Resident Evil: Operation Raccoon City

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Re: Resident Evil 6

Postby vampko » Fri Sep 03, 2010 2:44 pm

SjSharks182 wrote:
Ubiquitor wrote:Co-op in RE5 was a fairly enjoyable experience.

Agreed :) But it wasn't scary by any means :/

Ever since 4, RE has lost that ability.
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Re: Resident Evil 6

Postby spoonthehune » Fri Sep 03, 2010 3:07 pm

Did RE ever have a coherent story? Its so full of holes and whatnot that I just kinda stopped caring about it. And I'm not even worried about what RE6 will be. Whatever happened to RE Portable that was announced like 2 years ago.
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Re: Resident Evil 6

Postby bloodyaftertaste » Fri Sep 03, 2010 9:53 pm

The ending was a bit out there for me as in 5. But them even including Wesker back in the game was a big plus for me.

As for the story, the main idea of it is what's intriguing to me. I can't think of any plot holes right now, but I am sure there are a bunch. 5's story wasn't as strong as previous editions, but I do find it a plus over 4. They just took it out of the world of RE for me and throw something new in it all together. Ick. Their idea to have it in Spain should have stayed with the ultimate creation of Devil May Cry as they felt their first try was too fair away from the resident evil series and I feel the second try at it was no better. However I do like the Devil May Cry series though I really need to finish one of them these days :lol:

And I agree that from 4 and up the horror factor has been slipping away. 5 tried to bring it back a bit, but it just wasn't the same. Before it used to be about suspense and seeing what was around the corner and now it's just hordes of enemies just attacking you leaving you in an area for way to long, when before it was like I have the get the hell out of here!

The scene in 2 where you run by a window and something quickly passes by and then you get the short cutscene that introduces the licker was brilliant IMO. Ever since that scene and because of it the Licker has been one of my favorite monsters. When they brought them back in 5 I did like the part where you had to walk by the glassed wall rooms with all the lickers waiting for them to bust free and then try to get into the elevator as quickly as possible. However when you get to that large underground dirt room with the catwalk and they all start charging you, well that was a bit much.

People should be warned that this whole thread is just full of spoilers :lol:
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Re: Resident Evil 6

Postby vampko » Sat Sep 04, 2010 12:03 am

Yeah, I've actually found the RE series to be pretty good about clearing up its plot holes compared to other large franchises. I do wish they would go back to that suspense feeling. I really miss it :cry:
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Re: Resident Evil 6

Postby XCronoX » Sat Sep 04, 2010 12:50 am

The RE games were scary? I never noticed, then again movies/video games don't scare me I might do a lil jump when I'm not really paying attention and there's some kind of loud noise but that's about it.
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Re: Resident Evil 6

Postby bloodyaftertaste » Sat Sep 04, 2010 1:14 am

Well I have to say games where you can't fight back are scarier. Clock Tower 3 for one and Resident Evil 3 kinda falls under that category too as you really can't do much about the Nemesis until the end or the second playthrough.

But ya, not knowing what's behind a turn or when something pops out at you is scary. With RE4 and 5 they took that away.
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Re: Resident Evil 6

Postby Shizuka » Sat Sep 04, 2010 1:15 am

All Fatal Frame games are that way as well.
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Re: Resident Evil 6

Postby bloodyaftertaste » Sat Sep 04, 2010 1:16 am

Shizuka wrote:All Fatal Frame games are that way as well.


Indeed. I wish we got 4 over here, but I probably should finish the others first lol.
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Re: Resident Evil 6

Postby Shizuka » Sat Sep 04, 2010 1:20 am

If you haven't finished Fatal Frame 2, I suggest you start with that. It's the best Fatal Frame from all three localized.
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Re: Resident Evil 6

Postby vampko » Sat Sep 04, 2010 1:25 am

Siren (The PS2 version) was a GREAT example of a game where you can't fight back, and was probably the scariest game I've ever played :shock: I will never forget the scene where you're running from the principal shibito and he just seems to always pop up where you are out of nowhere. I will also never forget many more scary moments in that game. You NEVER feel safe in that game, except when you have a gun, but you BARELY get those weapons. Heck, you barely get weapons period. The PS3 remake still retains a lot of the scare factor, but gave the player too much power to fight back. Which reduced a lot of the scare factor. I don't know why people complained so much about the first one's weapon system. I found it perfect. Combat was a last resort, and your main priority was just escape and nothing else.
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Re: Resident Evil 6

Postby bloodyaftertaste » Sat Sep 04, 2010 1:31 am

Shizuka wrote:If you haven't finished Fatal Frame 2, I suggest you start with that. It's the best Fatal Frame from all three localized.


Well I'm almost finished with the 1st, but I have so little health left idk if I can actually beat it :lol: But I do own all three with the hope to get to them all someday.

vampko wrote:Siren (The PS2 version) was a GREAT example of a game where you can't fight back, and was probably the scariest game I've ever played :shock: I will never forget the scene where you're running from the principal shibito and he just seems to always pop up where you are out of nowhere. I will also never forget many more scary moments in that game. You NEVER feel safe in that game, except when you have a gun, but you BARELY get those weapons. Heck, you barely get weapons period. The PS3 remake still retains a lot of the scare factor, but gave the player too much power to fight back. Which reduced a lot of the scare factor. I don't know why people complained so much about the first one's weapon system. I found it perfect. Combat was a last resort, and your main priority was just escape and nothing else.


I tried the demo a while back for the PS3 version and I have to say I wasn't a fan. I can see how the scare factor is there but nothing in it really grabbed my attention. Also I recall it making me dizzy.
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Re: Resident Evil 6

Postby vampko » Sat Sep 04, 2010 1:39 am

bloodyaftertaste wrote:
I tried the demo a while back for the PS3 version and I have to say I wasn't a fan. I can see how the scare factor is there but nothing in it really grabbed my attention. Also I recall it making me dizzy.

That's your problem, you're not playing the PS2 version. The PS2 version was a masterpiece (aside from the horrible english dub xD), and had some of the creepiest moments. Like when you play as the little girl and are actually inside of a house, where a Shibito family lives, trying to hide from them while acquiring certain items and setting up certain things for other characters. That was a double-edged feature of Siren that I loved/hated. You had to actually set things up for different characters. Throughout the game you play as different characters, at different times in the story. Consequently, you have to pick up certain items, see certain things, and do certain objectives to advance further in the story. This can be VERY frustrating. But, it's cool to know that the door that you hurried through was unlocked by another person. Or that the candle you have was given to you by someone else. It was an amazing game, and I hope to be able to get ahold of the second one someday. It DOES make combat more important, but from what I've read, it's still much less important than in the PS3 version.
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Re: Resident Evil 6

Postby bloodyaftertaste » Sat Sep 04, 2010 1:42 am

What is it even about. That does sound pretty cool, but what if the previous person doesn't set something out for you because you just missed it. Are you screwed? Though I'm still a bit hesitant if it is going to make me dizzy.
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Re: Resident Evil 6

Postby lordryo » Sat Sep 04, 2010 1:59 am

Hmm...I'm surprised to hear people's thoughts of RE 4 and 5. I notice the change both in gameplay and story direction but I actually prefer them to older ones. Yeah, the scare factor has gone down, and they seem to have done away with zombies entirely, all you do is fight monsters and use a lot of guns. That's why I'm hoping with 6 they can combine some of the newer elements (action and gameplay) with the older elements (scare factor and story) I liked the stories for 4 and 5 but they felt kinda like different games at times. I do want to see Leon in another RE game, and Ada too.
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Re: Resident Evil 6

Postby vampko » Sat Sep 04, 2010 2:00 am

bloodyaftertaste wrote:What is it even about. That does sound pretty cool, but what if the previous person doesn't set something out for you because you just missed it. Are you screwed? Though I'm still a bit hesitant if it is going to make me dizzy.

Unless you have problems with seizures, it shouldn't make you dizzy. The sightjacking in the PS2 version was much easier on the eyes. You could only view through the eyes of one shibito at a time.
As for the story
Spoiler:
You're on an old island off Japan. It is a very traditional village, that holds a dark secret. While the village is performing a ritual that they perform every year, a Japanese teenager who is visiting messes up the ritual. From that point on, all Hell breaks loose, and the townspeople turn into these strange zombie-like creatures referred to as 'shibito'. There are also other people on the island who were not instantly turned into a Shibito. The game is about fighting for your survival and to escape the island.

That's the basic premise, but the plot gets MUCH more interesting as time goes on, and
Spoiler:
Shibito start acting more and more human as you go further..o_o
which is when things get really creepy in that game. Also, when you're sightjacking them, they make the creepiest sounds/noises I've ever heard. Obviously I can't replicate them, you have to hear them to believe it.

And, to answer the question, yes and no. Yes, you are screwed, but, the game works on a stage select function. You don't actually just go through the game on a straight path. There are many ways to go through the game, but sadly the ending is always the same.

How it works, is that you have to unlock certain requirements to unlock stages, which are basically certain points in time that are in a certain character's perspective. This has got to be one of the worst parts of this game. If they had just kept everything else the same, and only improved upon this aspect (like making it so you don't have to find EVERYTHING to actually beat the game) this would have probably been the best survival horror game to date. But, that system is what makes the Fatal Frame series a better candidate. I still love Siren dearly though :D

lordryo wrote:Hmm...I'm surprised to hear people's thoughts of RE 4 and 5. I notice the change both in gameplay and story direction but I actually prefer them to older ones. Yeah, the scare factor has gone down, and they seem to have done away with zombies entirely, all you do is fight monsters and use a lot of guns. That's why I'm hoping with 6 they can combine some of the newer elements (action and gameplay) with the older elements (scare factor and story) I liked the stories for 4 and 5 but they felt kinda like different games at times. I do want to see Leon in another RE game, and Ada too.

I wanna see Claire again :cry:
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