Listed below are the various mechanics and rules for a typical Culdcept match. Learn them all to pave the way to victory!

Magic vs. Total Magic

Magic - Your Current Magic is the currency you use in a match to play cards, upgrade territories, and pay tolls to other Cepters. It's also known as G.

Total Magic - The combined total of your Current Magic, the value of your territories, and the value of your Element Gems is known as Total Magic.

How to Increase Total Magic

  • To win a match, you must raise your Total Magic to meet the Magic Goal. Go to the next slide to learn more about increasing your Total Magic!
  • Increase Territories - You can deploy a creature on a vacant land to make it your territory. As you gain more territories, your Total Magic will increase by each territory's land value.
  • Raise Land Value - If you use the 'Land Level Up' Territory Command to increase the level of your territory, both its land value and your Total Magic will increase.
  • Taking Toll Fees - When an enemy Cepter stops on your territory, you can take their magic as a toll fee.
  • Purchasing Element Gems - When you purchase an Element Gem, the value of that Gem is added to your Total Magic. If you increase the value of the Element Gem, your Total Magic will increase as well.
  • Round Magic - You will gain a small amount of magic at the beginning of every turn.
  • Gain Gate Bonuses and Lap Bonuses - You can gain bonuses by passing through gates you have not passed through yet, and by passing through every gate to complete a lap.

Match Rules

Screenshot - Land Chain

Land Chain - If you own 2 or more territories with the same element, they will make a chain. By making a chain, the land value and toll fee will increase for all your territories of that element.

Screenshot - Land Effect

Land Effect - When a creature's element is the same as the land it's deployed to, the creature receives (land level x10) bonus HP during battle, making it more difficult for your opponents to destroy it.

Screenshot - Insufficient Magic

If a toll fee or spell effect causes your Current Magic to go below 0, you must sell territories or Element Gems until you have at least 0 G.

Screenshot - Magic Depletion (Bankruptcy)

When the value of all your territories and Element Gems is still not enough to raise your Current Magic to 0, it is known as Magic Depletion. All of your territories and Element Gems will be taken away, and you will start over with (Lap Bonus x 1.5) Magic.

Territory Commands

Screenshot - Territory Commands

Territory Commands are now easier to use! - Use Territory Commands to upgrade your territories and give orders to your creatures. In past games, these commands could only be used on territories you had passed that turn. However, now you can use Territory Commands on any of your creatures on the map (as long as they aren't Fatigued*).

Secret Arts

Screenshot - Secret Arts

A special ability that certain creatures can use! - Once a creature with a Secret Art has been placed on the map, you will be able to have it use its Secret Art during the Spell phase (as long as it isn't Fatigued*). Secret Arts are unique abilities that can turn the tide of the match.

*About Fatigued - Creatures are put in a Fatigued state when they are placed on the map, or after using Territory Commands or Secret Arts. While a creature is Fatigued, it cannot use Territory Commands or Secret Arts. Every time you complete a lap, all of your creatures will recover from their Fatigued state.

Other Systems

  • Two Dice - With two dice, you will be able to move up to 12 spaces on the map. New Abilities - New keyword abilities have been added to a number of creatures. End of Turn Discarding - Starting this game, you don't have to discard excess cards from your hand until the end of the turn, giving you even more strategic options.