
Elixir wrote:In short, NISA would have to buy the translation off Witch-Hunt, Ryukishi07 would have to approve of the localization as well, since... well, he created the games. Apparently Alchemist have no English division for their releases, so they wouldn't be a problem.


Shizuka wrote:As far as I know, it branches... A lot.
Most Visual Novels have much less gameplay than that, only giving the player/reader a choice every now and then. Umineko has even less than that; the game reads like a book, with no choices or gameplay period.


magusgs wrote:Shizuka wrote:As far as I know, it branches... A lot.
The game has 0 choices, and therefore no "branches" in the typical sense of the word (as used in the visual novel community).Most Visual Novels have much less gameplay than that, only giving the player/reader a choice every now and then. Umineko has even less than that; the game reads like a book, with no choices or gameplay period.
http://www.gamefaqs.com/pc/971618-umine ... iew-136401



Derid wrote:I think there is a huge potential market for this.
The fundamental problem, as asked by magusgs is "but how many gamers love to read".
Well, though the answer I think is " a pretty good amount" , it is true that the "core gamer" crowd in the USA
is not as receptive as a whole to VNs and such.
Wha people are missing, is the HUGE female reading community that is into urban fantasy, paranormal romance, sci-fi/sci-fi romance etc. From what I have observed this same demographic plays lots of casual games, and some significant degree of MMO. If you have paid attention to the anime/fansub community over the past few years, you should not but helped have noticed some overlap there as well.
While galges as such certainly would not have much appeal to this demographic, the well written mystery/paranormal mystery/urban fantasy ( F/SN is actually an archtypical urban fantasy btw) with limited or tasteful eroge components ( eroge would likely be OK be fine in many cases, as long as it is not misogynistic/derogatory toward women ) and priced at or less than the cost of a hardback book could do amazing things in this market.
As long as you sought out the proper market. In the USA, the "big money" for these types of works is not in the "core gamer" like in JPN. The money will be in finding the story oriented, game but more casual platstyle oriented crowd, and positioning the works as the real story they are - and moving away from the stereotype of exotic hentai for undersexed nerds. ( even though thats all 80%+ of VNs made in JPN seem to be)




magusgs wrote:Shizuka wrote:As far as I know, it branches... A lot.
The game has 0 choices, and therefore no "branches" in the typical sense of the word (as used in the visual novel community).Most Visual Novels have much less gameplay than that, only giving the player/reader a choice every now and then. Umineko has even less than that; the game reads like a book, with no choices or gameplay period.
http://www.gamefaqs.com/pc/971618-umine ... iew-136401


Shizuka wrote:So the game doesn't branch as Higurashi does. Good to know.
An important point to note here is the absence of what is commonly called choices and forks.
This means that you are freed from the tedious saving and loading, the searching for events and routes, and can instead enjoy the story from the beginning to the end.


Derid wrote:Hardback book, not paperback![]()
Not sure what those are going for these days, I haven't bought one since the last GRRM installment several ice ages ago.
As far as regarding this game specifically, and the PC version... well, I wonder how many people are even aware of PC version and any translation patches etc. I was speaking more about the medium in general I suppose, but I can definitely see where people who downloaded a "free" copy and got a T/L patch would be less inclined to pay much for a PS3 version.
My point was simply that the reading market has skewed heavily towards female readers, and the casual gameplay market heavily toward female gamers. As both groups seem to have a reasonable degree of overlap with anime/manga fandom, it seems a very simple leap of logic regarding where you will find the largest potential market for this type of work.
Despite this, in every discussion I have yet to read on the subject - people are still regarding the market, especially markets that are currently niche, in terms of 20-30 something male "core gamers". And I agree, the prospects there are pretty low except among a very niche group that either is really into the "galge" hentai style or the other extremely niche group of people like myself who remember the promise and fun of the aborted genre of western VN/Adventure games like Mean Streets, Martian Memorandum , or Sherlock Holmes for the TG-16 CD-ROM.




Derid wrote:Wha people are missing, is the HUGE female reading community that is into urban fantasy, paranormal romance, sci-fi/sci-fi romance etc. From what I have observed this same demographic plays lots of casual games, and some significant degree of MMO. If you have paid attention to the anime/fansub community over the past few years, you should not but helped have noticed some overlap there as well.
While galges as such certainly would not have much appeal to this demographic, the well written mystery/paranormal mystery/urban fantasy ( F/SN is actually an archtypical urban fantasy btw) with limited or tasteful eroge components ( eroge would likely be OK be fine in many cases, as long as it is not misogynistic/derogatory toward women ) and priced at or less than the cost of a hardback book could do amazing things in this market.


Derid wrote:Maybe White Album would do better?


Users browsing this forum: No registered users and 0 guests