shadowmaksim wrote:If anything, not bringing the second game to PC at all would probably be giving them exactly what they want. At least that's the notion I keep seeing get thrown around anyway.
They want the game with the edits removed, they're not saying they don't want the game at all, if the edits were reverted or removed NISA would get the money and people would get the game, everybody would be happy.
At this point it's not even a matter of costs (at least not gonna convince me about it), they've just updated Phantom Brave PC to support bicubic filtering, (and I saw an update on Disgaea PC which I assume did the same thing?) they're also releasing Disgaea 2 PC for mac and linux and all the graphical bells and whistles, they're showing commitment and willingness to improve with their ports, yet no resources will be spent on reverting those edits for Criminal Girls, on a platform where no ESRB rating is required.
They can repeat company policy till hell freezes over but people will write it off as an excuse.
It's the same sad situation as Mugen Souls/Mugen Souls Z and Ghostlight, the ports are technically sound, the games are altered though, while other publishers which may bring unaltered ports seem to be less competent with the QA and testing (i.e. latest Megatagmension with the broken multiplayer/crash at launch, Megadimension crashing at launch and with sound bugs and others).
EDIT: of course I might be completely wrong and Criminal Girls might become a hit if it manages to attract an audience that doesn't care about the edits as long as they get boobs and in a large enough number, I doubt it though.
As a side note, I'd have a couple of questions regarding the port of Criminal Girls and Yomawari for Prinny Supervisor, these do not pertain the edits/content.
First of all, will they be 60 fps or locked to 30 fps?
Secondly, this is mostly a cursioty, in an interview Xseed has recently pointed out
how difficult it is to relay to some Japanese partners/developers the importance of having multiple resolution/graphical options, mostly because they are used to developing for consoles, I was wondering what has been your experience with your current ports and if you faced similar challenges (or maybe of a different nature?) while porting games to Steam