Neptunia Costume Hub

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Re: Mk2 Costume Hub

Postby Ke-Y » Sat Mar 24, 2012 2:54 am

ArcadiaZer0 wrote:
Aphrah wrote:
ArcadiaZer0 wrote:Can someone tell me how to edit a costume? I really want to make one and I can't find any tutorials for it. Many thanks in advance.

There's no correct way to edit a costume. You just do whatever you think would look nice. I can't describe it any better than that.

Then can you explain how to get the 'finish'? Mine don't seem to match with the scheme.


If you want to edit a costume or even create one, you will need to have some knowledge on how the template that is provided works. The technical name is "UV Map". You will need to understand what it is and how to read them, where the seams are, and how its applied onto the character.

[Here] is a tutorial I found that should give you some insights. The first part talks about how "UV Maps" are created and towards the bottom, it talks about painting the "UV Maps". Hopefully that should give you more understanding and the rest is trial and error. Use Nepgear's default suit that's provided, paint something, just do anything and then upload it into the game and study Nepgear and see how the patterns you drew looks like and acts on her, from there you can start to learn what does what and what will happen when you do what.

Honestly speaking though, for the devs to publish this system but does not publish Negear's model (mesh), and have the template extremely poorly made, it's not as user friendly for people to edit existing costumes and incredibly not user friendly at all for creating costumes from scratch, especially if the design of the costume does not really follow negear's suit's template and cuts.

For instance, it took me about a good 7~8 hours just to repaint the skin layer to have smooth "nude" skin tones, and a good 2~3 hours just to fix the cleavage area just so that I can create any type of costumes without needing to worry about encountering skin tone mismatching, seams and what not. All these were just prep. work to create the Inori costume. While creating the Inori costume, that's another level of nightmare lol ...

To answer you question on how to "finish" it, it will all depend on you. You should have an idea in mind on what design / modification you want to do to the costume, then just keep working on them until you reach the result you desire. People can give you ideas and feedback on your work or tips on what you are trying to achieve, but no one can ever tell you when you are done, you will have to decide that for yourself.

Hope this will give you some heads up and hope that I didn't scare you off. Creating / editing a costume requires a lot of time, patience and trial and error. XD

Sorry for the wall of text. XD
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Re: Mk2 Costume Hub

Postby Ke-Y » Sat Mar 24, 2012 3:38 am

Don't know if anyone needs this but below is a fixed version of the grid lines for the official template.

The grid lines for the Left Arm is off at the top if any creators / modders have noticed it. Below is the fixed version. Just replace the original grid line layer with this one and you are good to go.

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Re: Mk2 Costume Hub

Postby conanwong » Sat Mar 24, 2012 9:32 am

quick question, for those who don't have time or the knowledge to make a custom costume, is there a request for such a thing for a customized costume for the requester?
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Re: Mk2 Costume Hub

Postby Ryusenka16 » Sat Mar 24, 2012 1:02 pm

jeez this forums been dead for the past week... what happened? :|
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Re: Mk2 Costume Hub

Postby ArcadiaZer0 » Sat Mar 24, 2012 5:47 pm

Ke-Y wrote:
If you want to edit a costume or even create one, you will need to have some knowledge on how the template that is provided works. The technical name is "UV Map". You will need to understand what it is and how to read them, where the seams are, and how its applied onto the character.

[Here] is a tutorial I found that should give you some insights. The first part talks about how "UV Maps" are created and towards the bottom, it talks about painting the "UV Maps". Hopefully that should give you more understanding and the rest is trial and error. Use Nepgear's default suit that's provided, paint something, just do anything and then upload it into the game and study Nepgear and see how the patterns you drew looks like and acts on her, from there you can start to learn what does what and what will happen when you do what.

Honestly speaking though, for the devs to publish this system but does not publish Negear's model (mesh), and have the template extremely poorly made, it's not as user friendly for people to edit existing costumes and incredibly not user friendly at all for creating costumes from scratch, especially if the design of the costume does not really follow negear's suit's template and cuts.

For instance, it took me about a good 7~8 hours just to repaint the skin layer to have smooth "nude" skin tones, and a good 2~3 hours just to fix the cleavage area just so that I can create any type of costumes without needing to worry about encountering skin tone mismatching, seams and what not. All these were just prep. work to create the Inori costume. While creating the Inori costume, that's another level of nightmare lol ...

To answer you question on how to "finish" it, it will all depend on you. You should have an idea in mind on what design / modification you want to do to the costume, then just keep working on them until you reach the result you desire. People can give you ideas and feedback on your work or tips on what you are trying to achieve, but no one can ever tell you when you are done, you will have to decide that for yourself.

Hope this will give you some heads up and hope that I didn't scare you off. Creating / editing a costume requires a lot of time, patience and trial and error. XD

Sorry for the wall of text. XD

No, it helps. I understand how to work on UV Maps thanks to an animation class I took a while back. Thanks for the info.
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Re: Mk2 Costume Hub

Postby RasberryKisses » Sat Mar 24, 2012 6:44 pm

Ryusenka16 wrote:jeez this forums been dead for the past week... what happened? :|

cave and falcom DLC happened a lot of people i know was waiting for that DLC to play the MK2. So i guess forums will be lively now.

on the other note i'm seriously disturbed by the lack of sexy costumes. i mean it's the internets, sexy it's what it's for! :lol:
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Re: Mk2 Costume Hub

Postby FauxSho » Sat Mar 24, 2012 6:48 pm

conanwong wrote:quick question, for those who don't have time or the knowledge to make a custom costume, is there a request for such a thing for a customized costume for the requester?

Oooh a costume commission? I like that idea. I'd be all for taking requests if I had the time and know how.
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Re: Mk2 Costume Hub

Postby Ryusenka16 » Sun Mar 25, 2012 3:15 am

yeah my birthdays up soon so on the 4th of april i should have the remainder of it so ill probaly be off for a while then
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Re: Mk2 Costume Hub

Postby Ke-Y » Mon Mar 26, 2012 1:36 am

conanwong wrote:quick question, for those who don't have time or the knowledge to make a custom costume, is there a request for such a thing for a customized costume for the requester?


Requests sounds like a fun idea, I can try taking some requests and see how that goes. I'm planning on doing a second costume but am currently out of ideas, so this may help me get somewhere.

With that being said, if anyone would like me to try making a custom costume, let me know. The type of costume can range from Safe to NSFW. I will see if it can or cannot be done depending on the design and the amount of research materials I can get if it's based on an existing character.

If I do decide to take on the request, I will need some time to get it done because I only have about 2 to 3 hours a day to work on this.
Last edited by Ke-Y on Mon Mar 26, 2012 4:18 am, edited 1 time in total.
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Re: Mk2 Costume Hub

Postby Ryusenka16 » Mon Mar 26, 2012 2:33 am

I know this makes me sound like an idiot here but what does NSFW mean?
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Re: Mk2 Costume Hub

Postby PringlesXD » Mon Mar 26, 2012 2:34 am

Ryusenka16 wrote:I know this makes me sound like an idiot here but what does NSFW mean?

Not Suitable for Work.
Fauxy: You are such a boy loli.
Prin: It's funny, but true. xD
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Re: Mk2 Costume Hub

Postby Ryusenka16 » Mon Mar 26, 2012 3:04 am

oh :? .... doy :oops:
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Re: Mk2 Costume Hub

Postby Ke-Y » Mon Mar 26, 2012 4:17 am

PringlesXD wrote:
Ryusenka16 wrote:I know this makes me sound like an idiot here but what does NSFW mean?

Not Suitable for Work.


What Pringles said. If you look at my very first post you will be able to see the 4 versions of the Inori costume I've made. That should give you an idea on what I meant by Safe to NSFW. It's not listed in the first post because of it being NSFW, but it's there in the post for people who wants them.
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Re: Mk2 Costume Hub

Postby Xerain » Mon Mar 26, 2012 10:38 am

I'm working on a new template file with a completely new base skin in illustrator. In some of my tests with the UV map (the updated one recently posted her) on her leg and chest there as still some things a little bit off on her leg.

After I take a little break and get some fresh air, I'm going to do rainbow striping down her entire mesh and adjust things so it all lines up before continuing. Thought you guys having trouble with the skin being all different colors might want to know about this.

(The Skin with the gridding over it is the old skin.)

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Re: Mk2 Costume Hub

Postby Ke-Y » Mon Mar 26, 2012 12:06 pm

Xerain wrote:I'm working on a new template file with a completely new base skin in illustrator. In some of my tests with the UV map (the updated one recently posted her) on her leg and chest there as still some things a little bit off on her leg.

(The Skin with the gridding over it is the old skin.)


Xerain, you have some nice skin tones going, it's going to be really hard to get them all to match.

The fix that I did for the UV Map is only the for the positioning of the grid itself for the Left Arm. The top of the first row of the boxes is lower than it should have been, this made it so that if you paint by following the old grid, you will have problems in that area when you upload it into the game. I simply extended it to where it should be.

The problem you are encountering right now is exactly what I meant by very poorly made template. The grid for every part of the body is not exactly 1:1 size, some parts are scaled larger than the other and left and right side are not exactly symmetrical. A simple straight line across the seams will not get you what you desire as the grids itself are quashed and stretched too. This also means that you will basically have to do tweaks for both sides instead of just tweaking one side and then duplicating it to the other side when done.

There is no way this can be fixed. To fix this, one will have to hack the game, rip the model out and then re-UV the model itself. Then, somehow reupload it into the game. Of course, even if this process can be done, it will break her weights, rig, animation and original textures. Unless you are going to go as far as fixing all those too, then recreating a better UV Map grid is possible.
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