Disgaea 3 Returns Improvements speculations

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Re: Disgaea 3 Returns Improvements speculations

Postby vampko » Thu Dec 29, 2011 9:55 pm

mario_0345 wrote:
DarkPrier wrote:Have we officially confirmed that there will be no dlc for this port?


There probably will be, Valvatorez is to popular for them to just ignore him.

Meh, Fuka and Desco are better 8-)
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Re: Disgaea 3 Returns Improvements speculations

Postby dood » Thu Dec 29, 2011 11:35 pm

Valvatorez and Fenrich were my favorite main characters in this.
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Re: Disgaea 3 Returns Improvements speculations

Postby DarkPrier » Fri Dec 30, 2011 4:25 am

mario_0345 wrote:
DarkPrier wrote:Have we officially confirmed that there will be no dlc for this port?


There probably will be, Valvatorez is to popular for them to just ignore him.

I think you are right, and the cover of the Japanese and Asian version of the game does have the playstation network logo on it, which means there HAS to be dlc(should have checked that before I asked the stupid question), some games that don't even have it have dlc as well.
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Re: Disgaea 3 Returns Improvements speculations

Postby vampko » Tue Jan 31, 2012 2:52 pm

I figure this is about a good place as any to drop this link
http://www.crunchyroll.com/anime-news/2012/01/30/video-disgaea-3-absence-of-detention-boasts-10-million-hours-of-fun
That trailer really increased my hype for the game ~
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Re: Disgaea 3 Returns Improvements speculations

Postby ShadowJetX » Tue Jan 31, 2012 4:10 pm

Dang it, it doesn't come out till April. I'll be getting this, even if I don't get a Vita by then, even though I've already paid for all the DLC individually.
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Re: Disgaea 3 Returns Improvements speculations

Postby dood » Tue Jan 31, 2012 5:05 pm

So are the original voice actors coming back?
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Re: Disgaea 3 Returns Improvements speculations

Postby Ringwraith » Tue Jan 31, 2012 8:37 pm

dood wrote:So are the original voice actors coming back?

I would safely assume so, unless there's been a change of circumstances for them in any way, which sometimes happens.
The only time one their ports has had voices changed was Afternoon of Darkness, as all of Etna's lines were re-recorded so it remained consistent with 2 due to the change in voice actress.
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Re: Disgaea 3 Returns Improvements speculations

Postby vampko » Wed Feb 01, 2012 3:40 am

Ringwraith wrote:
dood wrote:So are the original voice actors coming back?

I would safely assume so, unless there's been a change of circumstances for them in any way, which sometimes happens.
The only time one their ports has had voices changed was Afternoon of Darkness, as all of Etna's lines were re-recorded so it remained consistent with 2 due to the change in voice actress.

And that was only because Atlus was the original localizer of Hour of Darkness (the PS2 original)

Though, the prinny voice has changed a lot I think?
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Re: Disgaea 3 Returns Improvements speculations

Postby Ringwraith » Wed Feb 01, 2012 3:59 am

vampko wrote:
Ringwraith wrote:
dood wrote:So are the original voice actors coming back?

I would safely assume so, unless there's been a change of circumstances for them in any way, which sometimes happens.
The only time one their ports has had voices changed was Afternoon of Darkness, as all of Etna's lines were re-recorded so it remained consistent with 2 due to the change in voice actress.

And that was only because Atlus was the original localizer of Hour of Darkness (the PS2 original)

Got everyone else back to reprise their roles though, so I don't know.

vampko wrote:Though, the prinny voice has changed a lot I think?

Back and forth between two voice actors I believe.
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Re: Disgaea 3 Returns Improvements speculations

Postby vampko » Wed Feb 01, 2012 4:01 am

That's because NISA was able to use those VA's. But, whover Etna's original VA was was not in their pool.
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Re: Disgaea 3 Returns Improvements speculations

Postby Uiru » Wed Feb 01, 2012 6:39 pm

What I would like to see!

-Release the game on a console that isn't stillborn :P I'm sure Vita will get on its feet eventually, but with Sony at the helm it's going to first spend a lot of time on its face, just like the PS3 and PSP did.

-Random reappearing class world sucked. In that vein, only having three trips per reincarnation is very annoying, aptitudes are acquired too slowly (and/or dropout appearance rate is too low) and watching aptitudes pour into maxed stats is very dumb, jump and crit should be +5 instead of +1, and there should be a chance of better skill/evility teachers appearing that let you transfer two or three at a time. Also, splitting the bonus rank skills into two teachers is an okay idea, as long as you don't do something really jerklike and make it so you can meet the one you've already gotten all the skills from on a character (/shakefist).

-Building a specific ship to go to LoC was awful, awful, awful, and it should be a priority to patch it out of D4, not to mention never ever doing it again in any other game.

-It would be wonderful if, on second cycle and up, every map for a chapter was available from the start. This would enable people who are "ending grinding" to get on with it faster, while still allowing people who want to play through the whole game again to see everything. Because really, what's the fun in playing through the whole game over and over with characters who cannot be touched? (And that level in D4 chapter 4... you know which one... ugh. Takes like ten minutes even with invincible characters.)

-The entire D4 cast should be cameo or dlc. Other than Emizel, I loved all of them, and would pay for each. Disgaea 3 AoD is going to have a massive advantage over Disgaea 4 with its glorious character/generic roster. Dare I dream of Sapphire, Rozalin, and Artina in the same game?! And even though they're basically clones of Cheerleader and Majin, I'd even pay for Professor and Cyborg to come along too.

-PLANET X

-Though it would be nice to have four-way demon fusion and dual magichange, that's probably going to play hell with the club system unless you can put characters in multiple clubs. Which would be a good idea.

-Gonna need more classroom space :) Though putting story characters in storage will help with that.

-Renaming items from outside Item World please!! :D I was so happy when that showed up in D4!

The more I think about it, the more I think my time currently being put into D4 would be better spent waiting for D3R (specifically, waiting for Sony to stop being morons with the Vita and do something about its customer-gouging memory sticks). Even though D4 has far and away the best story, its limited character and generic selection is really annoying, its DLC is far too expensive, far too limited, and is coming out far too slowly, -and- its omega/tera spell animations are uniformly terrible. (Yes I know they're references. They're bad. They're barely above the level of FFT static picture animations from a hundred years ago.) Knowing what I know of D3's new Tera spells (Tera Ice! Excited!) it seems like this is going to be addressed as well. Of course, with 500 hours of my life currently invested in D3, it would be great if the portable version would hit the gas and implement some of the class world improvements I suggested above... though it's obviously too late for that now if they haven't been done already, sigh.
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Re: Disgaea 3 Returns Improvements speculations

Postby Ringwraith » Thu Feb 02, 2012 1:55 am

Uiru wrote:-Release the game on a console that isn't stillborn :P I'm sure Vita will get on its feet eventually, but with Sony at the helm it's going to first spend a lot of time on its face, just like the PS3 and PSP did.

It seems to be getting a really good range of launch day and window titles, which is more than be said than a certain recent console release...
Uiru wrote:-Building a specific ship to go to LoC was awful, awful, awful, and it should be a priority to patch it out of D4, not to mention never ever doing it again in any other game.

It was never in 3, so no worry there, and seeing as it's integral part of 4, it's not going to get patched out of that. It's not how gameplay features work, they aren't patched out simply because they aren't liked.
Uiru wrote: -It would be wonderful if, on second cycle and up, every map for a chapter was available from the start. This would enable people who are "ending grinding" to get on with it faster, while still allowing people who want to play through the whole game again to see everything. Because really, what's the fun in playing through the whole game over and over with characters who cannot be touched? (And that level in D4 chapter 4... you know which one... ugh. Takes like ten minutes even with invincible characters.)

That's not now New Game+ systems work you know...
Uiru wrote: -The entire D4 cast should be cameo or dlc. Other than Emizel, I loved all of them, and would pay for each. Disgaea 3 AoD is going to have a massive advantage over Disgaea 4 with its glorious character/generic roster. Dare I dream of Sapphire, Rozalin, and Artina in the same game?! And even though they're basically clones of Cheerleader and Majin, I'd even pay for Professor and Cyborg to come along too.

Well, no DLC plans have been announced yet, so we simply don't know about that one. Although if there is DLC there are the likely candidates. Except the Professors and Androids, as like you've said, they already exist.
Uiru wrote:-Though it would be nice to have four-way demon fusion and dual magichange, that's probably going to play hell with the club system unless you can put characters in multiple clubs. Which would be a good idea.

Seeing as the club system were fairly ingrained into how the original game played, I can't see it being changed an awful lot.
Uiru wrote: -Gonna need more classroom space :) Though putting story characters in storage will help with that.

You need that much?! You can already move out all the DLC characters which was what caused the classroom overcrowding previously, so I would have thought that would be plenty. The detention room is also pretty huge, so if you manage to fill both, you have a serious problem.
Uiru wrote: -Renaming items from outside Item World please!! :D I was so happy when that showed up in D4!

Probably quite likely to be there, as minor things like that tend to get imported from newer games when the older ones get ported.
Uiru wrote: though it's obviously too late for that now if they haven't been done already, sigh.

They have, seeing as it's already out in Japan.
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Re: Disgaea 3 Returns Improvements speculations

Postby Uiru » Thu Feb 02, 2012 5:17 pm

/hits quote button

Oh God, what a mess. /delete

On Vita/3DS relations... 3DS fell flat on its face out of the gate too, no question there. Thing is, it's already recovered. There's already lots to do and lots coming up in the next few months. And even its stumbles don't compare to Vita's (at no point has 3DS been outsold by DS, for instance). With little hope of the magic massive price drop attack, Sony's only real option is to slash the prices on its 'why u do this' memory sticks. To be fair, there's no way NIS could have predicted any of this when they decided to put D3AoD on Vita, but it would be nice to see some Disgaea DS-style branching out. You guys are allowed to put games out for Nintendo platforms too, you know :p

Regarding pirate ships, they should be able to patch it so that any ship will allow you to go to LoC. The idea isn't bad at all, it's the execution that ruins that entire (large) section of the game.

As for NG+ not working that way, this is Disgaea. Most of the nonsense it gets up to is not "how things work". That's why I'm proposing they make it work. Opening up the whole chapter at once on the second cycle would be simple to do and greatly beneficial.
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Re: Disgaea 3 Returns Improvements speculations

Postby Ringwraith » Thu Feb 02, 2012 9:53 pm

Uiru wrote:And even its stumbles don't compare to Vita's (at no point has 3DS been outsold by DS, for instance).

The DS did have a bit of a delayed reaction before sales went through the roof, but I'm pretty it still sold better then the 3DS did at launch. Of course I could be totally wrong, but the 3DS is first console that has broken Nintendo's golden rule of never making a loss on a piece of hardware.
Uiru wrote:...but it would be nice to see some Disgaea DS-style branching out. You guys are allowed to put games out for Nintendo platforms too, you know :p

The DS version of the first Disgaea had to be completely butchered to fit it on, and seeing as Disgaea 3 couldn't even work on a PS2, there's no way it would work on a 3DS without being torn to shreds.
Uiru wrote:Regarding pirate ships, they should be able to patch it so that any ship will allow you to go to LoC. The idea isn't bad at all, it's the execution that ruins that entire (large) section of the game.

You don't make a super-secret method to gain access to something just to patch it out afterwards, as it diminishes the entire point of making it super-secret in the first place. :|
Uiru wrote:As for NG+ not working that way, this is Disgaea. Most of the nonsense it gets up to is not "how things work". That's why I'm proposing they make it work. Opening up the whole chapter at once on the second cycle would be simple to do and greatly beneficial.

Seeing is the idea is you go right back in time to the beginning, and so you can replay the story through, with the general 'cutscene before every map', unlocking every map on a new cycle would break that system a bit.
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Re: Disgaea 3 Returns Improvements speculations

Postby myskaros » Tue Feb 21, 2012 11:32 pm

More save icons! Also, many hours played.

http://www.siliconera.com/2012/02/20/di ... rs-played/
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