Pringles

And, yes you need the ship to get the best materials. Unless you somehow pull a Galaxy (or was it Cosmo? the final rank basically) Rank without finishing the ship.
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Re: Atelier Totori

Postby AsukaYui » Sat Dec 31, 2011 5:24 am

Year 6

Is 94 Quality Weapon passable or I need it at 100 (any differences)
I'm planning to create the best Equipments for everyone on my first playthrough

Weapon (Already Created)
Atk+10
Holy Power
Healing Power
Enchant Earth
Enchant Lightning

Armor
Holy Power
Healing Power
Def+10
HP+30

Shadow Band
Holy Power
Healing Power
Stats+10
Skills+30% (Exempt Totori)

Edit:
Finished first Playthrough with 150,000 cole on Normal ending

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Re: Atelier Totori

Postby LAMV » Sat Dec 31, 2011 1:55 pm

AsukaYui wrote:Year 6

Is 94 Quality Weapon passable or I need it at 100 (any differences)


100 Quality equipment get a slight boost in stats.

Also, try to put Inflict Sleep on your weapons if possible. It is very, VERY helpful.
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Re: Atelier Totori

Postby ShadowJetX » Sat Dec 31, 2011 3:43 pm

Hmmm... I think I'm on the route to having 4+ playthroughs to plating this beast... I'm glad and scared at the same time.
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