Langrisser is closer to a true strategy rpg than a tactical rpg, if you understand the difference between the two words... tactics exist as a part of strategy... or rather I should say that tactical decisions exist as tools for use in the making of strategic decisions. Say your goal is to take a fort. A tactic would be using a catapult to smash through the walls, but that is in the end only one part of the actual plan for taking the fort which would be considered the 'strategy'. A 'strategic' rpg generally has 'conquest' elements... meaning taking cities and towns, exhausting enemy resources, and the like. The Ogre battle series is also strategic in nature... or at least, the main series is. In order to win the battles in that game, it was necessary to decide whether you were going to take the towns along the way, conquering an area piece by piece, or smash through the enemy forces headlong to take the capitol city in order to take victory on the battlefield. That kind of flow is characteristic of 'pure' strategy rpgs, whereas ones like FFT would be considered 'tactical' srpgs going by definition.