Mugen Souls (PS3)

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Re: Mugen Souls (PS3)

Postby Rednal » Thu May 31, 2012 10:10 pm

It sounds a little item world-y, or maybe just random dungeon-y. *Blinks* Which is fine. Variety is good.
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Re: Mugen Souls (PS3)

Postby Darcnova » Thu May 31, 2012 10:12 pm

Rednal wrote:It sounds a little item world-y, or maybe just random dungeon-y. *Blinks* Which is fine. Variety is good.


Yup...which just adds to my claim of it being the typical NIS game fused with the now typical CH game :P
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Re: Mugen Souls (PS3)

Postby Rednal » Thu May 31, 2012 10:14 pm

And because I buy both of those types of games, I'm okay with this. XD

...

Though I am curious; do only your active characters get EXP, or does everyone level up?
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Re: Mugen Souls (PS3)

Postby Darcnova » Thu May 31, 2012 10:15 pm

I'm 100% sure that your back row gets XP as well...not sure about the ones not in your active party though
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Re: Mugen Souls (PS3)

Postby Rednal » Thu May 31, 2012 10:17 pm

*Le shrug* Well, I think I can make do with eight(?) slots getting EXP. 'S all I really need for the characters I plan to use, anyway.
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Re: Mugen Souls (PS3)

Postby Darcnova » Thu May 31, 2012 10:18 pm

Rednal wrote:*Le shrug* Well, I think I can make do with eight(?) slots getting EXP. 'S all I really need for the characters I plan to use, anyway.


16 I think it was...4 in-battle, the rest able to be switched at will...once again, I THINK that's how much you can bring...I've seriously been avoiding any info passed what was quoted a lot...which was the whole 16 character thing
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Re: Mugen Souls (PS3)

Postby Rednal » Thu May 31, 2012 10:42 pm

What do we even have non-battle slots for? If you give people so many, just apply it to everyone! XD;
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Re: Mugen Souls (PS3)

Postby Darcnova » Thu May 31, 2012 11:04 pm

Rednal wrote:What do we even have non-battle slots for? If you give people so many, just apply it to everyone! XD;


They just wanna be trolls, duh! :lol:
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Re: Mugen Souls (PS3)

Postby Rednal » Thu May 31, 2012 11:15 pm

I'm okay with that. ^^ As long as we're not getting to anything like the absolutely ridiculous levels of Star Ocean 4, anyway.
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Re: Mugen Souls (PS3)

Postby Fate Templar » Fri Jun 01, 2012 12:56 am

Mugen Field = Item world, without having an item to level up.


As for the exp, most of it goes to the battlefield team. (Around 90-99% of it). Those who aren't on the field barely get any, so lvling them up will take a long time unless your switching teams out every once in a while.

Although in Mugen Field when entering would allow you to switch the difficulty with numbers (100 is the starting point but also the easiest.) The more numbers you have the strong the enemies and more exp you get. The points for the MF difficulty can also be bought with the [P Points] within the shops of the MF..
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Re: Mugen Souls (PS3)

Postby Darcnova » Fri Jun 01, 2012 12:57 am

Fate Templar wrote:Mugen Field = Item world, without having an item to level up.


As for the exp, most of it goes to the battlefield team. (Around 90-99% of it). Those who aren't on the field barely get any, so lvling them up will take a long time unless your switching teams out every once in a while.

Although in Mugen Field when entering would allow you to switch the difficulty with numbers (100 is the starting point but also the easiest.) The more numbers you have the strong the enemies and more exp you get. The points for the MF difficulty can also be bought with the [P Points] within the shops of the MF..


Sounds interesting...and grindy...sounds like it will take more time than most other CH games at that

I approve :lol:
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Re: Mugen Souls (PS3)

Postby Fate Templar » Fri Jun 01, 2012 1:23 am

Ok, here a slight rundown on what-buy's-what. For the future;

Spoiler:
P Point:
Damage limit increase (limit is at 999)
Character lvl limit increase (Per chara) (limit is at 100)
Mugen Field difficulty limit increase (limit is at 100)
Iteam slot increase (Per chara) (start at 1 weapon, 2 items, possibly 1 item)
Generic Soldier / Generic Soldier classes
Magic spell lvl's (start at 1, like healing, fireballs)
CG's

Gold;
Items / Weapons
Items / Weapon lvl's (level starts at 1, limit is at 100)
Moe factor (For taking control of the land)

Another point I don't know / G points?;
Items / Weapons limit increase
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Re: Mugen Souls (PS3)

Postby Darcnova » Fri Jun 01, 2012 1:25 am

Fate Templar wrote:Ok, here a slight rundown on what-buy's-what. For the future;

Spoiler:
P Point:
Damage limit increase (limit is at 999)
Character lvl limit increase (Per chara) (limit is at 100)
Mugen Field difficulty limit increase (limit is at 100)
Iteam slot increase (Per chara) (start at 1 weapon, 2 items, possibly 1 item)
Generic Soldier / Generic Soldier classes
Magic spell lvl's (start at 1, like healing, fireballs)
CG's

Gold;
Items / Weapons
Items / Weapon lvl's (level starts at 1, limit is at 100)
Moe factor (For taking control of the land)

Another point I don't know / G points?;
Items / Weapons limit increase


Sweet, thanks for that
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Re: Mugen Souls (PS3)

Postby Rednal » Fri Jun 01, 2012 3:49 am

So... We can buy some things a hundred times, or...?

Eh, whatever. I'll see how it is once it's out here. XD
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Re: Mugen Souls (PS3)

Postby Darcnova » Fri Jun 01, 2012 4:37 am

Rednal wrote:So... We can buy some things a hundred times, or...?

Eh, whatever. I'll see how it is once it's out here. XD


I'm assuming he means you can buy certain things 100, 10, etc times...since the cap is 9999 for lvls for instance :lol:
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