Ringwraith wrote:I think plot-centric trophies are used more as a stat-tracking method more than anything, as it allows you to (roughly) see how many people completed the game, and where people who didn't tended to stop.
Ones at the start I certainly find highly amusing at their pointlessness too though.
This is true, and a point I always forget about. I do now remember reading articles on how companies could see how far people got in a specific game. It's actually good market research too. If 90% of people only got the first few trophies, and only 10% actually beat through the main story, well, that might say something about the game being bad, boring, or whatever other negative reasoning.
...I still like to think it's funny with the "everyone's a winner!" mentality of giving out trophies like candy. And well, some games will do that!
Clephas wrote:Insane ideas like this are why trophies should never have been introduced...
There's nothing wrong with the idea of trophies. I believe it's helped lengthen a game's replayability. You can accomplish more than just beating the game, so some people feel that you really get your money's worth, instead of just beating a game and putting it aside. Now, you can go do extra missions, etc. The idea has been around in games for a while as a "do all these missions" or "collect all these things". 100%ing a game did exist back on PS2 etc.
Besides, if people want to pay to look like they accomplish things, well, there are people out there that do enjoy throwing their money away...