Atelier Meruru (PS3)

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Re: Atelier Meruru (PS3)

Postby affinity7799 » Tue Jun 12, 2012 12:36 am

hmm maybe I should level to at least level 90. :D Leveling in Modis Ruins is fast. like 2-3 levels per day. but I'll test the boss on level 72, since I already leveled like over 20 times from the previous party levels which were around level 47. :lol:

So I think the level 72, plus the new level 10 gear I made for everyone, and Mimi getting Rainbow Power on her weapon, could be enough to turn the tide. ^-^

I think I should make accessories that have fire resistance but I don't feel like going through all that work if adventurer level, current armor and damage dealer Mimi are enough to bring the final boss down.

I have those free ration things, and other HP/MP/LP/KO items. and lots of Meteors and some magic swords. So I think that combined with their enhanced stats could be enough to win.

I think fire resistance stacked gear is really meant for those trying to beat it at level 50 or lower.

Maybe I sohuld give Speed Belt to Keina because she will be the main healer with that skill (plus I have items to recover MP), so if Keina is fast, then she can recover everyone without getting KOed in the next turn. (plus she can level up/critical up everyone)

I have to check, but I think Mimi can still do her trigger her Super Move even though her friendship level is only around 50. I think the only requirements for super move is level 3 gauge, but you know it's strange, there were times that Esty didn't have filled gauge and she was still able to Super move (well maybe because of critical HP.)

grrr I should of read up more about the speed belt process to make a good belt. the one I have only increases speed by like 7 points. so it feels like an amateur speed belt that doesn't really affect WT all that much. :lol:

(and traveler shoes are average >.> the speed it goes on world map is "jog", I think faster traveler shoes can be made).
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Re: Atelier Meruru (PS3)

Postby vampko » Tue Jun 12, 2012 12:43 am

...there's gauge right next to the Assist gauge, that's the Super move gauge.
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Re: Atelier Meruru (PS3)

Postby affinity7799 » Tue Jun 12, 2012 2:40 am

huh? oh lol I haven't payed attention, I thought the assist gauge and super gauge were the same thing, that blue thing with the number next to it. All I notice is the blue assist gauge, their HP, MP, LP, that's it. :lol: I'll try checking harder for it. :D
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Re: Atelier Meruru (PS3)

Postby perrandy » Tue Jun 12, 2012 6:39 am

well, i'm on year 3 already with a lil more of 10,000 residents and with an alchemy lvl of 29 and a fighting lvl of 27 for each player.so, am i doing good or bad in this game? :lol:
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Re: Atelier Meruru (PS3)

Postby vampko » Tue Jun 12, 2012 6:48 am

perrandy wrote:well, i'm on year 3 already with a lil more of 10,000 residents and with an alchemy lvl of 29 and a fighting lvl of 27 for each player.so, am i doing good or bad in this game? :lol:

I am not sure, but your numbers are REALLY below what I have :lol:

Actually I'm still not even in Year 3 I think. I just passed the second test is all really.
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Re: Atelier Meruru (PS3)

Postby Zaneandthebeard » Tue Jun 12, 2012 6:56 am

I'm in july of year 3 and I have 23k population, level 30 alchemy and 29 adventure level.
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Re: Atelier Meruru (PS3)

Postby perrandy » Tue Jun 12, 2012 7:00 am

Zaneandthebeard wrote:I'm in july of year 3 and I have 23k population, level 30 alchemy and 29 adventure level.
how you guys do it? see i'm really bad at time management games.good thing that i'm not putting all my effort on this game cuz otherwise i would be frustrated as hell right now
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Re: Atelier Meruru (PS3)

Postby affinity7799 » Tue Jun 12, 2012 10:03 am

I beat the FINAL BOSS!!!!! xD SQUEEEEE!!!! EEEEEE! I jumped up and down and just went crazy when I won!!!!!! ^-^ That final boss theme and battle is intense yet emotional at the sametime!!!! Leveling up to 72 really payed off. (not to mention registering scale cloth to supply 3 lv. 10 Goddess Armors quickly) The only items I used were Meteor and Free Land Rations (mainly to keep their MP up). Keina did all the healing and Mimi keeps using the 50 MP skill!!!! I defeated the final boss faster than I expected!! and the party took a bit less damage than expected (no fire resistance armor or accessories). ^_^ Well it goes to show stats add up the more you level, it's just like synthing items with bonus stats, but more classic way for better stats. It's great that statue development raises level cap to lv99.That greatly makes it more flexible to win in more ways!!Though alchemy still deserves credit for the armor, rations and Mimi's Rainbow Power.^-^ Very emotional and successful results!! ^.^
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Re: Atelier Meruru (PS3)

Postby XCronoX » Tue Jun 12, 2012 1:47 pm

Has anyone else had problems with trophies not popping? I can't seem to get the "Stars Never Change" trophy to pop.
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Re: Atelier Meruru (PS3)

Postby neonie » Tue Jun 12, 2012 1:55 pm

XCronoX wrote:Has anyone else had problems with trophies not popping? I can't seem to get the "Stars Never Change" trophy to pop.


That would appear to be a common problem:
viewtopic.php?f=8&t=9440

Maybe there is help in there? I've not read much of the thread but I know it concerns this issue.
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Re: Atelier Meruru (PS3)

Postby XCronoX » Tue Jun 12, 2012 1:59 pm

Oh ok it's a later event, I was starting to think it was Qoga all over again for me where I had 100% for Tryia but didn't get the trophy for it. Thanks.
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Re: Atelier Meruru (PS3)

Postby affinity7799 » Wed Jun 13, 2012 2:09 am

hee hee got 100,000 population and really great results!! ^-^ Such a cheerful result!!!! Victory!!!!!! ^-^ Wow completing an rpg hasn't felt this victorious!!!!!! ^.^
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Re: Atelier Meruru (PS3)

Postby perrandy » Wed Jun 13, 2012 2:50 am

well, i just lost the game.the princess stayed home and never became and alchemist.sigh,i dont know how you guys do it.i guess i'm not cut out for time management games.:(
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Re: Atelier Meruru (PS3)

Postby ramsus » Wed Jun 13, 2012 4:22 am

affinity7799 wrote:I beat the FINAL BOSS!!!!!

Good job, now try to beat Eternity Goddess and not smashing the controller :P
Volcano Incarnation shouldn't be THIS hard, unless you're in NG+ with Gio for true end route.
I remember beating it at lv50 cap in my first game because I didn't know it was possible to go beyond lv50. (even with Meruru Statue built, i was only lv66 at the end)

perrandy wrote:well, i just lost the game.the princess stayed home and never became an alchemist.sigh,i dont know how you guys do it.i guess i'm not cut out for time management games.:(

are you serious...? You can surpass the minimum requirement really easily even on the first playthrough.
It is also possible to meet the 3rd year requirement right on the 2nd year (30k population + rank VII).
I had population over 170k at the end of my first game, then breaking 200k in NG+ all the time. Simply do assigned task and create the Facilities as soon and quickly as possible before the next 4/1 and you're set.

If you had this much trouble with Atelier Meruru, then I'll say Atelier Totori and Rorona will be impossible because not only they has rank system but also all the quests have deadlines and there are also event dates to keep track of. Atelier Meruru gives you 100% freedom to manage your own time which makes it a lot easier than the 2 previous game.
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Re: Atelier Meruru (PS3)

Postby artemisthemp » Wed Jun 13, 2012 4:46 am

neonie wrote:
XCronoX wrote:Has anyone else had problems with trophies not popping? I can't seem to get the "Stars Never Change" trophy to pop.


That would appear to be a common problem:
viewtopic.php?f=8&t=9440

Maybe there is help in there? I've not read much of the thread but I know it concerns this issue.

Been confirm as Error 40 AKA human error.
Stars Never Change is Keina Friendship 80 event

ramsus wrote:If you had this much trouble with Atelier Meruru, then I'll say Atelier Totori and Rorona will be impossible because not only they has rank system but also all the quests have deadlines and there are also event dates to keep track of. Atelier Meruru gives you 100% freedom to manage your own time which makes it a lot easier than the 2 previous game.

Atelier Totori is way easier than Meruru
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