Apocalypse Z: Experimental (TURN 11)

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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Eternity » Thu Jul 12, 2012 3:41 am

Name: Lydia
Appearance (optional): Around 5'4" she has dark colored hair and piercing green eyes
Back-story (Optional, one sentence only): High School Student
Skills (list 3):
1. Ambidexterity
2. Dancing
3. Running
General Knowledge (list 2):
1. Math
2. Entry level psychology
Player Name: Eternity
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Empty Overture » Thu Jul 12, 2012 4:49 am

Luke Triton wrote:Hmmm, this looks pretty cool. <considers>

Go for it!

Oh... look. Another female character. I hope we get another male character to join soon, because... well...

By the way, I shall give my reason for putting Combat above Firearms. Firearms are loud, and attract the horde. With combat skills, you can survive pretty long with just a blunt weapon.
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Ubiquitor » Thu Jul 12, 2012 5:53 am

Empty Overture wrote:Oh... look. Another female character. I hope we get another male character to join soon, because... well...


The zombie apocalypse is going to play second fiddle to harem antics, perhaps(?).

Luke Triton wrote:@Jaded, Natalia... now all I can think of are the Grey Griffins.


I see........
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Empty Overture » Thu Jul 12, 2012 10:00 am

EDIT BY WAY OF DELETE/REPOST.
Ubiquitor wrote:The zombie apocalypse is going to play second fiddle to harem antics, perhaps(?).

One man, one loli, and some beautiful women.

Holy fuck, it's Highschool of the Dead. We just need a few more women and one more guy.

JerichoDeath wrote:EBWOP:
JerichoDeath wrote:This is my question for you, and anyone else that wants to answer:
Should I do this like Mafia and receive all actions before posting a response for EVERYONE, then continue to turn 2, 3, 4, etc.?
Or, should I keep individual records of each player (EO-san turn 5, Vampko-san turn 3, etc.)?

I was wondering if anybody had any thoughts on this?
I can go either way, and I can see pros and cons with both sides.

Right now, I'm leaning towards receiving actions from everyone, then posting my responses all at once, each turn.

As long as people don't take a fucking week to submit actions. A slow paced zombie apocolypse is a boring one. I'm fine with this format, however.
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby JerichoDeath » Thu Jul 12, 2012 10:13 am

Empty Overture wrote:As long as people don't take a fucking week to submit actions. A slow paced zombie apocolypse is a boring one. I'm fine with this format, however.

My current solution is to have their character go into a daze or something, if the last person to submit an action is late by 24 hours. That could be fatal.
... though, I'll extend it if they have circumstances that they explain ahead of time.
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Empty Overture » Thu Jul 12, 2012 10:17 am

JerichoDeath wrote:My current solution is to have their character go into a daze or something, if the last person to submit an action is late by 24 hours. That could be fatal.
... though, I'll extend it if they have circumstances that they explain ahead of time.

Alright, I'm all for this method then.
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby PringlesXD » Thu Jul 12, 2012 10:20 am

I'm going to sign up tomorrow. Kisses.
Fauxy: You are such a boy loli.
Prin: It's funny, but true. xD
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby darkclaymore » Fri Jul 13, 2012 1:25 am

Might as well support an experimental game, even though it got some RPing.


Name: Rain Stratus
Appearance: This but older (22 years old version)
Back-story : Was raised with strict rules from early age. Was trained to be a heartless killing machine, which he has effectively become now at the age of 22. Enjoys playing forum Mafia, especially as the Serial Killer role.
Skills :
1. Manipulation - Excels at making those around him do what he desires by misleading them.
2. Assassination - Can effectively murder with nearly any object.
3. Combining - Knows how to take various unrelated objects and combine them, creating a new innovative tool.
General Knowledge (list 2):
1. Forum Mafia (all terms, all roles, all strategies)
2. Mechanics (including being familiar with the high variety of tools presented in the field)
Player Name: DarkClaymore
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Empty Overture » Sat Jul 14, 2012 4:22 am

And I thought I was going to be OP...

Well then, I suppose I should start thinking up some counter actions for when I inveitably run into one of the players. You never know who is friend or foe.
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Ubiquitor » Sat Jul 14, 2012 7:36 am

I think claymore plans on systematically killing all players regardless of status (infected or not). Only EO can hope to stand against such a beast.
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Empty Overture » Sat Jul 14, 2012 8:01 am

Ubiquitor wrote:I think claymore plans on systematically killing all players regardless of status (infected or not). Only EO can hope to stand against such a beast.

Not quite. If either you or vamp manage to get in a control room of a factory or something, you could probably turn the whole building against him.
And yes, there is such thing as a factory on a tropical island.

So, I suppose Clay will be playing as a Player Killer. I'll happily be his PKK if that's true~
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Ubiquitor » Sat Jul 14, 2012 8:05 am

Empty Overture wrote:Not quite. If either you or vamp manage to get in a control room of a factory or something, you could probably turn the whole building against him.


I could fill the entire factory with meaningless puzzle-based traps; thus, killing him through tediousness!
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Empty Overture » Sat Jul 14, 2012 8:13 am

Ubiquitor wrote:I could fill the entire factory with meaningless puzzle-based traps; thus, killing him through tediousness!

I would expect no less from our very own Ubiquitous one.
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby Luke Triton » Sat Jul 14, 2012 12:41 pm

Name: Michael Rogers
Appearance: Male, shaggy black hair, four feet tall, nine years old.
Back-story: Kidnapped and abused, but managed to escape captivity; is not quite right in the head due to supposed previous demonic possession.
Skills:
1. Climbing
2. Befriending animals
3. Hiding/sneaking around
General Knowledge:
1. Ventriloquism
2. Edible plants
Player Name:
Luke Triton

Dunno how active I'll actually be, but I figure I can give it a shot. :u
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Re: Apocalypse Z: Experimental (signups open till 7/15 11pm

Postby vampko » Sat Jul 14, 2012 1:43 pm

Ubiquitor wrote:I think claymore plans on systematically killing all players regardless of status (infected or not). Only EO can hope to stand against such a beast.

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