Mugen Souls Z

Mugen Mugen! Rock the Mugen! Mugen Souls Z!
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Re: Mugen Souls Z

Postby NeptuniaYuriFan » Fri Aug 08, 2014 9:17 am

I have Inflict Death, HP/SP restore, Death/Paralysis/Move Seal/Skill Seal Resist, Peon/G/EXP/Mugen Point up, Collision Damage Restore on Chou-Chou (and others, but I can't check them till I get to the post-game again). Inflict Paralysis/Skill Seal/Move Seal on Syrma (and others).
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Re: Mugen Souls Z

Postby chouchou's peon » Fri Aug 08, 2014 9:20 am

NeptuniaYuriFan wrote:I have Inflict Death, HP/SP restore, Death/Paralysis/Move Seal/Skill Seal Resist, Peon/G/EXP/Mugen Point up, Collision Damage Restore on Chou-Chou (and others, but I can't check them till I get to the post-game again). Inflict Paralysis/Skill Seal/Move Seal on Syrma (and others).

That's a nice set of matter, I think you should be set for post game.
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Re: Mugen Souls Z

Postby NeptuniaYuriFan » Fri Aug 08, 2014 1:31 pm

Are these stats enough for the Mugen Field Redux?

Syrma:
Level 4208

HP: 15,736,504
SP: 20,679,157

ATK: 25,408,968
INT: 61,281,400
AGI 28,350,152
DEF: 74,873,496
MND: 52,395,963
TEC: 68,366,605

All values are maxed unless otherwise stated.

Apocalypse [Bazooka] (SP Auto Restore, HP Autp Restore, Bazooka Skill Master 19, SP Drain Defense)
Gorgeous Girl's Charm (Inflict Skill Seal: 39, Inflict Paralysis 79, Inflict Move Seal 9, Self Defense)
Overwhelming Thong (Nothing)
Sun Goddess Medal (Nothing)
Shard of Seven (Resist Terse+27)
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Re: Mugen Souls Z

Postby chouchou's peon » Fri Aug 08, 2014 1:42 pm

NeptuniaYuriFan wrote:
Spoiler:
Are these stats enough for the Mugen Field Redux?

Syrma:
Level 4208

HP: 15,736,504
SP: 20,679,157

ATK: 25,408,968
INT: 61,281,400
AGI 28,350,152
DEF: 74,873,496
MND: 52,395,963
TEC: 68,366,605

All values are maxed unless otherwise stated.

Apocalypse [Bazooka] (SP Auto Restore, HP Autp Restore, Bazooka Skill Master 19, SP Drain Defense)
Gorgeous Girl's Charm (Inflict Skill Seal: 39, Inflict Paralysis 79, Inflict Move Seal 9, Self Defense)
Overwhelming Thong (Nothing)
Sun Goddess Medal (Nothing)
Shard of Seven (Resist Terse+27)
You'll probably destroy the Mugen World Redux with those stats.
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Re: Mugen Souls Z

Postby NeptuniaYuriFan » Fri Aug 08, 2014 5:24 pm

We really need to make an article about which peons learn which abilities on the wiki. That would help with the questions concerning which ability can be inherited from which peon.
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Re: Mugen Souls Z

Postby MegaManZXAvant » Fri Aug 08, 2014 5:30 pm

I've made some progress but I'm still pretty early in the game. Just completed Silver World.

@NeptuniaYuriFan You haven't read the PM I sent you. (Sent you a PSN friend request)
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Re: Mugen Souls Z

Postby NeptuniaYuriFan » Fri Aug 08, 2014 5:38 pm

Whenever I see a PM notice. I get nervous about checking it for some reason. :oops:
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Re: Mugen Souls Z

Postby chouchou's peon » Sat Aug 09, 2014 3:53 am

Bought 25 Dragon Warriors with 250 Gold Tickets to make a Spear Skill Master matter +150. Those Skill Master matter are pretty good, they're kind of like Self-Defense but for weapons. It will add 150% more stats to that specific weapon type only.

At 55% charm average now.
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Re: Mugen Souls Z

Postby NeptuniaYuriFan » Sat Aug 09, 2014 9:34 am

So it doesn't max out at 100 like in the original Mugen Souls? :?

I tried Mugen World Redux... and quickly got destroyed. I guess those stats are not "good enough" for it.
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Re: Mugen Souls Z

Postby chouchou's peon » Sat Aug 09, 2014 12:14 pm

Here's an image of Spear Skill Master +150. If the original Mugen Souls can only reach 100, then that's another reason why Mugen Souls Z is better.

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Re: Mugen Souls Z

Postby NeptuniaYuriFan » Sat Aug 09, 2014 5:45 pm

I wonder why Self-Defense maxes out at 100, while the weapon master one maxes out at 150. :?
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Re: Mugen Souls Z

Postby mario_0345 » Sat Aug 09, 2014 6:01 pm

NeptuniaYuriFan wrote:I wonder why Self-Defense maxes out at 100, while the weapon master one maxes out at 150. :?


Probably because the Self-defense matter affects all the armor that your character is wearing while the weapon master matter only affects the specific weapon that it is meant for.

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Re: Mugen Souls Z

Postby Hevensknite » Sat Aug 09, 2014 6:13 pm

What's the preferred way of getting the self defense matter? Also are terse/ditz charm levels lower for some of you because I got the other ones at around 42% but those 2 are at 35% and they throw me off then trying to captivate the large crystals (constantly enraging them)?
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Re: Mugen Souls Z

Postby mario_0345 » Sat Aug 09, 2014 6:57 pm

Hevensknite wrote:What's the preferred way of getting the self defense matter? Also are terse/ditz charm levels lower for some of you because I got the other ones at around 42% but those 2 are at 35% and they throw me off then trying to captivate the large crystals (constantly enraging them)?


The charm levels for each of the forms are tied to the specific types of shampuru. If I remember correctly Ditz and Terse are tied to special type shampuru.

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Re: Mugen Souls Z

Postby chouchou's peon » Sat Aug 09, 2014 7:51 pm

Hevensknite wrote:What's the preferred way of getting the self defense matter?

The 3rd Random Matter set on Digital Monocle will give Self-Defense+10 matter at the cost of 1076 G-Ups for one. It requires Jiggly Co. Equipment Pack 13 to get.

You can find the Vacuum Tube from Argon on 25,001~100,000 Carnage Route floors 31~39.
Tip: Just keep using an Out Bell until Argon shows up and when you find him, just KO him only and then Out Bell again so you can stay on the same floor.

You will also need Angel's Melody from No Vember (also found on this floor) but if you need extra, farm them in the fourth 7 World World redux battle.
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