NeptuniaYuriFan wrote:How does this compare to the original Neptunia in terms of quality? Would you say it's better, worse, or about the same?
I doubt we'll ever see anything as horrible as the original Neptunia, though if you include spinoffs, PP is worse on a technical level.
Regarding this game, from what I've played thus far, it's more mediocre than anything. I feel like the changes made in this one were more for the worse, which is disappointing because I actually quite liked what they did with the battle system in R;B3. Besides the annoying changes to the battle system, the added parkour elements do little to actually make the dungeons more entertaining, the coin collecting just makes it even more painfully obvious that the same few dungeon designs are being constantly reused since now you have to explore practically identical dungeons to the fullest to get them all, and to add insult to injury, from what I've heard about the bad end, it quite literally requires a NG+ as you have to beat the recurring boss on your first go, which is impossible on your first playthrough due to how strong it is.
At least we finally got a run button. That's the one thing I do appreciate.
EDIT: I forgot to mention that the game itself feels somewhat import-unfriendly compared to other games in the series thanks to the weird quest system the game has. Basically, you get a bunch of quests and for each one you clear, the recurring boss gets a stat debuff. The catch is that once you clear a set amount of quests, all of your unfinished quests give slight buffs to the recurring boss and I think you get another chance at beating it. Once that's done, you get a new quest limit and you resume. It's weird and I'm not even sure that I'm entirely correct on how it works because why the fuck is this shit so needlessly complicated? Can't I just do quests, Felistella?! Is that not enough?!