Rednal's Guide for New Players

Mugen Mugen! Rock the Mugen! Mugen Souls Z!
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Rednal
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Rednal's Guide for New Players

Postby Rednal » Tue May 13, 2014 7:13 am

All right, so you're getting Mugen Souls Z... you may have heard a few things about the ridiculous systems in these games, and I am here to tell you that anything you've heard probably falls short of the reality. This game's system is ridiculously complicated, but this guide will help you cut right through the crazy and start making the most of the time you spend. Once you understand the game, it's actually very sensible and easy, and you will be far more effective once you grasp how it's meant to be played.


The Base

Note: If you don't see something on the list, it's because you haven't unlocked it yet. Keep playing.

Let's start with your home base, the central area where you can do most of the things. At the far north of the screen is Ryuto, your link to the various worlds. Each world has two fields: an outer map and a set of ruins, but we'll get into that later.

Going clockwise, the next figure in the base is the merchant, who buys, sells, upgrades, converts, and generally does stuff with your items. This is ALSO the only place where you can get higher-leveled skills for your G-Castle; they're now buyable skills, and available after you sell the right ingredients. You'll make minimal use of this during the main game, but if you really want to master this stuff, you'll be visiting regularly. Even with DLC, don't dismiss this shop - they sell good stuff once you unlock it, especially among the accessories department.

Next is the Peon Salon, where you can make custom characters. This is fairly straightforward, but you WILL want to make a few peons for true power-grinding... namely, using them to create huge combos, which I'll explain later. You won't need it for a normal run of the game, though.

Next up is your Records Keeper, who'll tell you all of your stats and let you see the CGs you've unlocked. So if you really like Supra and want to see her get -Spoilered- again... yeah. Have fun! ^^

Now you'll have to run down a ramp. The location in the center is a familiar face from the last game, taking you into the incredibly-helpful Mugen Field area, which is by far the best place in the game to powergrind. Surrounding her, on either side, are various special fields, including challenge maps and such. These have some nice rewards, so consider doing them once you're strong enough. And if you aren't, they will kick your butt so hard.

That's all there really is down here, so up the ramp on the left! The Shampuru by the bathhouse will let you use items to give your characters a stat boost. This is where the minigame was, by the way, but they left in the ability to get stat boosts (and that's what really matters for this game - they can make all the difference in tough fights).

Next in the line of shops is the clothing store, where you can get items to dress up your characters in. This is mostly for fun, though the items do provide some slight boosts, so head here if min-maxing is your thing.

Finally, south of that store will be a Shampuru with Chou-Chou's infinity symbol above his head. This little guy sells bonuses, for which the VERY RARE AND VALUABLE bronze/silver/gold/platinum tickets are needed. The buffs will help a lot, and you'll need to work to get them.


Currencies:

The best place to get any currency is the Mugen Field, especially ship battles. Long combos are your best friend.

Gold: Your basic money. Used to purchase items from the shop (pfft). Also used to purchase tickets at a special shop in the Mugen Field (YOU WILL NEED LOTS OF GOLD FOR THIS), and to upgrade various skills and items to higher levels. You will need more of this than anything else, and by far the best way to get it is a maxed-out Fever Time in the Mugen Field with large combos. Seriously, don't even bother trying to get it any other way, because it will take far too long to get enough.

Mugen Points: An alternate currency, mostly used for unlocking things and making custom peons. You'll need a fair amount of this, too, especially for higher-level dives into the Mugen Field.

G Up: Mainly earned through going far into the Mugen Field, and used to increase the tier of your item, allowing for a higher maximum level on it. HARD TO GET, so don't waste it - and necessary for truly ridiculous stats.

Tickets: Used at the ticket shop. You'll get less of these than any other currency, but you don't need as many, either. Suffice to say that you want them.


The Main Worlds

Maps in this game are slightly more advanced than those in the first Mugen Souls. The basic objective is still the same: get to the next plot point. However, things are a little more complicated with the addition of special powers, because you only get ONE special power active. You'll occasionally need to think carefully about which skills you pick up to get where you want to go and grab every item on the field. Many can't be accessed until later in the game, and...

Really, that's all there is to know about the main maps. XD They're not too complicated.

Oh, but encounters are touch-the-enemy only, not random.


The Mugen Field

Money. Experience. Items. If you're grinding, this is where you will be - and a few runs will allow you to breeze through the rest of the game, so if you JUST want the plot now that you've seen the battle system (I'm looking at you, reviewers), then this is where you want to go.

The Mugen Field is a hundred floors of battles that get harder and harder as you go - but if you die, you're just kicked out, and keep what you've earned. UNLIKE the first game, there are now breaks on certain floors, where you can leave, access special functions to power up your characters, nab some additional loot, RARELY be able to buy tickets (if you see it, spend all the money you can there), and fight an extra boss. Simple enough.

You'll also face random ship battles (except floor 99, which is always a ship battle), and how that goes depends on how many Shampuru you've made. See the section on Battles.

The important thing to keep in mind is to TAKE IT SLOW if you want to level fast. I know this sounds weird, but it's worth building up your combos through things like massive fever time. The absolutely absurd bonus percentages you get means that this is actually MUCH FASTER for true grinding. I'd say go for three characters with tons of defense but minimal offense, and one character who can just kill everything. When this becomes too hard, go for a full offensive party and smash your way to the end to get the bonuses from fighting ships, which tend to be far better.

Remember, characters in your sub-party will get EXP, too, so you can grind everyone at once. You will need to raise their level cap by spending Mugen Points, though - that's something of a priority for serious grinding.


The Most Complicated Battle System Ever

I kid you not. The main menu of options:

-Normal Attacks: You will rarely use these except for picking off specific foes. If your turn order is right, these can link into group attacks.
-Skills: You WILL use these. A few of them. I suggest only equipping the skills you truly use on a regular basis - a bit of healing (in case you can't use items) and some attacks. You want at least one single-target power, and one "murder everything in range" power. You ALSO need to have a skill that can move your enemy around and float them - this allows you to get those insane combos. Note that you can increase the power (and cost!) of skills in the Mugen Field. Don't make them too strong, though, or you won't be able to use them often... or at all.
-Items: Self-explanatory. Items are dirt cheap once you start getting gold in the Mugen Field, so just max 'em out and use them when you need them.
-Switch: Get a character from your sub-party out. Rarely used.
-Escape: Run away. You shouldn't need to do this. You'll be able to temporarily avoid combat encounters on the map if you do this.
-Defend: You'll use this a lot while grinding.

SPECIAL COMMANDS:

Available for Chou-Chou and Syrma. Very helpful.

-Change: Switch your Moe to something else, allowing you to use Captivate more effectively. Can also be used by pressing L1.
-Captivate: This game's version of Moe Kill. Unlike Moe Kill, you can now see some bars that tell you the likely result of each option, and this is SO MUCH BETTER. Used by pressing Square, too, and your range is the range of your weapons. With the right weapon, you can use this on the whole field, and you should use this EVERY CHANCE YOU GET. Any result (even frenzy) gives you more Shampuru, and that means a stronger G-Castle. Also, it's tough at first, but gets easier as time goes on. Taking several turns is normal, especially in the early stages of the game. Note that Charm has priority over Item, and Item has priority over Frenzy. If you raise both to max in the same turn, the higher one will happen.
-C. Effect: Change the result of what happens with Captivate when you don't get everything and get this game's version of a small peon ball. Basically, you can attack, heal, or get some buffs. I prefer healing.
-Ultimate Soul: When you have a really high amount of PP in battle, as well as Chou-Chou Energy, you can use the Ultimate Soul. It's another "murder everything" skill, but you won't use it too often. UNLIKE the first game, the chances of Chou-Chou going nuts and falling on you is much lower, so you can actually grind in the Mugen Field properly. Thank goodness.
-Coax: Syrma will give commands to others, which has an effect on Chou-Chou's chances of going berserk. Some of these are really awkward (or impossible) to do, but fortunately, you shouldn't need it.



And that was just your options. Now let's talk mastery.

There are many crystals on the field: small crystals (which come in three colors) and a large crystal. If you Captivate the large crystal, then everything else on the field is hit with the same effect. The small crystals are more relevant, since their buffs or debuffs can really impact the game (especially when they make enemies invincible). However, if you can break crystals and frenzy your enemies, you can enter Fever Time.

THIS IS GOOD. Using skills that float your enemies, you can get massive combos - this is how you get large amounts of money, and ultimately, it's how you get large amounts of everything else. Doing ridiculous damage can also build up your Damage Carnival, but that's mostly relevant at high levels, since raising the damage carnival limit is also what gives you more hits in fever time. No, I don't know why. XD



Your average normal battle should look like this:

Battle Starts
-Captivate with Syrma (several times, if necessary), while everyone else guards
-Use an AoE skill to kill anything that's left.

Quick and easy. ^^ Seriously, don't waste time grinding on story fields; avoid what you can, kill what you can't super-fast.

A Mugen Field battle should look like this:

Battle Starts
-Activate Fever Mode if possible (generally by smashing the crystals and/or certain Captivate results).
-Use low-powered characters to bounce enemies and try to get the longest possible chains (and I seem to recall that the animations are skippable now... need to check the English release to be sure)
-If anything is still alive when fever mode ends, kill it with an AoE.

Eventually, that will get too hard, so just Captivate, then AoE. If you do this right, you could generate combos of 2000% or more, which will be RIDICULOUS when you fight ships (who give you, by far, the most gold and EXP and such). Remember, take it slow... and have good equipment.

EQUIPMENT IS EVERYTHING.

It can get you far more stats than leveling up. In short, use G Up on your rare and valuable items to increase their grade, then spend your gold to raise stuff as high as you can. The better the starting stats, the better something will be at the end, and there are many choices among items. Accessories are great, and you can have as many as four slots, so stats can get preeeeeeeeetty ridiculous. For most characters, though, HP and DEFENSE (physical and magical) are the truly important bits. MP helps for high-leveled skills, too, but you want to be survivable more than anything else - Captivate can instantly beat literally any enemy if it's successful (up to, and including, bosses), so you'll want to do what you can.

The best items tend to come from DLC (free!) and beating Bonus Bosses in the Postgame (try Captivating for Items, now Charm). You'll need the stats if you really want to challenge the best foes.


EVEN MORE MASTERY

Peon fusion! That's right, those guys you can make on your own if you really want to. They don't have Captivate like Syrma and Chou-Chou do, which is bad. They DO let you use a fusion mechanic to add them onto your main characters, though, teaching them new powers and getting higher stats for leveling up. This is generally best done once getting EXP is a piece of cake and your level barely matters because your items are so ridiculously overpowered. Then you can spam the fusion (Level 9999 gives the best results!) and keep getting stronger. And stronger. And stronger...

Yeah, it's pretty nuts. Still, you'll learn as you go long. ^^ This game is complex, and there are many ways to kill everything on the map. You can drop Chou-Chou, use skills, Captivate, and that's not even getting into all the bouncing around and other weirdness. Different things have different uses, though. Captivating gets you more Shampuru and better stuff, Fever Time gives you money and combos, and skills can both steal and finish things off. Everything has its part, and understanding that will make you far more effective. ^^


That's the quick guide to the game - yeah, there's more, but you don't need to worry about it too much, so enjoy!
Last edited by Rednal on Mon May 26, 2014 8:18 am, edited 3 times in total.
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Re: Rednal's Guide for New Players

Postby chouchou's peon » Tue May 13, 2014 10:53 am

Oh wow, you really did make a "New Player Primer" for Mugen Souls Z. Could this be a sticky as well because I think it's a very well written guide that explains so much about the game.

People who like puzzles and learning new RPG systems might love this guide. I remember when you first told me the game system was complicated but I think it's actually really simple but different from anything I've played. Can't really relate it much to any other game so we can't rely only on past gaming experiences. The system in Mugen Souls Z is truly one of a kind and takes a while to get used to compared to games with a more traditional RPG style.
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Re: Rednal's Guide for New Players

Postby will57 » Tue May 13, 2014 2:28 pm

That was really informative, thanks for the rundown of the game's mechanics/tips. Although honestly, it sounds like more of the same, with various improvements. Although it does sound like tickets play a larger part than they use to.
One question though, you say to use a character that won't one hit K.O an enemy when your looking to bounce them around in Fever Time, right? Does that mean that you could just end up killing the enemy without them bouncing around if they're too strong?
Last edited by will57 on Tue May 13, 2014 7:10 pm, edited 1 time in total.
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Re: Rednal's Guide for New Players

Postby Rednal » Tue May 13, 2014 4:25 pm

The enemy's power doesn't really matter for Fever Time. :lol: Strong or weak, if you can bounce them, then you're getting what you want. The idea is to avoid killing them before you want to. But if they're too strong, yeah, you'll want to get rid of them as fast as you can - hence at least one teammate who can crush them.
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Re: Rednal's Guide for New Players

Postby darkrchaos » Tue May 13, 2014 4:31 pm

Game is going to awesome.

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Re: Rednal's Guide for New Players

Postby vampko » Tue May 13, 2014 4:39 pm

It's always good to have a newbie guide stickied :)
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Re: Rednal's Guide for New Players

Postby Rednal » Tue May 13, 2014 4:46 pm

Indeed. :lol: Hopefully this'll help cut down on the awkwardness that many people experience and allow them to enjoy the game a little better.
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Re: Rednal's Guide for New Players

Postby Rednal » Wed May 14, 2014 8:24 am

It's really easy once you get used to it... I mean, so many RPGs are just "Attack, Skill, Item, Run" in terms of what you can do. :lol: This game is a biiiiiiit more complicated than that, and you have to actually understand it in order to abuse it properly.
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Re: Rednal's Guide for New Players

Postby Meggido » Mon May 26, 2014 8:08 am

Thanks for the guide. I struggled with what I've played with the original but the should help me with the sequel. Now to continue waiting for it to arrive in the mail.


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